Tag Archives: logic problem

Logic Problem #3

So it has been two weeks since the last logic problem was published on Town of StarFall. It’s time for another one. Remember, if you don’t know how to set up a logic problem on your computer, please refer to the first problem.

Critical Critics

Four teenage boys with the names of Melvin, Marvin, Marcos, and Maxwell all bought their own copies of Desert Travels, a 3-D platformer that takes place in a desert. The purpose is to collect as many diamonds to unlock levels. All four of the boys enjoyed this game at some extent. Each gave their own ratings from 1.0 to 10, with the lowest rating out of the four being a 7.0 and highest being a 10.0. They all have shared their strong points, but no two boys had the same biggest strength of the game in their reviews. At the same time, they also had their weaknesses, as no two boys had the same major complaint. From the information provided, can you find out which boy gave out what rating, what they liked best, and what they hated most about the game?

Setup:

Name:

  • Melvin
  • Marvin
  • Marcos
  • Maxwell

Rating:

  • 7.0
  • 8.0
  • 9.0
  • 10.0

High point:

  • Good Graphics
  • Same Theme
  • Great Bonus Features
  • Excellent Gameplay

Low point:

  • Too Hard
  • Too Scary
  • Lack of Replay Value
  • Terrible Soundtrack

Clues:

  1. The four boys are Marcos, the boy who enjoyed the gameplay the most, the boy who hated the soundtrack the most, and the boy who gave this game a 7 out of 10.
  2. The boy who thought the graphics was the best part of the game gave it a higher rating than the boy who thought some levels were too hard, but a lower rating than Melvin.
  3. Maxwell gave the game a lower rating than whoever found some of the levels to be too scary for children, but he gave it a higher rating than whoever felt that the game stuck to the same theme as an advantage.
  4. The boy who complained about the soundtrack gave the game a higher rating than Marvin, but gave it a lower rating than the boy who liked the gameplay the best out of the game.
  5. Neither Marcos nor the boy who complained about the replay value liked the bonus features as the best part of the game.
  6. Whoever gave this game a 10 out of 10 found the lack of replay value to be an issue. Whoever complained about the difficulty in some levels gave this game a 7 out of 10.

Since you should already know that the comments are for solutions or your experience, I don’t need to repeat this drill forever.

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Logic Problem #2

It’s the end of Week Four, so it’s time to share another logic problem. This week, it will be an Animal Crossing themed problem. This is under the series of Town Identification. The Town Identification series is about four Animal Crossing players named Tracy, Stacy, Mark, and Sally, who are big Animal Crossing players. Their rival, Jamie Wells, already had a well-complete town. She got all of her dreamies obtained, a nicely designed dream town, all four houses maxed out with very nice layouts, a completed museum with nice custom exhibits, and a completed Main Street. Not only that, but she has all 72 badges earned. The friendly four aren’t complete yet. They are far from completion. In fact, some are more complete than others. All of them are top ranked in at least one category, but are also bottom ranked in another category. Every four weeks, you will get to learn more about how well completed they are and how far are they from completion. You don’t have to solve the first puzzle to get to the second puzzle, but it’s highly recommended that you solve them all if you want to know the whole story. If you don’t know how to set up a logic problem on the computer, please go back to the first problem to see the setup.

Town Identification: Town Management

The first step into finding out whose towns are what is to find out which town has what mayor, what ordinance is active, and what theme their towns follow. Tracy’s town is Ruby, Stacy’s town is Emerald, Mark’s town is Sapphire, and Sally’s town is Diamond. In Animal Crossing: New Leaf, there are four ordinances, two of them (Beautiful Town and Wealthy Town) do not add extra hours to each shop, while the other two (Early Bird and NIght Owl) add extra hours to the shops. None of the towns have the same ordinance as each other. They have their own themes too (one of them has a default theme rather than a fancier theme). Jamie’s town is named Platinum, mayor is Kara, ordinance is Beautiful Town, and doesn’t really have much of a theme. But can you find out which of the four towns (Ruby, Emerald, Sapphire, and Diamond) have what mayor, what ordinance, and what theme?

Setup:

Town:

  • Ruby
  • Emerald
  • Sapphire
  • Diamond

Mayor:

  • John
  • Jack
  • Betty
  • Sarah

Ordinance:

  • Beautiful Town
  • Early Bird
  • Night Owl
  • Wealthy Town

Town Theme:

  • Zen
  • Fairy-Tale
  • Modern
  • Default

Clues:

  1. The four towns are the town of Diamond, the town with the Night Owl ordinance active, the Fairy-Tale themed town, and the town with Sarah as the mayor.
  2. Either the town of Diamond or the Zen themed town has Wealthy Town ordinance active.
  3. Neither Betty nor the mayor of the Modern themed town runs the town of Emerald.
  4. Jack doesn’t like the town ordinances where shops are open for more hours.
  5. Sarah and Betty run the Zen themed town and the town of Ruby, in some order.
  6. Jack and John run the town with Wealthy Town ordinance active and the town of Sapphire, in some order.
  7. The town of Ruby and the town ran by John are under the Beautiful Town ordinance and the Modern themed town, in some order.

Please comment if you have solved the problem. Hopefully this isn’t too hard.

Logic Problem #1

Every ten entries, I will have a logic problem for you to solve. Each problem will have four categories, four items per category, and 3 to 8 clues on solving the puzzle. I’ve been doing several logic problems while on break. Inspired by what I do, I make some too. Normally, I would give out a grid, but you may have to set it up based on the clues and stuff. Some logic problems would be Animal Crossing related, but others would not.

Setting up a Logic Problem

Since this is my very first logic problem, I’ll teach you how to set one up. First step, load up Microsoft Excel or Numbers (by Apple). If you want to use less electricity, get some graph paper instead. If you are using a spreadsheet document, resize all spaces to perfect squares. Then you will draw your logic problem grid.

Square size:

Before I go over number of squares, I should talk about square size. All categories should have the same number of items for every intersection to be a perfect square. If there are three items per category, there should be 3×3 spaces per square. If there are four items per category, there should be 4×4 spaces per square. If there are five items per category, there should be 5×5 spaces per square. If there are six items per category, there should be 6×6 spaces per square. And so on.

Since all of my logic problems have four items per category, there should be four rows and four columns per square. I like making problems with five or six squares more, but we’ll stick with four.

Number of squares:

The number of categories determines the number of squares. For every category you have, the difference in number of squares goes up by one. You need at least two categories. If there are two categories (which is never seen in a logic problem), there should be one square. If there three categories, there should be three squares. If there are four categories, then there should be six squares. If there are five categories, there should be ten squares. And so on.

My logic problems tend of have four categories, so there should be six squares. In addition, all squares should align to the left. The top row should always have one less square than the number of categories. Each row you go down, there should be one less square than the previous one, until you get to the bottom row, which has one square. At this point, you should have a an upside down staircase.

Setting up:

Once you drawn your grid, make sure the borders of each cell are thinner on the grid, but thicker in the full squares like I was talking about. Then you should add the labels on the outside. On the left, the labels should be horizontally aligned to match the rows horizontally. On the top, the labels should be vertically aligned to match the columns vertically.

When categorizing, make sure the items from the same category are always in the same order (top to bottom, left to right). One category cannot intersect with the same category. For a helpful hint, the squares from top to bottom are, category A, category D, and category C. The ones from left to right are category B, category C, and category D. By then, you should have set up your logic problems.

Now that’s the basics, it’s time for the puzzle.

Toys of the Sea

Tony the toymaker has always been making toys for kids’ meals in fast food chains, usually to promote the series they’re based after. For the September 2015 promotion at the fast food chain, Tony was making toys for the show Playtime in the Sea. It features four sea friends (Finley, Crunch, Shelly, and Leo) who like to play together as they fight Rex the evil orca from ending playtime from all over the sea. Tony has made four toys to be part of the entire collection. Each one of them has their own action as their special feature. The action can be triggered by the button on the stand each character stands on. The top face of the stand, the bottom face, the button, and the label with the character’s name all have the same colors. Can you find out which character is what type of animal, what color scheme does each have, and what unique action they have?

Setup:

Name:

  • Finley
  • Crunch
  • Shelly
  • Leo

Species:

  • Sea Turtle
  • Shark
  • Sea Lion
  • Dolphin

Color Scheme:

  • Red
  • Green
  • Yellow
  • Blue

Action:

  • Light
  • Sound
  • Motion
  • Water Shooter

Clues:

  1. Finley is either a dolphin (which doesn’t make motion) or a shark (whose color scheme is red).
  2. The sea lion holds a beach ball that lights up when the button is triggered.
  3. Crunch (who isn’t a dolphin) either has a blue color scheme or the action of sound.
  4. Leo’s color scheme is yellow, but isn’t a sea turtle.
  5. Either Shelly or the animal with the light feature has a green color scheme.
  6. The shark doesn’t have a water shooter feature (which isn’t triggered by the green button.
  7. The red button doesn’t trigger motion.

If you have out the solution to this problem, please comment the solution.