All posts by glowingleaf

I am a 24-year old boy who is currently attending college as a business major. I love apples, balloons, and plants.

Ranking the Furniture Collections

Last week, I went over what animals I liked best and what I liked worse. Today, it’s going to be about items, what I like best, and what I like the least. These rankings do not include DLC, donatable artifacts, stationary, music, or tools. They also don’t include clothes and loose furniture. I may claim to be an Animal Crossing expert, but I don’t care too much about clothing collection. I just like what I put on my characters and that’s it. Interior Designing is what I am skilled in as part of ACNL. So I’m only going to do furniture series, themes, and sets.

Happy Home Preferences

I will begin my lists with the HHA Themes and Fashion Styles. Again, since I don’t have much knowledge, I don’t care too much about the fashion styles in AC. As for the HHA themes, I see some major flaws. The HHA themes are just junk thrown in, mixing in incomplete furniture themes. I also don’t like how most items have more than one HHA theme as part of it. I think next game, the HHA themes needed to be fixed. Here are the solutions to the HHA theme problem I have for the next game (and I may put that in my Idea Book later):

  • Eliminate fashion styles in every item except for clothes and remove all clothes from the HHA themes.
  • All furniture pieces should be part of only one HHA theme (or no HHA theme at all).
  • Antique theme must include only the ancient or historical items (minus the Japanese items).
  • Fairy-Tale theme must include only the fantasy items (like the Princess Series or Ice Series). Holiday items (like the Snowman Series) should not be in this theme.
  • Harmonious theme must be related to East Asian items (like the Exotic Series and Spa Theme) only.
  • Quirky theme must be renamed to Modern, as items have to relate to modern/contemporary life in the city.
  • Rustic theme must be related to the countryside, the US Southwest, and the house plants, but not all three at once.
  • Sci-Fi theme must be related to machines, the digital themes, and the futuristic themes. What does the Hospital Set or Classroom Set have to do with science fiction?
  • Toy Shop theme must be holiday items or items related to toys (like the Card Theme).
  • Trendy theme must be renamed to Luxurious and relate to anything luxurious.

If the HHA themes can be cleaned up more, I would have a better ranking of these lists.

Furniture Series, Themes, and Sets

Because I have a lot of knowledge over the furniture in ACNL, I’ll be naming all of the furniture series, themes, and sets, while I give descriptions for the furniture series, but not the themes or sets. While I go from best to worst, I’m gonna start out with the worst, then go to the best.

  • #37 – Lovely Series: There are a lot of pretty good furniture series, but there are bad ones as well. And the big loser of the entire Furniture Series list is the Lovely Series. Even as a child, this was my least favorite theme. It’s pink, too girly, and hearts aren’t that manly. I am not overly fond of what’s girly either. There are some girly things I like, but most of them, I will say no. This is also my mayor’s least favorite furniture series. Even if her favorite color is pink as this furniture series matches her personality (since she loves boys), this collection does not fit her interests at all. This furniture series is even unpopular according to the AC communities, and I’m not alone. But on the flipside, I do not support having this furniture series being removed from the next game. Not only there are some who would still like it (as this was also one of the traditional furniture series), but I hate seeing items being dropped from the next game. I remembered when the Jingle Series and two other furniture series were removed due to political correctness. Since I don’t like seeing them getting removed in Wild World, I don’t want any furniture series or theme removed in any game, even crappy ones like the Lovely Series and Nursery Theme.
  • #36 – Kiddie Series: Of all the themes I hate, the girly themes are not alone. Babyish themes like the Kiddie Series will have to go next. Even if the items are colorful, building blocks are for kids under the age of 6. This furniture series would be perfect if you want a house to fit the baby-ish theme or if you want to complete the Toy Shop HHA theme, but I’m not for either one. Do you want to buy me a toy? If yes, the ones I recommend the least are girl toys, baby toys, and inappropriate toys. I’m more of a Lego person or for the Sci-Fi and Medieval themes, but I’m 22, so I don’t need anymore toys. Party items (like the plasma ball and lava lamp) really fit my interest.
  • #35 – Polka-Dot Series: The Polka-Dot Series is one of my least favorite themes in Animal Crossing, and is my least favorite introduced to ACNL. Most of the GameCube Version introduced items are in the top half of my list as the New Leaf introduced items are leaning towards the bottom. The pieces on this theme are fine, but it’s the pattern I do not like. Stripes, curves, zig-zag, squiggly, polka-dots, checkers, grid (which includes plaid), and plain are the only patterns I know, and of those patterns I named, the polka-dots are the worst. After all, it’s the polka-dots I don’t like, not the theme. But the polka-dots are bad enough to sink this theme very low, but not at the rock bottom. There is a layer of dirt over the rock bottom, and then a layer of sand. If this was under the sea, this theme would be right on top of the sand, and will not float above it.
  • #34 – Sloppy Series: Now we are onto the special furniture series on this list. The Sloppy Series would have to be my least favorite “special” furniture series, which includes anything unorderable or anything sold at only one specific time of the year. I do not like this furniture series because the premise of it is to look messy. As a neat freak, I do not like having a messy room. Not only that it’s one of the worst furniture series in my opinion, but it’s also the hardest to get in ACNL. I do have the entire series cataloged since I have all 1,214 furniture pieces, 123 wallpapers, and 117 carpets in the catalog. If you were competing for a high HHA score, the good news is that this is the only time you can be messy while not receiving any penalty from the HHA.
  • #33 – Pave Series: This holiday series is very simple looking. When I first got ACCF and read the guidebook, this furniture series did not appeal to me at all since it looked simple rather than fancy. I do like some simple themes, but when we’re getting more, this one lacks creativity. Having a yellow furniture series and red furniture series would even be better than having this, but that’s already because there’s a green and a blue furniture series.
  • #32 – Minimalist Series: The hardships of this furniture series do not have enough potent to put this in the bottom five. Oh wait, it does, but there are five others that were bad enough to go there, so this series will never be in the bottom five. But it is already in the bottom ten, and the highest it can go is #7 worst (which is the same as #31 best on this list). Like my complaint about the Pave Series, the Minimalist Series is too simple, and the items look too small too. The color is even too bright for my eyes. I may prefer light alignment over dark alignment in the elements, but the darker colors look better so I can throw in brighter colors to add the “lights” in the picture. Even making this series a darker color won’t save it from being out of the bottom ten.
  • #31 – Gracie Series: This has to be my least favorite GracieGrace series in Animal Crossing. The GracieGrace themes overall are pretty trashy, even if they look luxurious. There are only two themes I like, and they are at the other extreme (the good side). The Gracie Series is not only the most expensive, but also the worst looking. They are simple with a few items. Why put a simple series as part of a luxury item family and overprice it? I can respect your opinion if you like this series, but I do not like this series.
  • #30 – Modern Wood Series: I like the Modern Series, but not the Modern Wood Series. It looks like the tints and shades were crammed all over the pieces. My favorite pattern has to be plain, and this isn’t plain enough. There’s not much else I can say, but there’s no room in my town for this theme.
  • #29 – Mermaid Series: After re-introducing the island in ACNL, they moved the Cabana Series to being one of the island themes as they introduced another series, the Mermaid Series. Let me tell you something. This series isn’t part of my world. It’s pretty girly, and part of the Fairy-Tale HHA theme (which has my least favorite motif of all the HHA themes). I do like the themes from under the sea and above, but this furniture series will never fit my interests. As a result, I rank this furniture series fathoms below.
  • #28 – Princess Series: This is another girly theme from ACNL, and it’s a GracieGrace series too. It’s kinda interesting that two of the GracieGrace series makes it in the bottom ten. It may not be as expensive as the Gorgeous Series, but it isn’t as good looking as the Sweets Series. If Kaylee were a princess, she would be a future city princess. This series looks more 1800’s than medieval too (that’s probably because five of the Disney Princess movies, including Frozen, took place in the 1700’s to 1800’s). Also, if I were for the medieval theme, it would be more Christian and less fantasy. This series is more fantasy.
  • #27 – Balloon Series: Out of the bottom ten at last, but this furniture series doesn’t float to the top. We’re still in the bottom half of this list. I love balloons. I have streetpassed all 24 balloons into a model home of another 3DS so I can have unlimited orderable balloons. I don’t even care if they’re heart shaped or bunny shaped, but I like round better. However, the Balloon Series is dead close to the bottom ten. Having a furniture series made of balloons would not stick together. In real life, they would dissolve and float away, and if you kept them in a room overnight, they will fall. This is how balloons live. One day, they would float. Then they will fall. After that, they will continue getting smaller until all the air is gone. It turns out that in ACNL, balloons reproduce like bacteria. When you shoot down a balloon, you get a balloon product, even if it’s a hat. I can totally bet that they really are plastic pieces made to look like balloons since balloons don’t really light up.
  • #26 – Alpine Series: I may like the Medieval theme, but post-Renaissance European themes (like this Swiss or Austrian furniture theme) don’t interest me at all. Its sister themes, the Cabin Series and Ranch Series, are the best pioneer themes in ACNL. The Cabin Series is an even better winter themed furniture series than the Alpine Series.
  • #25 – Exotic Series: Looks like we are back to the GameCube Version themes. In addition, we’re finally at the furniture series that my like factor exceeds the hate factor, but the like factor is still weak. The name doesn’t fit the description. The Japanese themes may be nice, but this furniture series is still in the bottom half. Too bad, so sad, but there are a lot more that I like than this.
  • #24 – Snowman Series: As I continue going higher up on my list, we’re now beginning to see more Sci-Fi themes and winter themes. The Snowman Series is at the bottom of my list of best to worst winter themes in ACNL (unless if you count the Pave Series, but I throw that in the spring themes). The truth here is that I don’t like embedding character designs into furniture (you should look at the Marshal dream town in ACNL. He’s everywhere, including the bedspreads). The other furniture series that makes this mistake is the Spooky Series, but the only difference is that I like the Halloween Theme. The Snowman Series just doesn’t make it high enough. The worst part about this series is how to obtain them. The Snowboys act like spoiled brats. If you’re even 99% perfect, you still get nothing from these snobby snowpeople. Even the other ACNL players are frustrated by these guys.
  • #23 – Card Series: Here we are, the median rank of the GracieGrace themes. The Card Series may be pretty funny looking (and the cheapest of the Gracie items), but it still looks messy. The only furniture piece that seems rather realistic is the Card Tower. Are they really made of plastic or wood, or did Gracie stack cards and compiled them together to make a card-based furniture theme?
  • #22 – Rococo Series: There are 22 furniture series sold at Timmy’s and Tommy’s store, but there are only 18 regular ones. There are four special ones, including the spotlight exclusive Victorian style furniture series, the Rococo Series. It looks luxurious or formal, but I have seen better. Above all, this did not make it to the top half.
  • #21 – Regal Series: I may consider this furniture series to be a bit girly and fantasy themed, but the Regal Series is a traditional series (aka GameCube version introduced series). The thing here is that the Regal Series is a very nice furniture series. It looks like a life of luxury. Unfortunately, this furniture series is in the bottom half, but it barely made it there.
  • #20 – Sleek Series: If you like cool stuff or disco/retro themes, the Sleek Series might be a perfect fit for you. It seems to be cool, and better than the Minimalist Series, but not suitable for my likings, not enough at least. This theme may be the most boyish furniture series, but it’s too boyish for Kaylee. Even so, my female characters aren’t that girly at all, but that’s possibly because I’m a boy and I don’t like what’s girly.
  • #19 – Egg Series: We’re at the midpoint of this list, so it’s neither in the top half nor bottom half. The Easter Series, or Egg Series, would have to be the most fun to collect, but it doesn’t looks fun to own. I don’t really like Easter in ACNL anymore than I do in real life, but I do think this furniture series has its good points and bad points.
  • #18 – Cabana Series: We’re now at the top half, but we’re not at the top ten yet. The Cabana Series may be one of the lesser furniture series from the GameCube Version, but combining it with a whole bunch of other series, the Cabana Series appears to make it in the top half. It’s a disappointment that it’s now an unorderable furniture series, but hey, I like the idea that they have island furniture themes.
  • #17 – Golden Series: This may be introduced in City Folk, but it’s a regular theme and not a DLC theme in New Leaf. First of all, there are a few hardships. One of them is that the clock is too huge for a clock. Rather than being a table clock or a tall clock (or a wall clock), it’s a huge clock. Another is that there are three pieces that are lighting pieces. Some furniture series have two, and the others that have a lighting source has one. But why do we need three in one series? I’m okay if a lamp, clock, or radio is missing from a series, and I’m more than okay if a TV is missing (I like using the themeless TVs), but I don’t like three. The third hardship is that Cyrus gives us random items rather than having us choose what items we want. I kinda hate it that some themes throw out random items rather than let you pick what you want. But this furniture series is nice looking, and so golden. I don’t care if it’s monochromatic. It’s full of gold.
  • #16 – Classic Series: Even if this furniture series is low in my top half, the Classic Series is one of the best ones. There are several that look fancy, and this one is a prime example. It’s also a formal furniture series. You can make a nice 1800’s house or a hotel by using this furniture series.
  • #15 – Stripe Series: This is one of the better furniture series introduced in ACNL. It may sound weird to put it up this high, but I like the stripe pattern and the trapezoid shaped furniture. It even looks like summer to me. The Polka-dot Series looks ugly to me, but not the Stripe Series.
  • #14 – Modern Series: This is another good furniture series for a hotel-themed house, and it’s actually the most suitable one. I do like the basic themes just as much as the fancy themes at times. What’s even better about this series is that you can re-color this to five other colors, not just the black tone.
  • #13 – Blue Series: The color blue makes me feel calm like I’m in the sea. It doesn’t sound creative or original to have a furniture series based after only one color, but this is a traditional furniture series. The design of the furniture, the diamond patterns, the study motif being a good match for this, and the color blue makes this furniture series one of the best. My only criticism is that there are three furniture pieces that store items when there are only supposed to be two. Not just that, but there’s another dresser. Even if they are lamps, they are mini-lights on dressers. So there must be a lot of items to put away here.
  • #12 – Green Series: When I first played Animal Crossing, the Green Series was my favorite furniture series. Green was my favorite color at the time, and it still is one of the best. As of Wild World, this furniture series makes it in the top five, but on this list, it’s not even in the top ten. Sometimes, I can stay clean and go green in ACNL. If you want to stay basic rather than be all fancy or seasonal, the Green Series is one of the best ones. This is a traditional furniture series that made it through all four games as well.
  • #11 – Ice Series: This furniture series seems to be beautiful. Not to mention, but it’s actually the easiest snowperson set to complete in-game, if you can go snowflake hunting all day. If you want a Frozen themed house (like in Disney’s Frozen), this would be a key factor. It’s Elsa’s ice castle. Too bad that you can’t save snowflakes, but you can sell them for a low price, or you can trade them in for these furniture pieces like you can trade blue coins in Super Mario Sunshine for a Shine Sprite.
  • #10 – Spooky Series: This is it! We’re now at the top ten! Most of these furniture series are futuristic or North American, possibly best fitting the United States (or Canada in case of the Jingle Series and Mush Series). There are only two of these I don’t use in StarFall, but I have used them in Westport and Belcroft. At the surface of the cloud is this haunted collection. My complaint is that they’re using orange wood and making characters into pieces rather than using basic items with jack-o-lanterns decorating the pieces. But it doesn’t need to be improved. Also, as a decorator, when I get to a holiday-themed room like this, I put in other complements related to the holiday. In the Spooky room of Jenny’s house, I used the five jack-o-lanterns you can get if you don’t give your villagers candy. That might teach you to start decorating that way.
  • #9 – Ranch Series: There appears to be a drought in regular furniture series in the top ten, especially for the GameCube Version introduced series. The country one is a perfect fit for any season or a western or southern themed town. I used this furniture series in Jenny’s house too.
  • #8 – Harvest Series: This sure has gobbled its way up to the top ten. Thanksgivings may not be as overhyped in the US as Halloween and Christmas, but its major enough to have a furniture theme too. Not just a furniture theme, but a furniture theme to stay in my top ten. I am surprised that the holiday this theme is associated with is in all versions, not just the NA version. Even if the NA region is the only one that celebrates Thanksgivings, it’s on the fourth Thursday of November, even if you pick this game up in Canada. So it’s in all versions, but on that day, only the United States celebrates it. Canada does it on the second Sunday of October.
  • #7 – Sweets Series: The good news for the fall-themed furniture series is that all of them are in my top ten, including this one. It is a GracieGrace theme, but one of the best ones too. It’s sweet to have such furniture series like this. I can bet that this furniture series is all wood or fabric, but designed to look like real desserts made into furniture pieces (like the Sweets Minilamp).
  • #6 – Mush Series: I do not like mushrooms at all, but the Mush Series is a beautiful one. The fall themed items will always prevail when it comes to the four seasons. The forest looks and colorful lighting makes me want to see more like this. I even liked how to get it in Wild World, even if it’s easier to get in New Leaf. I can tell that they didn’t get rid of the Mush Stand properly. It’s no longer in ACNL, but the Mush Wall lamp has the orange light while the Mush Hanger is kinda similar.
  • #5 – Jingle Series: The top five series on my list includes a GameCube Version introduced series, a Wild World introduced series, a City Folk introduced series, and a New Leaf introduced series. Halloween may be my favorite holiday to decorate for, but the Christmas themed items in AC are the best holiday themed items to get. As a great interior decorator, I put Christmas complements like both Christmas trees and the other Christmas items like the Festive Wreath and Holiday Candle. I can even show you a picture of what I did there (oh wait, I already did, back when I shared the best and worst of ACNL).
  • #4 – Cabin Series: As of today, the Cabin Series is my favorite GameCube Version introduced series. It doesn’t fit too many themes, but it’s a winter-themed furniture series like the Jingle Series, Snowman Series, and Ice Series. However, I would associate that more with the Southwest, the other pioneer places, or Mexico. The reason being is that the design of the fabrics on some of the items look Mexican to me, or another country from Latin America. As I said before, both Jenny and Penny are Mexicans. Penny is more proud of her nation of birth than Jenny, so I used this furniture series in Penny’s house.
  • #3 – Astro Series: While most of the New Leaf introduced themes are at the bottom half, they hardly make it to the top ten. There is at least one that could make it this high, and that is the Astro Series. It’s a nice furniture series for a hotel themed house. Another thing, this seems to be futuristic, but more like a space city empire.
  • #2 – Robo Series: After its introduction in Wild World, not much could top this robot based furniture series. Yes, it may reflect characters like the Snowman Series and Spooky Series, but I think this is better as a series and not a set. This is Kaylee’s favorite furniture series, and I used it in her bedroom. This would have to be my favorite furniture series that you can re-order from the catalog.
  • #1 – Gorgeous Series: Of all the furniture series in Animal Crossing, the absolute winner for the best spot is the Gorgeous Series. Back when I first seen it for City Folk, this was the furniture series I wanted most. Now, I can get it easily. What’s even cooler is that it matches the winter and not the other seasons. While the Princess Series and Rococo Series look luxurious, the 1920’s New York theme (or the Gorgeous Series) is excess in luxury. I even had a house in Belcroft that used only the Gorgeous Series in every room. The title perfectly matches the description. It’s even a popular furniture theme.

Now that is over, I will share how I rank the furniture themes and furniture sets. First is worst, and last is best.

Furniture Themes:

  • #12 – Nursery Theme
  • #11 – Mario Theme
  • #10 – Pirate Theme
  • #9 – Boxing Theme
  • #8 – Spa Theme
  • #7 – Creepy Theme
  • #6 – Space Theme
  • #5 – Western Theme
  • #4 – Construction Theme
  • #3 – Backyard Theme
  • #2 – Mad Scientist’s Theme
  • #1 – Sci-Fi Theme

Furniture Sets:

  • #32 – Totem Pole Set
  • #31 – Dharma Set
  • #30 – Bear Set
  • #29 – Panda Set
  • #28 – Lucky Cat Set
  • #27 – Nintendo Set
  • #26 – Frog Set
  • #25 – Flower Set
  • #24 – Chess Set
  • #23 – Classroom Set
  • #22 – Vase Set
  • #21 – Pine Set
  • #20 – Watermelon Set
  • #19 – Pear Set
  • #18 – Drum Set
  • #17 – Hospital Set
  • #16 – Insect Set
  • #15 – Strings Set
  • #14 – Guitar Set
  • #13 – Fish Set
  • #12 – Zen Garden Set
  • #11 – Zen Set
  • #10 – Study Set
  • #9 – Office Set
  • #8 – Citrus Set
  • #7 – Juicy-Apple Set
  • #6 – Pine Bonsai Set
  • #5 – Bonsai Set
  • #4 – Cactus Set
  • #3 – House Plant Set
  • #2 – Museum Set
  • #1 – Cafe Set

That’s all for this week. Next week, I will explore the Public Works Projects and other landmarks.


StarFall History – The Transition

We are now at the end of StarFall’s prehistory. I went over Westport and Belcroft. Last week, I did mention that I deleted Belcroft. That is true, but I only kept Belcroft up until late June. You will see more about the transition between Belcroft and StarFall. You will also see how I planned StarFall before I got my 3DS XL.

Planning StarFall

I didn’t think about starting a new town until January 2014, but I officially came up with the idea at the end of May. In fact, at the beginning, I was thinking about having two towns. One was going to be an all girls town while the other was going to be an all boys town. One of the two towns was going to be called StarFall as the other was going to be VeloCity. The first one was a combination of the fall theme and the sci-fi theme as the other was named after a term in physics, velocity, but only as a pun name.

The all-girls town was going to be called StarFall. My character names in mind were Kaylee, Jenny, Penny, and Holly. Kaylee’s house was going to be a space themed house, Jenny’s was going to be a fall themed house, Penny’s was going to be winter-themed, and Holly was going to have a regular house. The other town, VeloCity, was going to have only boys, with the names of Hawk, Kenny, Lenny, and Turtle. Hawk’s house was going to be a luxurious house, Kenny’s was going to be a restaurant, Lenny’s was going to be a hotel, and Turtle was going to have a Zen house. StarFall was going to be a modern themed town with illuminated projects as VeloCity was going to be a regular town with a huge park. But fate had different plans. I could only do one town. I could run the all-boys town, but I think the girls are prettier, so I decided to do only StarFall. And then, when I learned about the reset villager trick, I realized that I can have only have three characters. So what remains were Kaylee, Jenny, and Penny.

When I was thinking about what museum donations to make, I would have Kaylee do all of the fossils. She can also catch both the insects and the water creatures. Picking between Jenny and Penny, whoever owns the fall house must exclusively catch insects so the crickets can be in the forest room as fish can be stored in the cabin room of the winter house. I later decided that Jenny was going to be the bug hunter as Penny is the fisher. And since I can have only three characters, Kaylee, Jenny, and Penny had the equal share of art donations.

Item Gathering

The first time I thought of deleting my town of Belcroft was after I got 100 million Bells for the second time. Due to my dying 3DS and dream town inspirations, having a new town is what I needed. The first thing I did was that I took out all the items I was going to transfer to StarFall before I delete the other characters. My last three characters were deleted, leaving Kaylee on her own again. The first step in planning was deciding character design. I planned on having three girls with the same eye shape. As for the hair coloring, Kaylee would still keep her brown hair and brown eyes.


Yep, in all three of my towns, Kaylee had the same hairstyle and hair color all along. The four leaf clover wasn’t there until late in Westport. Since they were all going to have the same eyes and hairstyle, I had to recolor Kaylee’s from Belcroft to give me a sneak peek of what the characters were going to look like, including…


Jenny, and…



The reason why I wanted to keep those eyes were because they were the best one in the game, not that I’m too lazy to find the eyes I wanted. I also decided on what clothes for the girls to wear. Kaylee was going to keep the schoolgirl outfit she had in late Belcroft.

StarFall 08 (Crossroads)

I also liked the pro-design dress I made for her back in Westport, so that was going to be remade in StarFall as well.

Kaylee 03

Sorry if I don’t have any pictures of what she actually looked like back in Westport, but these were part of StarFall too. I had ideas for the paths as well.

Now onto the items history. For the first two weeks of June, I was trying to gather items from the Creepy Theme, Ice Series, Mush Series, Ski Theme, and Snowman Series. The Snowman Series was too hard to the point I had to get it from some other members online. But the others I was able to get. The balloons were also something I needed to get online. I had some other handicaps as well. One was that I had to order all of the orderable furniture, carpets, and wallpaper so I can have the Kaylee from StarFall catalog them to help get her badges. I also had to get the Saharah carpets and legit works of art from Redd (all 33 of them) before creating the town of StarFall so I don’t have to time travel back and fort for a real work of art. Along with the orderable items, I bought everything GracieGrace sold so I don’t have to worry about cataloging for GracieGrace items in other towns. One of my plans was to never have the Emporium expansion of the Nooklings.

After picking up all the Ski items and Snowtyke items, I had no more items to gather, so I was ready to create StarFall. The first layout I had was bad, but the second layout was great. Either way, I got cherry trees, which I wanted to be my town fruit.

Two Town Era

On June 18th, 2014, StarFall was finally created. I was even journalizing and had Jenny and Penny, but Belcroft was still up. I did not want to delete my town until I got all what I needed. My focuses as I had Belcroft were cataloging, weeding, and train station visits so I can have the Train Station renovation PWP unlocked. Even if I do have StarFall working well, I still needed to use Belcroft for all of my goals.

When I got the Train Station renovation project unlocked, it was time for me to delete Belcroft. My town of StarFall was fully prepared, but there was a lot of work that was needed to be done. For the next 15 weeks, I will explain what I did that built up to my town every Tuesday. At the same time, Belcroft was deleted, and my old 3DS was done.

And that concludes the prehistory of StarFall. I could talk about my experience in past games, but that was so long that I can’t even rememer as this has nothing to do with my town of StarFall. Next Tuesday, the history of StarFall will begin.

Facts about the numbers (and the functions)

While I already had two fact entries, this one is more of a true fact entry. The purpose of these entries is to share some amazing facts of the world. I am still not far from the math entries yet. I am going over three different types of facts, the facts about all 10 numbers to each digit, other numerical facts, and some interesting math theories.

Digital Facts

All ten numbers that can be in a digit have some amazing facts about them. It doesn’t matter which one is which, they all have something amazing.

  1. 1 is the only natural number to be neither prime nor composite.
  2. 2 and 5 are the only prime numbers to end with a 2 or a 5.
  3. 3 is the last one’s digit number to be part of a composite number.
  4. 4 is the smallest composite number. Also, it’s the only number to have the same amount of letters in its name as the value in the English language.
  5. 5 is the only odd number to never be prime in numbers with two or more digits.
  6. 6 is the smallest number to have a composite amount of factors.
  7. There are 7 days in the week.
  8. No perfect square ends with a 2, 3, 7, or 8.
  9. 9 is the only odd composite number smaller than 10.
  10. All products ending with a 1, 5, 6, and 0 will always have the same ones digit if both factors multiplied have the same ones digit.

Other Number Facts

  • The sum of the first 10 numbers is 55. The average is the same as the median, which is 5.5.
  • The product of the first 10 numbers is 3,628,800. You can find the product by using factorials (!) too.
  • The least common multiple of the first 10 numbers is 2,520.
  • The palindrome of 89 and 98 uses the most iterations out of all numbers under 10,000. 196 doesn’t have a palindrome as of now.
  • 64 is the smallest number besides 1 that can be both a square and a cube.
  • The perimeter and area of a square is the same number if the side length is 4.
  • The surface area and volume of a cube is the same number if the edge length is 6.
  • 1,000 is the first number to have an “a” in its word name.
  • All numbers from 1 to 10 have 3, 4, or 5 letters in their names.
  • 7 is the smallest multisyllabic number greater than 0. 12 is the largest number to have only one syllable.

Interesting Math Facts

  • The sum of a trigonometric function (take sine for example) and a linear term (either positive or negative) deflects the cycle and creates a trend line that resembles the linear function.
  • Multiplying to or dividing x from a sine or cosine function on the outside causes the amplitude to change as the wave diverges from the center. Multiplication makes the amplitude greater as it moves away as division decreases it.
  • Exponents and roots of the term inside a trigonometric function alters the wavelength as the wave diverges from the center. Exponents increase the frequency away from the center, roots do the same thing, but only decreases.
  • Adding a number ending with a 1 increases the ones digit by 1 every time, then moves from 9 to 0 at the end. Adding a number ending with a 9 does the opposite to the ones digit, but still makes the overall number bigger.
  • Adding a number ending with a 2 makes the ones digit go in this pattern: 1, 3, 5, 7, and 9 for the odds, and 2, 4, 6, 8, and 0 for the evens. Adding a number ending with an 8 makes it go backwards.
  • Adding a number ending with a 3 makes the ones digit go in this pattern: 3, 6, 9, 2, 5, 8, 1, 4, 7, 0. Adding a number ending with a 7 (or going to the next date on the same day of the week) makes the ones digit go the other way.
  • Adding a number ending with a 4 makes the ones digit go in this pattern: 1, 5, 9, 3, and 7 for the odds, and 4, 8, 2, 6, and 0 for the evens. Adding a number ending with a 6 makes it go backwards.
  • Adding a number ending with a 5 makes the ones digit alternate between two different numbers. 1 and 6, 2 and 7, 3 and 8, 4 and 9, and 5 and 0. Adding a number ending with a 0 yields a constant result.
  • Multiplying two numbers with the same base and different exponent will keep the base the same, but the exponents add up. Multiplying two numbers with a different base, but same exponent will keep the exponent the same, but the bases multiply.
  • The discriminant in the quadratic formula will always be 0 when plugging in a perfect square trinomial in the quadratic formula.

Pick-a-Number (arcade game)

As this is my third entry to my Creativity Blog, I’m going to share another entry I written on Bell Tree. I came up with a video game that is inspired by Roulette, Medieval Times (restaurant), and ticket arcade games. Last year in 2014, I went to Dave & Busters with my mom while visiting Kansas. This was NOT my first time I went to Dave & Busters, but it was my first time I went in five years. I noticed a few changes. One is that they no longer print out tickets. Every ticket you earn, it connects to your card like Wi-Fi. I thought this was a good idea because there’s less trees to cut down, less risk of someone stealing your tickets, and less to carry as you walk in the arcade.

Now here is the deal. My arcade game idea is where you can pick a number between 1 and 24 and spin the wheel. Like Roulette, numbers have denominations in color and number type (odd and even). Not like Roulette, you can only pick one number at a time, as it goes to different teams and alliances.

In order to play Pick-a-Number, the first thing to do is to swipe the card (or insert tokens based on how advanced the technology is) to give yourself a credit. The more swipes you give it, the higher your winnings will be. However, you can have only up to four credits, and all of your credits get used at once on each spin. Here are the base numbers for what the 1x prize is:

  • One credit – 1 ticket
  • Two credits – 2 tickets
  • Three credits – 5 tickets
  • Four credits – 10 tickets

Once you give yourself credits, your next step is to pick one of the numbers on the touchscreen. There are four rows and six columns. All numbers on the same team are in the same column. You can pick only one number at a time. Picking a second number deselects your first number, so pick wisely before you hit the SPIN button. The wheel doesn’t really spin, but the lights around the wheel move as in a chasing light position. When the light stops, the number it lands on is the winning number. After one spin, the game is over.

The odds of winning have different earnings. When you pick a number, it also picks related numbers, but you won’t get as much tickets as you do if your number wins. Related numbers are numbers of the same color and same number type.

There are three colors in the game, red green, and blue. Here are the numbers to each color:

  • Red – 1, 4, 7, 10, 13, 16, 19, 22
  • Green – 2, 5, 8, 11, 14, 17, 20, 23
  • Blue – 3, 6, 9, 12, 15, 18, 21, 24

All numbers of the same type (odd or even) and same color are on the same team. Selecting one number selects all numbers on the same team, same color, and same number type. Here are the prizes of if the wheel hits your number:

  • Same number – 100x the base number of tickets.
  • Different number, but same team – 50x the base number of tickets.
  • Same color, but different team – 20x the base number of tickets.
  • Different color, but same number type – 10x the base number of tickets.
  • Different color and different type – no tickets.

There are no biased algorithms, so every number has a 1/24 chance of landing, but some may be more often than others, but that’s only because of a randomizer.

Here is an example of what I can win if 20 is my number with three credits:

  • Wheel lands on 20 – 500 tickets.
  • Wheel lands on a green even number other than 20 – 250 tickets.
  • Wheel lands on a green odd number – 100 tickets.
  • Wheel lands on a red even or blue even number – 50 tickets.
  • Wheel lands on a red odd or blue odd number – 0 tickets.

As a result, you have a 1/3 chance of losing, 1/3 chance of only getting 10 times the base ticket prize, and 1/3 chance of getting more tickets. Of the 1/3 chance of getting more, there is a 1/2 chance of getting 20 times the base ticket prize, 3/8 of getting 50 times the base ticket prize, and 1/8 of getting the jackpot.

I could come up with a Pick-a-Number deluxe version or a Pick-a-Number extended version, but right now, I go with the base.

My favorite and least favorite animals in ACNL

I am back to more opinionated lists for ACNL. First week, I went over the goods and bads of the 3DS game in the franchise. Then I went over to review the entire series. Today, I’m going to cover the first of the four lists I would rank (villagers, items, PWPs and landmarks, and island tours/badges/holidays). This week, it’s going to be on what this game is about the most – animals. One interesting fact is that the most common animal type (species) in ACNL is cats. There are 22 cat villagers, along with Rover, Blanca, and Katie. However, there are more dogs with green tags than any other animal with green tags. another interesting fact is that deer are the most popular villagers by the community than any other species. On Bell Tree Forums, there is a list of tiers based on popularity. Tier Five is where the most unpopular villagers are, and not a single deer is in there. There are a lot in Tier One, the most popular villagers.

In my opinion, I don’t give a damn about the Villager Tier system. It’s just damn ridiculous. I rank by personality. I don’t care if one villager is more popular than another. I only care about what I think. But some people in the AC communities take the tier system too seriously. I’m okay with rankings of Disney’s animated features and Pixar movies, but not the tier system. It also kinda ruined part of the game. I don’t really have interest into Marshal anymore ever since I saw pictures of a town all centered on him while I feel bad for Barold since he got all the hate.

Anyway, I will start out with the categories:

Best Species and Personalities

There are 34 different species and 8 different personalities. In reality, this list is not the same as it is in ACNL. A good example is that the character design for cats do not look as good as what they look like in reality, but it’s the other way around when describing the dogs. Some shows and games depict characters in a better way than others. But now I am ready to share the list:

  • #1 – Penguins: I am a person that likes birds over mammals in general. There are only six species of bird villagers in ACNL, and penguins are at the top, even if they can’t fly. Yeah, there are some penguins I don’t like as much, but based on the selection of villagers, the penguins would have to be my favorite of the species in ACNL. Not to mention, there are no missing animals based on personality in this species.
  • #2 – Eagles: Only five villagers of this personality saved this species from ranking so low, but they are no match for the penguins in ACNL. In real life, I like eagles, and I am in the right hemisphere to see them more (Western Hemisphere).
  • #3 – Cats: In reality, cats are really cute. They may have behavior issues, but I like cats. But in ACNL, they’re almost no different. Mitzi, Rosie, Katt, Purrl, Kiki, Lolly, Kitty, and Katie (not a villager) helped bring these species to the top of the list, but if it were for two of the birds, these meowbags would fail to hit the #1 spot.
  • #4 – Chickens: May sound a bit unjust, but I am basing it after one villager. But there are a few other chickens that I like. In reality, chickens are cute.
  • #5 – Deer: I have to agree with the popular opinion here. The deer in ACNL are cute species. However, I don’t really like them in reality due to overpopulation issues, but I do like them better in ACNL.
  • #6 – Squirrels: Although my favorite villager has to be a squirrel, some are in a nutshell due to some bad looks or overratedness (I’m not sure if that’s a real word).
  • #7 – Dogs: My favorite animal in ACNL is a dog, but my favorite villager isn’t. Dogs look better in ACNL than in real life (no offense). They may be high on my list, but they aren’t the top dogs of the game, as some bark up the wrong tree.
  • #8 – Hamsters: Another of these new species that weren’t in the past three games that I like are hamsters. The hamster on the front cover is named after a character from one of William Shakespeare’s plays, which if funny because of the first three letters of both the species and villager.
  • #9 – Rabbits: In real life, I don’t really like them because of how overpopulated they are. Their looks are worse in AC than in reality. But the rabbits are better than most species. My absolute least favorite of the rabbits would probably not be a rabbit, but more of a rabbit costume, Zipper T Bunny.
  • #10 – Wolves: At one time, they were all cranky or snooty. Even if they had a bad selection based on personality, I don’t hate them as much as I do in reality. But wolves aren’t that dangerous.
  • #11 – Birds: As a person who likes birds, you wouldn’t be surprised to see these pretty high.
  • #12 – Frogs: I like the one you can catch more than the villagers, but frogs aren’t all that bad either.
  • #13 – Elephants: I liked the elephants in the game, but they seem to be very undersized, but that’s okay. It’s just a game anyway.
  • #14 – Ostriches: I may like bird villagers, but there aren’t enough ostriches for me to rank this species highly.
  • #15 – Bearcubs: I find it rather weird that there are both bears and bearcubs when they are both technically the same species. But there is one that I do like a lot, and she helped keep this species away from the bottom 20.
  • #16 – Goats: Not a huge fan of them, but okay.
  • #17 – Lions: Since they all have manes, I wouldn’t be surprised that this is the only species in ACNL (excluding non-villagers) to have only one gender. They should introduce lionesses next game. But based on the selection, the lions aren’t all that bad.
  • #18 – Pigs: Some of the pigs do look ugly, but others do not.
  • #19 – Ducks: Of the six bird species, the ducks are my least favorite. The males are fine, but the females (excluding Molly) ruined this. I like real ducks, but not pixel people ones.
  • #20 – Monkeys: I don’t hate them too much, but there’s one monkey I do like. It would be the train station guy, Porter, but he’s not a villager. They’re not as favorable either.
  • #21 – Sheep: I’m not really a fan of the sheep villagers they have in game, but again, some I’m okay with as others I’m not. If you’re gonna ask me about Pietro, I actually think he’s cute rather than scary.
  • #22 – Octopi: There’s too few of them, so it’s hard for me to judge. That, and why would they make a sea creature a land animal? That’s creepy.
  • #23 – Cows and Bulls: I like the bulls more than the cows, but even if that’s true, they’re both lower on the list.
  • #24 – Koalas: I’m not too bright on them, but they’re not as bad.
  • #25 – Anteaters: There are one or two that I liked, but that’s pretty much it.
  • #26 – Bears: In real life, we may think bears as scary ferocious creatures, but the monstrous looks in reality look no worse than the villagers in ACNL of this species. Some look so ugly.
  • #27 – Rhinos: Like I said most of the time, some animals are much better looking in reality than others. This is true for the rhinos as well.
  • #28 – Hippos: At least they’re better in game than in real life since real hippos are one of the most dangerous animals. I like rhinos over hippos more in general. I won’t be hippocritical either.
  • #29 – Horses: I don’t need to say it again. Plus, some (like Victoria) bug me easily.
  • #30 – Crocodiles: I don’t know why I ranked them low. I just don’t care too much about animal villagers.
  • #31 – Kangaroos: They are ranked very low for a good reason. The only good kangaroo villagers are the male ones, which I only see two, and they are both cranky villagers.
  • #32 – Tigers: I do like tigers in real life, even if they are extremely dangerous animals, but the character design of tigers in ACNL makes these species less enjoyable.
  • #33 – Gorillas: In my opinion, Boone is the only one of this species that I liked. I just absolutely cannot handle Violet.
  • #34 – Mice: In AC, they look stupider than they do in real life. Thankfully, none of these villagers make it to the bottom of my list based on personality. I don’t like their ears sticking out like how they did in AC.

Now if we’re ranking based on personality, this is how it would go:

  • #1 – Normal: My favorite personality in AC would have to be the normals. They are nice and sweet, very caring, and more worthy talking to. I don’t care what gender they are, but all animals of this personality are female. Yes, there some that I don’t like, but my top five favorite villagers in-game are all normal villagers.
  • #2 – Jock: They may be the most immature of the male villagers, but I like the jocks. They are pretty cool.
  • #3 – Uchi: They may have a lot of ugly villagers, but there are three that helped keep this higher.
  • #4 – Lazy: They are the male version of the Normal villagers, but only about food.
  • #5 – Cranky: They may be cool, but they are so mean.
  • #6 – Smug: They may be the most well-mannered ones, but I’m not to fond of them either.
  • #7 – Snooty: They’re snobs. Not all girls are nice you know. Some I just hate.
  • #8 – Peppy: Villagers of this kind are damn annoying. There are some that I like, but the personality I do not like. Have you even noticed that they are meaner than the snooty villagers?

Best Villagers

I may not care about animals as much as most people do, as I am more in favor over the human villagers (as well as I don’t have any dreamies), but I do have villagers I like more and that I like less. Since I never had all of the villagers or paid attention to some, I will mention favorite villagers by personality. I will name five of each on the good list, and only one of each on the bad list.


  • #1 – Cube
  • #2 – Walker
  • #3 – Alfonso
  • #4 – Lucky
  • #5 – Prince


  • #1 – Marshal
  • #2 – Rodney
  • #3 – Zell
  • #4 – Jacques
  • #5 – Pietro


  • #1 – Roald
  • #2 – Pierce
  • #3 – Hamlet
  • #4 – Antonio
  • #5 – Bam


  • #1 – Lobo
  • #2 – Static
  • #3 – Apollo
  • #4 – Hopper
  • #5 – Camofrog


  • #1 – Caroline
  • #2 – Mitzi
  • #3 – Aurora
  • #4 – Goldie
  • #5 – Ava


  • #1 – Katt
  • #2 – Mira
  • #3 – Cherry
  • #4 – Pashmina
  • #5 – Phoebe


  • #1 – Agent S
  • #2 – Rosie
  • #3 – Bunnie
  • #4 – Bluebear
  • #5 – Peanut


  • #1 – Amelia
  • #2 – Blaire
  • #3 – Purrl
  • #4 – Kitty
  • #5 – Freya

Worst (no particular order here):

  • Joey
  • Olaf
  • Stinky
  • Ricky
  • Jambette
  • Hazel
  • Victoria
  • Miranda

Best non-villagers

Although Caroline is the grand winner of the possible villagers in-game, there are several other characters, including human characters I make, that I like more. Based on previous posts, you can easily tell who my favorite character is. Next to her and two similar characters are the few animals with green name tags rather than blue or pink. Here are my five favorites and five least favorites:


  • #1 – Isabelle: Obviously my favorite animal from the entire Animal Crossing series. What a perfect match for a secretary of the mayor.
  • #2 – Blathers: As a person who likes birds, Blathers is definitely not excluded here.
  • #3 – Leif: It seems rather weird, but I like him too.
  • #4 – Reese: I’m a bigger fan of her than the sea basses are.
  • #5 – Celeste: Blather’s sister, and worker of the Museum.


  • #1 – Gracie: She may have good furniture, but she was awful in the GameCube Version
  • #2 – Saharah: Please do not give me the common wall or common floor.
  • #3 – Resetti: Easily the most aggressive one. I don’t have him in my town since he is pretty strict. I like Bell Tree’s concept of his role.
  • #4 – Tortimer: Not as good of a mayor like we would be. And he can be tricky sometimes.
  • #5 – Wendell: I don’t know why I put him here. He’s just not one of my favorites.

That’s it for this week. Next week, it will be on furniture collections and other item related stuff.

StarFall History – History of Belcroft

Last week, I went over the history of my very first town in ACNL. Now I’m ready to move to the next town – Belcroft. The town of Belcroft was similar to Westport, but helped bridge into StarFall. Some of the items I gathered while I was playing ACNL in Belcroft were moved on to StarFall. Unlike Westport, I actually liked Belcroft, but that one didn’t even last a year. After playing online with others, picking up inspirations from other people, Belcroft was the next to fall. In fact, even in January, I was considering on starting a new town.

Now I am going over more on my town of Belcroft. I will go over the characters, how I planned it, and a few other interesting stuff.


I was never aware of the Reset Villager Trick until the road to deletion of Belcroft, so once again, I had four characters. Two male, and two female. The last two had ABA eyes. The first two had the most popular eyes (AAA) and least popular eyes (CBA). There was only one blonde, but three brunettes. Here we go:


Since Kaylee was my best character in Westport, I decided that I was gonna recreate her. She had a few similarities. I kept the same fashion preference from where I left off from in Westport (red argyle shirt, black formal pants, black tights, black loafers, and four leaf clover). Her birthday was rather October 1st (same as the one in StarFall) than July 20th. At first, she had a mix of three futuristic rooms, a grand lobby, and the Gorgeous room. I even transferred the items over. I forgot what the basement was for, but I remembered that I had something. Later on, I changed her a bit. She later became some 50’s schoolgirl (like what we see now) with an all-futuristic house. Her house was later known as the Space Castle.

Since I originally decided to have only one character, Kaylee did all the work in Belcroft. She did the donations, exhibit designs, PWPs, and emotions. She was a one woman army who fought against incompletion, by decorating the town. She’s still even my best character in Belcroft. Her house was located near the sea cliff and in front of the waterfall lake. She was on the south side of the river rather than the north side.


Until the last three months of having Belcroft, I only had one character. My later plan was to have four characters again. Hawk was the Victorian man. His house was on the same side of the river as Kaylee’s house. Every room in his house follows the Gorgeous theme. Left room was a guest room, middle room was the lobby, basement was the living room, right room was the basement, back room was the kitchen, and top room was his bedroom. He lived close to the secluded beach on the south side of the river.


While Hawk had the Gorgeous house, Morgan had a similar concept. Everything in his house was sweets. The exterior parts are all part of the sweets theme. Top room was his bedroom, basement was a bar, left room was the dining room, middle room was the lobby, back room was the living room, and right room was the guest room. He was a cross dresser, but don’t ask me about it. I’m not gay. His house was north of the river, and close to the Train Station.


My last character was a girl. She had the same hairstyle as Jenny’s, but only with the ABA eyes (rather than the AAA eyes). Her house was supposed to be a regular house. Left room was the green room, right was the blue, center was the plaza, basement was a bathroom and laundry room, top room was a modern room, and the back room was almost the same as Jenny’s basement (we’ll go over more in the future, if you want to see what it looked like, visit my dream town). Jordan was my girly girl, as she dressed girly.

Planning (2013)

Belcroft was created on October 22nd, 2013. That time, I tried searching for a good map rather than a bad map like Westport’s. What I wanted that time is to not repeat some of the same mistakes I did in Westport. Kaylee’s house was located in the southwest corner of town. The beaches were on the east again. The north side of the river is significantly bigger than the south, which made me want to keep the south side as a private side of the river for Kaylee. Most of the projects were placed there. I also had a host town to hold onto my stuff from Westport that I want to carry to Belcroft. Then I transferred them to Belcroft.

Mistakes that I didn’t want to repeat:

  • To cancel a major project ceremony (or finish donations before a holiday)
  • To build T&T Emporium (failed)
  • To have more than one character (success in 2013, failed in 2014)
  • To time travel back and forth excessively (failed)
  • To scramble the timeline (like when a later T&T Expansion is older than an earlier one)
  • To delete my town (ultimately failed)

To avoid messing up the timeline, I started out on January 8th, 2013 and only time traveled forwards. I used the diving trick to gather more PWPs. What I wanted are the lighthouse, tower, windmill, illuminated arch, illuminated clock, and flower clock. I got a few more as well. The Cafe was built on the peninsula on the south side of the river. Police Station was in the middle of the north side of the river. Campsite was in front of town hall. Re-Tail was in the same location it was at in Westport. And the Plaza was on the north side of the river. One cool PWP I got was a camping cot, and I placed it next to the campsite.

The perfect apple trees were all south of the river, while all the other trees were north of the river. Unlike last town where I wanted animals on both sides of the river, I wanted all animals on the north side of the river. Unlike StarFall, there were some to begin with. The worst house plot was when one animal moved right in front of a bridge. After that, it was over.

Belcroft was a better planned town than Westport, but my interest in ACNL wasn’t very high either. At the end of 2013, I decided to take a break, but I returned two days after my birthday.

Planning (2014)

I started moving away from the whole Westport thing, but I had to re-do my town a bit. As I successfully kept animals away from moving south of the river, I had to re-landscape the town and move some projects. I also had to make new characters as I changed my mind where I originally wanted one. I had Caroline at the end of 2013, but I had to let her go later. I even got her pic, which was the first time in Animal Crossing history that I got an animal pic by doing very well. Kaylee turned from what she was like in Westport to a precursor of what she is in StarFall. Her house is the same as what I have now, and so are her outfits.

Before I made the other three characters, my focus was on cataloging and gathering 100 million Bells. I was playing alone until later when I joined GameFAQ’s community for help on my town. After getting 100 million Bells, I created three new characters and decorated their houses. Unfortunately, they only lasted a month. Since Kaylee did all the work, all of my alts were dummy characters.


Some time in June (I don’t remember), I ended up deleting Belcroft, a little more than a year after I created Westport. I stopped using the 3DS that had Westport and Belcroft since then. To learn more about the deletion of Belcroft, stay tuned for next Tuesday as I go over preparation history, which is the end of the prehistory of StarFall.

Logic Problem #2

It’s the end of Week Four, so it’s time to share another logic problem. This week, it will be an Animal Crossing themed problem. This is under the series of Town Identification. The Town Identification series is about four Animal Crossing players named Tracy, Stacy, Mark, and Sally, who are big Animal Crossing players. Their rival, Jamie Wells, already had a well-complete town. She got all of her dreamies obtained, a nicely designed dream town, all four houses maxed out with very nice layouts, a completed museum with nice custom exhibits, and a completed Main Street. Not only that, but she has all 72 badges earned. The friendly four aren’t complete yet. They are far from completion. In fact, some are more complete than others. All of them are top ranked in at least one category, but are also bottom ranked in another category. Every four weeks, you will get to learn more about how well completed they are and how far are they from completion. You don’t have to solve the first puzzle to get to the second puzzle, but it’s highly recommended that you solve them all if you want to know the whole story. If you don’t know how to set up a logic problem on the computer, please go back to the first problem to see the setup.

Town Identification: Town Management

The first step into finding out whose towns are what is to find out which town has what mayor, what ordinance is active, and what theme their towns follow. Tracy’s town is Ruby, Stacy’s town is Emerald, Mark’s town is Sapphire, and Sally’s town is Diamond. In Animal Crossing: New Leaf, there are four ordinances, two of them (Beautiful Town and Wealthy Town) do not add extra hours to each shop, while the other two (Early Bird and NIght Owl) add extra hours to the shops. None of the towns have the same ordinance as each other. They have their own themes too (one of them has a default theme rather than a fancier theme). Jamie’s town is named Platinum, mayor is Kara, ordinance is Beautiful Town, and doesn’t really have much of a theme. But can you find out which of the four towns (Ruby, Emerald, Sapphire, and Diamond) have what mayor, what ordinance, and what theme?



  • Ruby
  • Emerald
  • Sapphire
  • Diamond


  • John
  • Jack
  • Betty
  • Sarah


  • Beautiful Town
  • Early Bird
  • Night Owl
  • Wealthy Town

Town Theme:

  • Zen
  • Fairy-Tale
  • Modern
  • Default


  1. The four towns are the town of Diamond, the town with the Night Owl ordinance active, the Fairy-Tale themed town, and the town with Sarah as the mayor.
  2. Either the town of Diamond or the Zen themed town has Wealthy Town ordinance active.
  3. Neither Betty nor the mayor of the Modern themed town runs the town of Emerald.
  4. Jack doesn’t like the town ordinances where shops are open for more hours.
  5. Sarah and Betty run the Zen themed town and the town of Ruby, in some order.
  6. Jack and John run the town with Wealthy Town ordinance active and the town of Sapphire, in some order.
  7. The town of Ruby and the town ran by John are under the Beautiful Town ordinance and the Modern themed town, in some order.

Please comment if you have solved the problem. Hopefully this isn’t too hard.

Ranking the AC Priorities from most to least important

Before I start, what do you like most about Animal Crossing? What do you care about the least? Some people care more about their animals, obtaining dreamies, and chatting with them. They would reset their towns or go on cycling quests if their favorite animal moved in the wrong spot or moved out of town. Some people care more about decorating their town over anything. Those are interested into PWP unlocking, path designing, and plot resetting. Here is a list of priorities in the game. The ones in bold are headers/categories rather than the items.

  • Daily Activities
    • Money Making
    • Hunting Balloons
    • Fishing
    • Bug Hunting
    • Deep Sea Diving
    • Stalk Market
    • Digging
    • Island Tours
  • Events
    • K.K. Slider Concerts
    • Fishing Tourney
    • Bug-Off
    • Mardi Gras (Festivale)
    • Easter (Bunny Day)
    • Fireworks Festivals
    • Halloween
    • Thanksgivings (Harvest Festival)
    • Christmas (Toy Day)
    • Other holidays
  • Special Visitors
    • Redd
    • Saharah
    • Katrina
    • Gracie
    • Katie
  • Animals
    • Obtaining Dreamies
    • Villager Chat
    • Villager Chores
    • Letter Writing
  • Completion
    • Badges
    • Museum Donations
    • T&T Expansions
    • Unlocking other stores
  • Town Decoration
    • Plot Resetting
    • PWP Unlocking
    • Hybridization
    • Farming
    • PWP Building
    • Paths
    • Weeding
  • House/Character/Items
    • Paying off debts
    • Cataloging
    • Ordering
    • Interior Design
    • Exterior Design
    • Character Design
    • Pattern Design
  • Wi-Fi
    • DLC
    • Streetpass
    • Dream Suite
    • Hosting Visitors
    • Visiting other Towns

So there are eight categories of priorities, and not including the categories, 50 different priorities. As a result, I will have two lists. One is on which categories I feel are more important, and the other is on the priorities rather than the categories.

Ranking the Categories

Some priorities in ranking may overlap, as there are some more important than others, but for an average weight on the categories, here are what I find more important or less important:

  • #1 – Completion: Of all of the priorities in video gaming in general, completion is the number one thing I care about the most. For example, when there are trophies to earn in a PS3 game, I aim for all of the trophies. When there is a percentage completion, I focus on getting a 100%. When there are several developer levels to beat, I go for all levels. And ACNL is not different to others. Paying off debts, building all the major PWPs, achieving the 30 PWP quota, and filling up the museum are what I like most.
  • #2 – Town Decoration: Until ACNL came out, this wouldn’t rank really high, but now I’m in favor of this since the introduction of the mayoral features and the Dream Suite. Getting the projects I want matter a lot to me. Achieving perfect town status also feels important to me. While interior design may be fun, town design may sound better.
  • #3 – House/Character/Items: One of the things I liked most about Animal Crossing in general is decorating your house. With more items introduced and more features added, this feature got better and better. Even character design has improved unlike in the past three games.
  • #4 – Daily Activities: When there is nothing left to be done after decoration, customization, and completion, what matters the most to me would be stuff like money making and stuff you can do with tools. The truth here is that I don’t care too much about the rest of the stuff after this.
  • #5 – Special Visitors: When there are stuff that needs to be done as it requires the special visitors, I would need them to their help. But once I am through, repeats would become a much smaller priority.
  • #6 – Wi-Fi: Even if I can only go so far without online trading and stuff, I don’t care too much about most Wi-Fi features. I like to share my town, but I only use this feature when something is needed to be done.
  • #7 – Animals: While the most important feature of the game is to learn about friendships and interact with animals, this is one of the smaller priorities of mine. I do have favorite villagers, but I do not have dreamies.
  • #8 – Events: Although this is one of Wild World’s biggest flaws, I care very little about the holidays and events in New Leaf. I’m more of a completionist, and when I have all the items I need, there’s no reason to celebrate the holidays anymore. But I do like this feature, I just don’t use it.

Judging by how I rank the categories, I’m more of a decorator and completionist rather than someone who would live the life of Animal Crossing. And that is true, but this is how I want to play. That’s why I have more ideas on town management and items rather than on animals.

Ranking the Priorities

50 is a lot to list and rank, but if I had a specific order, this is how it would go:

  • #1 – Money making: What’s more important than anything else in games with a money making simulator would have to be making money. Without money, there’s no way to build PWPs, remodel homes, get the furniture for your houses, or almost anything else. How are you going to catch fish? You’ll need a rod, which costs 500 Bells. You can make more money by hitting money rocks or digging for gyroids, but that also requires 500 Bells for a permanent use. Wanna go Beetle Farming or get a diving suit? You’re gonna need to spend 1,000 Bells to go to the Island, which can’t be unlocked until your down payment is complete, which is 10,000 more Bells. If you’re playing a Tycoon game like Roller Coaster Tycoon or Zoo Tycoon, what do you think is more important than making money? Nothing. Sims games are the same thing. Besides, money in-game adds a restriction to your play. Do you want to have no limits while playing? Not only that, but there wouldn’t be any fun if you had unlimited cash or have no money as an object.
  • #2 – Unlocking other stores: While I feel that it’s necessary to remodel the Nooklings stores, other stores need to be unlocked first. You’ll need a garden shop to start landscaping, a shoe store to unlock the hair salon, and the hair salon to decorate your characters’ looks. I don’t like the default hairstyle for the AAA eyes (unless if they did make the default hairstyle the ponytail hair, but that’s not the case).
  • #3 – T&T Expansions: The more you remodel Timmy and Tommy’s store, the more features you can unlock. Although I don’t need T&T Emporium in StarFall, T.I.Y. is the minimum store where you can buy shrubs without going to the island an K.K. Music without time traveling every Saturday, as well as Leif selling house plants. Super T&T is needed if you want to buy wall furniture. T&T Mart is the minimum store for almost anything else, including carpets, wallpaper, medicine, and even catalog. You can’t even unlock Club LOL if you only had Nookling Junction.
  • #4 – Paying off Debts: One of the biggest priorities I had in Animal Crossing history is maxing out my house in expansions. And in New Leaf, there’s even more Bells to pay to max out house size. If I pay off all of my debts, that would mean more room to store more furniture. But even with the houses being bigger than before, I feel that we need more room, like both the first floor and second floor have four rooms while every room should be 12×12 spaces.
  • #5 – Museum Donations: The reason why I value donating to the museum is because of one major thing: Museum completion symbolizes how far you have completed your town in the older games, especially Wild World when you had only one house. Besides, the animals may want to live in a better town. Well, a town would be better with a more complete museum too.
  • #6 – Cataloging: It’s more than just to obtain the Catalog Gold Badge. If I had a more complete catalog, I would have more to order from so I don’t have to go time traveling back and forth to look for an item I don’t have on my catalog. I have all furniture, carpets, and wallpaper on my catalog, most clothes, and some of the rest. For unorderable items like the Ski items and the Mush Series, I can get them easily without ordering, or I can get them from another person online.
  • #7 – PWP Unlocking: PWP Building would be the next one on my list, but in order to build the Public Works Projects that I need that aren’t available on the list, unlocking them is the first step. I don’t care too much about the animals and diving, but I would need them in order to unlock the PWPs I need.
  • #8 – PWP Building: Now we are at the PWP building part. While most of the first seven were about blowing out the requirements, this would be my second biggest priority in game irrelevant to filling out the prerequisites and biggest priority pertaining to decoration, customization, and life inside ACNL. Stuff I like are the fountain, street lamp, park clock, wooden bench, the lighthouse, the illuminated projects, the Cafe, and the projects under the Modern motif. Stuff that’s missing in ACNL are the Mayor’s statue, the Carousel, and a few other futuristic projects (I’ll go over that in a few weeks from now). Not only I need to choose what PWPs I want, but I also need to choose where I want them, pay them off, and celebrate the ceremonies. I even written a guide on GameFAQs on PWPs in general.
  • #9 – Interior Design: My favorite part about Animal Crossing (like I repeatedly said) was interior designing. This is actually one thing I care about the most as I play. Setting out the furniture, moving the furniture, special features like lights, fans, and beds, and changing the carpet and wallpaper. Interior Design is not only something I excel in ACNL, but in real life too. I know all about the types of lighting, doors, windows, window treatments, walls, and floors. I know about furniture production, kitchen types, and furniture styles too. I’m an expert in both ACNL and reality on interior design.
  • #10 – Ordering: What got me interested into playing Animal Crossing from the start is the whole ordering feature, where you can order items, get them as presents in the mail, and place them in your house or other things. But now, I felt that this feature made all orderable items unlimited in stock. I can even order the items I could hardly find in the Nooklings Stores.
  • #11 – Exterior Design: In regards to housing in ACNL, updating exteriors would be my least favorite part, but just because something is the worst of one thing doesn’t mean it’s bad at all. You could have a list of colors you like, and the worst color on that list is still a color you like. This is how I am with exterior design. Even if it doesn’t soar above the other house features in ACNL, this one is pretty unique and something I wished was in the previous games.
  • #12 – Plot Resetting: Before I had StarFall, I never done this before. Due to this bad animal moving mechanic, this is necessary, especially if you are a serious town designer like me. You can control where your animals live. Because I’ve been doing this, no animal has ever moved south of the river in StarFall, ever. There wasn’t even one to begin with.
  • #13 – Fishing: Of all the money making methods, selling ACNL items to other players would be the best way. But if we take out online play, I would prefer fishing over anything else. Coelacanths, stringfish, dorados, and sharks are the biggest money makers, and even if you can’t find them, you can still get whale sharks, saw sharks, oarfish, hammerheads, tuna, arowanas, arapaimas, napoleonfish, blue marlins, and gars. In the GameCube Version, the only three fish we primarily caught were the sea bass, red snapper, and barred knifejaw. The red snappers and barred knifejaws were what we wanted at the time, and they still do a good job in ACNL, but not that much. But this priority is where we meet the biggest villain in AC, the sea bass.
  • #14 – Bug Hunting: Right after fishing would be bug hunting. Since you don’t have to worry about random bobs, mysterious shadows, and sea basses when you search for bugs, this is a bit easier. But I prefer fishing over bug hunting, especially when bees (which actually look like wasps) are in the question. Tarantulas and Scorpions are the biggest nightmares, but you don’t have to worry about the three bad bugs if you’re only beetle farming on the island.
  • #15 – Digging: When there are cracks in my town, I know what this means. It’s time to start digging up buried items to keep the town clean from buried junk. Not only that, but I can make a profit by selling what I find. The cracks are mostly gyroids, but I do miss when animals buried items all around. This also helps me find hidden ore and work on the fossil collection. On a related note, I shake trees sometimes, but not all the time.
  • #16 – Farming: Also known as landscaping, this was only good when I work on town design and not money making. Fruits are a good money maker, but I rather use them, as well as saplings and bush starts, to landscape my town. I even try to stay organized when I plant the trees.
  • #17 – Paths: Since path patterns are needed to make a really good dream town like StarFall, I seem to like paths. One week, I will share my path patterns on Town of StarFall. I made some really cool paths, including the ones that go through the arches.
  • #18 – Hybridization: Another element of a good dream town is growing flowers. As part of town decoration, I prefer to grow my hybrid flowers. My favorite flowers are the tulips, and making hybrid tulips would make my town more beautiful. Next game should have hybrid flowers as a donatable artifact to the museum.
  • #19 – Badges: I am a bit iffy on this feature, but leaning more to the positive side. While it covers some priorities I care more about, it also goes over what I care less for. As a result, I wouldn’t work on getting the badges I can’t get on my own.
  • #20 – Character Design: Although character customization is a cool feature, there are only very few outfits that look good on my female characters. I prefer keeping the eyes and hairstyle the same all along and rarely update the outfits.
  • #21 – Weeding: Due to the Beautiful Town Ordinance, I don’t have very many weeds anymore, but I don’t like seeing them in my town either. If they grow, I will pull. It’s still one of the stronger priorities.
  • #22 – Pattern Design: While I’m not a good pattern designer, I seem to care about this more than almost half the priorities I listed. I only do this to get the correct patterns like the flag design, path design, and coat design. I sometimes do this for fun, but not too much.
  • #23 – Stalk Market: This may be the biggest way to make money, but it’s more of a gamble. I only cared for it just to get the badge and not for the Bells.
  • #24 – Hosting Visitors: While online plays such as visiting and hosting are fun since I get to interact with the humans, I prefer hosting visitors from another town. In this case, I can avoid picking up voided villagers as I can show others what my town looks like.
  • #25 – Visiting other Towns: Almost tied to hosting visitors, I seem to do this too. Either way, I only do this when I need to buy, sell, trade, or giveaway ACNL items to/from another player. Other than that, I don’t really use this feature that much. I like playing alone.
  • #26 – Deep Sea Diving: Even if it’s not as fun as fishing and bug-hunting, it’s still high in the priorities list. It only leans to the middle since there aren’t very many good catches to find as when I’m through with museum donations, I don’t do this that much.
  • #27 – Redd: As I’m starting to deviate away from the town decoration, customization, and completion priorities, we’re beginning to see what I care less for. Redd would have to be the top priority of all special visitors since he sells what I can donate, but when I have all of the works of art, Redd isn’t that important anymore. In fact, I got all works of real art prior to my town of StarFall creation, so I don’t have to time travel back and forth on StarFall like I did on my first two towns. Therefore, I do not visit Redd at all.
  • #28 – Katrina: As much as I hate the luck system in ACNL, Katrina seems to be more of a cheat guide on what to wear to unlock the luck or avoid the bad luck. Since I like to complete Main Street, buying fortunes from her is very important. Now I don’t care as much once she’s gone, but this is still big.
  • #29 – Gracie: Although I don’t need T&T Emporium in StarFall, she seems to be a bit important if I want to get the last Nookling expansion. Since this is a big deal in many towns, but not in StarFall, she’s not ranked very high, but I do recommend completing her fashion checks if you want to get a golden shovel, Gracie furniture, or some other items exclusive to the last expansion.
  • #30 – Fishing Tourney: Now we are moving onto the holidays. Even the best one on the list isn’t in the top half of the priority list. I may like competition and some of the rare fish items Chip gives out, but this isn’t too important to me. It’s not even my favorite AC holiday.
  • #31 – Bug-Off: I would tie this to the Fishing Tourney, but the reason why it’s ranked lower is because of the point system rather than size competition. Moreover, I don’t like catching bugs as much as I like catching fish.
  • #32 – K.K. Slider concerts: I’ve never been passive before about K.K. Slider music. I would like to listen to all of his music to get more, but I lost interest into time traveling week to week just for more music. Besides, the Nooklings now sell his music, making this even less important. Another thing, I don’t even like K.K. music anymore. Low quality music it is to my opinion.
  • #33 – Other holidays: When I mean other holidays, I mean Weeding Day and any holiday Isabelle is involved. They may not have special features like Halloween or Harvest Festival, but it’s nice to stop in and pick up a gift once in a while. Of these holidays, April Fools is what I care for the least. I don’t need all of these animal pics. I also don’t care too much about birthdays.
  • #34 – Villager Chat: As animals aren’t really important to me, this one ranks higher than the other priorities I haven’t covered yet. I do prefer chatting with them more than aim for dreamies and letter writing. It’s still one of the few things I care less about in-game. I used to care a lot about this back with the GameCube version, but not in New Leaf.
  • #35 – Saharah: Of all of the special visitors, Saharah is the most frustrating one. There are some carpets and wallpaper you can’t get from anyone but Saharah, but she sometimes places in carpets and wallpaper that are sold at T&T’s stores. The worst ones are the common wall and common floor. I don’t think she should be giving out non-exclusives at all.
  • #36 – Halloween: It may be my favorite holiday in ACNL, but when I have collected the Creepy items and prank items, there’s no need to celebrate this anymore in-game.
  • #37 – Harvest Festival: Another holiday that was fun to celebrate in-game, but I don’t see anything important about it anymore since I have the fruit basket and cornucopia in Jenny’s house (in StarFall). It’s still fun to get the ingredients and make the food.
  • #38 – Bunny Day: Although I don’t like Easter as much as I like Christmas, Thanksgiving, and Halloween, the way how you play it in-game seems to be fun.
  • #39 – Fireworks Festivals: Even if the items achieved from the Fireworks Festivals are pretty cool, I don’t need to collect them, making this not very important to me. I don’t know what to say, but it’s just that I’m not a fan of the holidays in AC like I am in real life.
  • #40 – Obtaining Dreamies: Like I said numerous times, I don’t care too much about the animals. Even if I have favorite villagers and least favorite villagers, what matters more are on villager placement, PWPs, and other stuff. But I’m not that crazy over obtaining dreamies. So far, Caroline never moved into StarFall, but I do like her.
  • #41 – Toy Day: I actually never played in this holiday before in ACNL (as well as my lack of interest over ACCF), but it doesn’t interest me at all. I even got my wreath from other people online and not from Jingle.
  • #42 – Villager Chores: This may sound lazy, but I don’t really have much time to fulfill villager requests. I don’t need to say it again, but you know the story.
  • #43 – Dream Suite: Although I like to share my town to the public, visiting others dream towns isn’t really a hobby of mine in ACNL. I know some who enjoy this a lot, but I’m not a heavy dreamer.
  • #44 – Festivale: Of all of the holidays in ACNL, this would have to be the one I care about least, other than the birthdays and April Fools. Not only I don’t really like the items, but I don’t seem to like feathers either. However, this does sound like a unique holiday since this is similar to Wisp’s quests in the first game, but I’m not to big into holidays either.
  • #45 – Island Tours: I did say that I like this feature, but I don’t see very many importance in this, based on my collection. I would like to do this, but due to work and school, I put this lower on my list.
  • #46 – Hunting Balloons: I love balloons, but not too much about hunting them down. Since they don’t spawn until every 10 minutes, this isn’t something I would enjoy. The slingshot is the tool I use the least of the six.
  • #47 – DLC: Even if I like some of the items, I don’t care too much about Nintendo Zone or promotional items. I only keep my 3DS system at home and not take it all over the place.
  • #48 – Letter Writing: This is an even smaller priority of mine in ACNL. In fact, I never cared too much about writing letters. If I did, I would aim it towards the less repetitive villagers (aka Jenny and Penny, my human villagers). But I don’t even care about mailing those blonde girls either. It’s not one of my favorite features.
  • #49 – Katie: The special visitor I care about the least is Katie. I don’t care too much about traveling to other towns, and she requires traveling. I like the other visitors anyway.
  • #50 – Streetpass: And here we are, the least important feature in my opinion. The only time I used streetpass for StarFall is to get all 24 balloons to become orderable. Since you can order them from model homes, as you can’t order them from your catalog, I had to do this. But since I don’t bring my 3DS all around, Streetpass is one of the many features I cared about the least.

That’s enough for today, but if you had to rank those priorities, how would they go?

StarFall History – History of Westport

So now I am done with sharing about my town’s characters and locations, it’s time to go back to when this all started. On my first entry on StarFall’s history, I talked about where I came up with the idea, but for now, I will begin its pre-history. You know what the first thing American History textbooks cover, right? The first subject isn’t the American Revolution, Colonial Era, or even the Age of Exploration. It’s the pre-Columbian era they go over first. In the StarFall History, the first subject would be on the history of my very first town, the History of Westport. Even if it has nothing to do with StarFall, I would go over how I progressed through and how I became a better town designer.

If you want to know, I’ve been playing Animal Crossing: New Leaf since June 10th, 2013, even though there were a few days I didn’t play ACNL on. In fact, I had two towns in ACNL before I had the town of StarFall. And just like what I said a few weeks ago, I’ve been playing Animal Crossing since the year of 2003. I’ve been playing AC for a while now, but I’m only going to cover my two towns I had before I created StarFall. My first two towns were on another 3DS system than what StarFall had. My first town is Westport. My second town is Belcroft.


Back when ACNL first came out in the United States, I made a town called Westport. It only lasted four months before I made a new town. The problem is, I did not like Westport. It was a poorly planned town, and due to my lack of knowledge and online play back then, I didn’t do well on Westport. I did enjoy playing AC at the time, but it wasn’t a good town. In this entry, I will go over who lived in my town, how I planned my town, why I deleted my town, and other interesting bits.


Unaware of plot resetting at the time, I chose to have only four characters in Westport. Two of them were male, and the other two were female. Even as a person who liked blondes, all of my characters had brown hair and ABA eyes or AAA eyes. Anyway, here are the four human characters of Westport:


Ferry is my first character ever in ACNL. If you want to know where I came up with that name, Ferry is short for Ferrington. The name Ferrington was the name of a baby bird from some comics I made as a teenager called Bird City. Ferrington was a gray feathered baby bird who always got humiliated in most of the Bird City comics he was in. I’m not going any further into this since I prefer to keep it private, but what got me naming my mayor in ACNL Ferrington was that the other work I used that name in was a book I tried writing in 2013 that never got published. It was called City of the Atmosphere, which is about a floating city completely made of metal, floating over the Mesosphere. One of the apartment buildings Lola (the main character) lived in as she was growing up was called “The Ferrington Apartments”. I decided to re-use that name, but I shortened it to “Ferry” because I knew that the character limit was 8.

I may have played female characters for longer in ACNL, but Ferrington (or Ferry) was male since I’m a male. On my first month I played ACNL, Ferrington was the only human character I played. He had ABA eyes since those were my favorite eye shape for the males at the time. I didn’t complete his house before I made another character, but I only had him until I completed my museum. Even after creating another character, I still used him until the day I deleted Westport. I didn’t really like him, but he was worth playing.

Ferrington’s house was supposed to be some odd house. I used a Zen exterior (both house model and exterior design), but a mixed interior. The left room was a sports room as the right room was the arcade with some generic carpet and wallpaper. The center resembled a Chinese plaza. The basement was a Cafe. The back room was a Princess Series room as the top room was the Gorgeous Series room. I always wanted a complete Gorgeous room for a long time.

Since I never created another character until I finished my museum, Ferrington basically did all the work for my town. He was in charge of all the museum donations, projects, and animal chatting. He was the first one to pay off all his debts and the first one to get all of his jokes learned at Club LOL. I did more work with him than I did with any other character in my town.


While Ferry was my first character in ACNL (ever), Kaylee was my first (and most played) female character in the same game. If you want to know where I had the idea for my mayor of StarFall, this is where it started. Kaylee started out as an alternative character for my first town. Like the one in StarFall, Kaylee had brown ponytail hair and brown eyes shaped like the girl on the front cover of ACNL. I wanted to give her some unusual name by using the name “Kay”, and combining it with another name “Lee”. It is an already existing name (in fact, that was the standard way of spelling it. There was also Kailee, Caylee, Kayleigh, Kaley etc, but I picked Kaylee). Her birthday was July 20th since it was in the third week of July, but the same day of the week as the first day of winter. I like blonde girls more, but Kaylee was better off brunette than blonde. Her first appearance was a black jacket, green pants, green tights, and brown boots, rather than her appearance like we see now. She used to be a girl who doesn’t like wearing dresses or skirts as of my first town, but I made her exclusively wear dresses and skirts later in ACNL.

I created Kaylee very early in the month of July, like nearly one month after I created my town. At first, I didn’t put too much backstory into her. But later on, even if I used Ferry a lot, I was quickly attracted to her, so I’ve been using her as my primary character, even if she’s a secondary character. I used her to gather a lot of medals on the island tours, repeated the same steps I did on Ferry, and several other things.

Kaylee was supposed to be my future girl who owned a space themed hotel. The left room, back room, and right room were all under the Astro theme. The top room was Robo-themed, and with a very few exceptions, it resembled what my mayor’s top room was in StarFall.


As part of my town planning, one of my houses was supposed to be a holiday mansion, where the rooms resemble holidays. Originally, the owner of the house was supposed to be male, but I picked female since a more creative name for it was a girl’s name. Holly was the name of the holiday mansion owner. Her hair was light brown and in a bun. She had blue ABA eyes.

Holly’s birthday was somehow the opposite of Kaylee’s birthday. Her birthday was on the same day of the week as the first day of summer, while it was in the third week of January. While Kaylee was my female character that worn pants, Holly was the skirt girl here. She also had a winter sweater. I later made her wear pants with tights when I tried making all of my characters wear black formal pants with an argyle shirt of a different kind.

Holly’s house was a holiday mansion. The left room was Halloween themed, back room was Thanksgivings, and right room was Christmas. The center room was a forest as the top room was a sweets room. She never completed her basement. I didn’t create her until I was finished with Ferry’s house.


My last character I made was Turtle, a boy who had the AAA eyes. I named him after my nickname, Turtle Boy (or Turtle). I made the least amount of work on him. But I did experience Resetti with this guy the most. I didn’t keep him for long. I ended up deleting him very late in my town’s history.


Ferry was my first character (and mayor), but Kaylee was my best character. The one who had the best house was Holly. Turtle was the only one I didn’t like. Because I enjoyed Kaylee a lot more than the other three, she was the only one re-created after I deleted my town. In fact, I was even thinking about making a town where Kaylee is the mayor.

Planning Westport

Even if Westport was poorly planned, I had a very interesting planning history. When I first made Westport, all I wanted was to have a house near a beach. Westport was the name of my last town (and best town) in Wild World. It took me four attempts until I made a permanent town. First attempt, I was so confused and didn’t know that you can choose where you can place your house. I thought wherever the Plaza was is where you will live. So I started over. When I learned the mechanic, I had to start over again since I liked my first layout more. Third attempt, I had apples as my town fruit, which I didn’t want since that would make the apples my 100 Bell fruit. So I had to start over one more time. I placed Ferry’s house in front of a river and next to a ramp. Westport was technically Eastport since the ocean was on the east.

My first five villagers were Nan, Robin, Walt, Patty, and Sterling. The next three were Cherry, Pudge, and Chops. I had random villagers moving in and out. On my first town, I did not want all of my villagers to be on one side of the river. I’m okay if an animal moved south of the river, but I don’t want all of them to move south of the river. But for a few times, it has happened. Adding insult to injury (until I realized that it was a good layout later on), all of them were in a row. Thankfully, I had a few animals north of the river, and I tried to keep them there.

As for decorating my town, this is what I had planned here. One was supposed to be the mayor’s house, with two GracieGrace themes. Another was supposed to be some kind of hotel. Then I would have a holiday mansion and a winter house. Due to the high difficulty of getting the winter items (and since the Cabin series was rarely sold at the Nooklings), I opted out of having a winter house (but at least I had one in my current town). All of my trees south of the river would have fruits while the ones north of the river were fruitless. Ferry’s house was next to the beach ramp of the eastern side. Kaylee’s was bounded by three sides of the river and was in the southernmost point on the north side of the river. Holly’s was where Sterling’s once was, which is in the thin strip north of the river on the east. And Turtle’s house was behind a sea cliff and in front of the Plaza. I had no paths. My first PWP was a cobblestone bridge. But I also had a few lamps, a fountain, a lighthouse, and a video screen. Plus, a yellow bench, solar panels, and a wind turbine. I had my Police Station next to Town Hall, my Campsite on the other thin strip, but on the west side, and the Cafe next to the Train Station plaza.

One frustration I had in ACNL was the animal moving mechanic. Three animals (one at a time) moved directly in front of my house. Because of this, I had to block it with a fountain to prevent further move-ins in-front of my house. The other target to prevent animals from moving in front of Town Hall. I was able to get both preventions done.

Now moving onto the Museum. From the very beginning to Kaylee’s character creation, I only focused on the Museum with a few PWPs and animal chats. I donated fish, insects, and fossils. I wanted to get the second floor project done though. The first wing was the Fossil exhibit. Before I started time traveling out of June, my focus was to get all the fossils donated (yes, all 67 of them). After that, I started time traveling out of June. I went back to February since it was the latest month to catch a bagworm. I also had to get fish and seafood at that time. I then focused on moving forwards in order to get my museum complete. After I got both the fish and insects finished, I went back to July and time traveled back and forth constantly until I got all of my works of art collected from Redd.

Animal Stories

Although I never really cared about animals in ACNL, I had a few favorite animals before. And if I can remember well, I had some animals that were really nice to me.

My favorite villager I ever had in Westport is Caroline. I always liked the squirrels, and aside to her species and character design, she is a normal villager. Normal villagers are my favorite villagers based on personality. What I liked about Caroline even more was that she was the one who suggested the lighthouse PWP. I only got to hold onto her on my first month. Some point later, around the finishing of my museum, she moved away before I made Kaylee. The worst part was that she didn’t send me her pic. Since she moved away, I focused on getting her back, but this never happened since my town was deleted.

Although Kitty isn’t one of my favorite villagers, I did like her. Kitty was the villager like Caroline while I had both Ferry and Kaylee. She hosted a birthday party for both of my characters. On the day before I created Holly, Kitty moved away.

Another villager I liked was Mira. Because she moved north of the river, I tried to keep her in town and not let her move out. Around the end of my Westport days, Mira was like my best friend. I didn’t want to lose her. I was able to get more north-side animals while I had her, but she was like a nice friend to me. Unfortunately, she didn’t stay forever since I had to get rid of this town. Mira was one of my favorite Uchi villagers because of this.

Town Deletion

On October 21st, 2013, I deleted my entire town of Westport. On that day, I was preparing for my next town, Belcroft. After I transferred all of my items, I ended up deleting my town for good. Because I tried hard to look for a lab bench to complete my Mad Scientist’s theme (and since the Nooklings never sold it), I decided to give up. I took a break from playing the game. Because of my poor planning, the group mechanic not letting me get the items I want, and the fact I needed to start a new town, I had to delete it.

Before I considered deleting my town, there were three pushes to deleting my town. I threaten on deleting my town because of them, but I didn’t want to do it since I had to go through these frustrating processes again. But hey, I had to do this. Anyway, here are the pushes to deleting my town:

My first one was my worst one. On my time traveling journey, I completed my Cafe donations on March 15th, 2013 (as the Nooklings announced that they’re remodeling for one last time). On the day after, I was ready to host the ceremony, but Isabelle won’t let me because of a Fishing Tourney. She said “but what about today’s event?” to me when I sat down. I was like “but what about the Cafe” when I read that. She also said that “it’s unhealthy to work all day” and told me to take a break. I’m like hello, the project is complete, so shouldn’t we host the ceremony. What’s even worse was that the Fishing Tourney was already over for the day, and she won’t let me host the ceremony. In my eyes, once a project is finished, the ceremony must be held on the day after donations are complete. But she wouldn’t let me because of some event. So I went to the next day, but once again, there was another holiday. I was angry because not every country celebrates St. Patrick’s Day (as there wasn’t a holiday for that in the GameCube Version). Town Hall was closed that day, making it two consecutive days where I couldn’t host the ceremony. On the third day after donations, she will let me host the event. But I was angry at her. I wanted the project hosted on the day after completion, but I was forced to delay it, by two days. Angered by this mechanic, I decided to cancel the ceremony. I later regretted this. I was angry at Isabelle. I wanted to even fire her as secretary because of the holidays preventing my Cafe ceremony hosted on the opening date and the day after. I felt like it was the worst mistake I made in-game because the Cafe ceremony might be the best one ever, and I canceled it. So Westport’s Cafe in my opinion was ruined. Here is a lesson in the future. When you are about to finish project donations, please do not finish on the day before an event, especially over a project that can’t be demolished after construction. I was even thinking about deleting my entire town because of this.

The next push to deleting my town was Jacques. Because I focused too hard on getting Redd’s art, I never even interacted with him, and he moved out too early. I didn’t even get to stop him, and I held onto him for less than two hours in real life. Because I didn’t get a chance to talk to him, I don’t think I should give my town a chance to live.

The third push was Aurora. Since she was a normal villager (and penguin), I appear to like her. I actually tried to keep her away from moving out at one time. But after some time traveling, she didn’t warn me that she was going to move, and she moved without sending a goodbye letter. I even liked her. So I was like “that’s it!” when it happened. But I didn’t want to delete my town because I didn’t want to lose progress.

As a result, the pushes never got me to deleting my town, but I did eventually delete the town with all these bad experiences, especially the Cafe Ceremony one. Anyway, as I prepared for the next town, I created a character on someone else’s town to hold onto the items I want to keep as I deleted my town. I got the Gorgeous Series, some sci-fi items, and a few others I wanted to keep.


  • The shaved ice lamp owned by Ferry, the autumn carpet and wallpaper owned by Holly, and the Sci-fi carpet and wallpaper were owned by Penny, Jenny, and Kaylee in StarFall (respectively).
  • Because of Kaylee being my best character, she was the only one recreated in my future towns.
  • Westport was the only town I had the Reset Surveillance Center in.
  • All of the completable goals in Wild World were achieved in my first town (perfect town status, museum completion, and house renovations/completion).
  • One of the custom displays in Westport’s museum had the same furniture for one of the rooms in Kaylee’s house in both Belcroft and StarFall.
  • My first fish I caught with Ferry isn’t a fish, but rather the frog.
  • Westport’s town fruit was the peach.

And that’s all, but the pre-history of StarFall is not over. Next week, I will go over the town of Belcroft.


One hobby I enjoy is counting things. As I play with things or count things, I discover new things. Today, I’m going over factoring and what I have found while playing with factors. I’ve been doing this for a long time. It’s a high time I explain my theory.

Counting the Factors

Defactorization is the process where you count out the factors and then use the factor count as the number’s answer. There are two ways to count out the factors. First way is the long method. The other way is the short method.

The Long Method:

The long method is where you try to plug in a number to see if it fits into the number. One way to try is by using the divisibility test. Here are the rules:

  1. All natural numbers are divisible by 1.
  2. A number is divisible by 2 if the number is an even number. All even numbers have a 2, 4, 6, 8, or 0 in the one’s digit.
  3. A number is divisible by 3 if the sum of the digits is divisible by 3. Most smaller numbers (like 3 or less digits) that fit this rule have a sum of 3, 6, 9, 12, 15, or 18 if using its digits.
  4. A number is divisible by 4 if the form of the last two digits is divisible by 4. To tell if it’s divisible by 4, it has to be an even number to be divisible by 4. The ten’s digit must be even if the one’s digit is 0, 4, or 8. The ten’s digit must be odd if the one’s digit is 2 or 6.
  5. A number is divisible by 5 if the number ends with a 5 or 0.
  6. A number is divisible by 6 if the sum of the digits is divisible by 3 AND is an even number.
  7. A number is divisible by 7 if the difference between all but the last digit and double the last digit is divisible by 7. Basically, you have to double the last digit and subtract it from the rest of the number. If the result is divisible by 7, then the number is divisible by 7.
  8. A number is divisible by 8 if the form of the last three digits is divisible by 8. In order to divide evenly by 8, it has to be divisible by 4. The hundred’s digit must be even if the last two digits are 00, 08, 16, 24, 32, 40, 48. 56. 64. 72, 80, 88, or 96. The hundred’s digit must be odd if the last two digits are 04, 12, 20, 28, 36, 44, 52, 60, 68, 76, 84, or 92.
  9. A number is divisible by 9 if the sum of the digits is divisible by 9.
  10. A number is divisible by 10 if the number ends with a 0.

I can’t go over higher numbers, but if you divide all of these numbers out of the big picture and the result isn’t a prime number, you still have a lot to go.

Let’s try the number 2,520 and see if it passes the divisibility test.

  1. 2,520 is divisible by 1 since it’s a natural number.
  2. 2,520 is divisible by 2 since it’s an even number.
  3. 2,520 is divisible by 3 since the sum of the digits is 9, which is divisible by 3.
  4. 2,520 is divisible by 4 since the form of the last two digits is 20, which is divisible by 4.
  5. 2,520 is divisible by 5 since it ends with a 5 or 0.
  6. 2,520 is divisible by 6 since it’s an even number divisible by 3.
  7. 2,520 is divisible by 7. Without the 0, the number is 252. The difference between the first two numbers and double the last number is 21, which is divisible by 7.
  8. 2,520 is divisible by 8 since the form of the last three digits is 520, which is divisible by 8.
  9. 2,520 is divisible by 9 since the sum of the digits is 9, which is obviously divisible by 9.
  10. 2,520 is divisible by 10 since it ends with a 0.

Fact: 2,520 is the least common multiple of the first 10 numbers.

Now let’s try 541. Remember, if the number isn’t divisible by 2, then it can’t be divisible by other even numbers, including 4, 6, and 8. If the number isn’t divisible by 3, it can’t be divisible by 6, 9 or other multiples of 3. So let’s start.

  1. 541 is divisible by 1 since it’s a natural number.
  2. 541 isn’t divisible by 2 since it’s an odd number.
  3. 541 isn’t divisible by 3 since the sum of the digits is 10, which is not divisible by 3.
  4. 541 isn’t divisible by 4 since it isn’t divisible by 2.
  5. 541 isn’t divisible by 5 since it ends with a 1, which is neither 5 or 0.
  6. 541 isn’t divisible by 6 since it fails both the 2 and 3 divisibility tests.
  7. 541 isn’t divisible by 7 since it the difference between the first two numbers and double the last digit is 52, which isn’t divisible by 7.
  8. 541 isn’t divisible by 8 since it isn’t divisible by 4.
  9. 541 isn’t divisible by 9 since the sum of the digits is 10, which is not divisible by 9.
  10. 541 isn’t divisible by 10 since it doesn’t end with a 0.

So 541 fails the divisibility test of all but one of them. Try plugging in the other prime numbers. It fails on them too. In fact, the closest number after plugging in the other numbers to the midpoint, 23, is not a factor. Therefore, 541 is a prime number.

Our number to factor is 24. To factor out a number, you need to see if it passes the divisibility test. If if passes for that number, then the number is one of the factors. Then you divide the number by that factor, and you put in both the divisor and the quotient in the factor list.

  • 24 is divisible by 1. A rule of thumb is that all numbers have one and itself as two of the factors. So 1 and 24 are factors.
  • 24 is divisible by 2 since it’s an even number. 24 divided by 2 is 12, making 2 and 12 factors.
  • 24 is divisible by 3 since the sum of the digits is 6, which is divisible by 3. 24 divided by 3 is 8, making 3 and 8 factors.
  • 24 is divisible by 4 since the ten’s digit is even while the number ends with a 4. 24 divided by 4 is 6, making both 4 and 6 factors.
  • 24 is not divisible by 5 since the number ends with a 4, which is neither 5 or 0. Therefore, 5 is not a factor.

When we keep factoring until we get to the point where both numbers are at their closest, then we can do no more. So our factors of 24 are 1, 2, 3, 4, 6, 8, 12, and 24.

Now let’s count how many factors there are. All I see are 8 factors. So the factor count of 24 is 8.

The Short Method:

The short method is better off for larger numbers since it takes longer to use the long method. The short method is tree factoring. To do this, you divide the lowest divisible number from the big number to branch off. Once one divisor was stripped off from the other, we get two branches, which are the divisor and the quotient. For every iteration you make, the first branch goes down as the same number as the other number breaks down. The whole process continues until all what remains are prime numbers.

Once again, we will be using the number 24. Here is a diagram of the process:

Tree Factoring

To word it out, 24 is our main number. To branch off from the number, I once again use the divisibility test. We can’t use 1 since that doesn’t really do anything. According to the divisibility test, 24 is divisible by 2, so we can “branch off” 2 from the number. 24 divided by 2 gets us 12, so our numbers are 2 and 12. We already taken care of 2, so we should go to 12 now. Once again, we have another number divisible by 2, so we take 2 down again, as we get 2 and 6. The 2 we broke off earlier can move down as 2 again as we got a new branch. 6 is divisible by 2, so we “branch off” one more time, and our results are 2 and 3. Since all we have left are prime numbers, we count how many of each prime number we see. There are three 2’s, but one 3. For every repeat of a number, we give it a superscript that we call “exponents” as the count is the exponent’s number. If there are one of each, the exponent is 1. If there are two of it, the exponent is 2. If there are three of the same number, the exponent is three. Our prime factorization is 2^3*3.

How can we count factors by using prime factorization? To do this, we strip off the exponents from the number. Notice that a number without an exponent really has an exponent. The only reason why it doesn’t have an exponent is because the exponent is 1. 2^3*3 is the same as 2^3*3^1. The exponents in this prime factorization are 3 and 1. The next step is to add 1 to each exponent, which results in 4 and 2. Then we multiply what remains. Our result is 8. Anything familiar? 8 was the factor count of the long method, and we got the same from the short method.

So to count how many factors by using the short method, here is the following:

  1. Put the number into prime factorization. You can do this through tree factoring like in the diagram.
  2. Strip the exponents from the bases. We only want to focus on the exponents. Remember that a number without an exponent has an exponent of 1.
  3. Add 1 to every exponent.
  4. Multiply what remains.

And here we are, the factor count. For every new prime number introduced, we have a new number to multiply to the number. Here are the most common re-occurrences:

  • A simple prime number with an exponent of 1 has 2 factors.
  • A prime number with an exponent of 2 has 3 factors.
  • A prime number with an exponent of 3 has 4 factors.
  • A prime number with an exponent of 4 has 5 factors.
  • Two prime numbers with both exponents being 1 has 4 factors.
  • When one has an exponent of 2, but the other has 1, there are 6 factors.
  • When one has an exponent of 3, but the other has 1, there are 8 factors.
  • When both have an exponent of 2, there are 9 factors.
  • When one has an exponent of 3, but the other is 2, there are 12 factors.
  • When both numbers have an exponent of 3, there are 16 factors.
  • When there are three prime numbers with an exponent of 1, there are 8 factors.
  • When one prime number has an exponent of 2, but the other two have 1, there are 12 factors.
  • When one prime number has an exponent of 3, but the other two have 1, there are 16 factors.
  • When two prime numbers have an exponent of 2, but the other has 1, there are 18 factors.
  • When all three prime numbers have an exponent of 2, there are 27 factors.
  • When there are four prime factors with an exponent of 1, there are 16 factors.


Defactorization is when we use the factor count as the number’s secondary number. The primary number is the case in point. The secondary number is the factor count. And then, we continue defactorizing until we get to the point when we have no new results. This number is 2. Some numbers have more iterations than others. The level of defactorization is the number of iterations it takes to get to 2. Here is a chart of the first 100 numbers color-coded by their levels of defactorization:

Defactorization Chart

I will now explain what the colors mean.

  • Black – there is only one black number on this chart, which is 1. Since 1 is neither prime nor composite, there is no way we can get to 2. The level of defactorization is 0.
  • Gray – prime numbers. A number is considered a prime number if the factors are 1 and itself. Since it takes only one iteration to get to 2 (including 2 itself), the level of defactorization is 1.
  • Red – numbers where the secondary number (or factor count) is a prime number. Notice that all prime numbers except for 2 are odd-numbered. All numbers with an odd-number of factors are perfect squares, but not all perfect squares have a prime number of factors. The only ones with a possibility are the ones with only one prime factor. Because of this, these numbers are the rarest type of numbers. Since the secondary number is a prime number other than 2, the level of defactorization of these numbers is 2.
  • Yellow – numbers where the tertiary number is a prime number. As we continue piling up, we start getting numbers where the secondary number is a composite number. At this point, the prime number (odd-numbered) in the hierarchy is the tertiary number. These numbers are one of the most common numbers. On the chart seen above, there are 34 of these numbers. In order to be this kind of number, the secondary number must have a prime number as its factor count (besides 2). They can have 4 factors, 9 factors, 16 factors, or 25 factors. However, the majority of these numbers are 4-factored numbers. A number has 4 factors either because they are cubes of prime numbers (like 8) or have no composite factors except for itself while there are two prime factors. Next in line are the 16-factored numbers. They are mostly numbers with four prime factors with an exponent of 1 or have three prime factors when one has an exponent of three as the other to have exponents of one. The level of defactorization of these numbers is 3.
  • Green – numbers where the quaternary number is a prime number. As we continue piling up, this is when we begin having quaternary numbers in the hierarchy (besides 2). These numbers take 4 iterations to get to the number 2. There are no numbers of this type from 10 and under, and only four of these numbers under 25. As we start diving into larger numbers, these get increasingly common. We start seeing them when we have 6-factored numbers. Then we see 8-factored numbers, and 10-factored numbers, 14-factored numbers, 15-factored numbers, and so on. But the most common numbers of this type have 6 or 8 factors. A number has 6 factors when there are two prime factors, but one has a maximum exponent of 2 while the other is 1. A number has 8 factors when there are three prime factors with an exponent of 1, two prime factors when one has an exponent of 3 (like 24), or when there is only one prime factor, but has an exponent of 7. The level of defactorization of these numbers is 4.
  • Cyan – numbers where the quaternary number is a composite number (but the quaternary number’s factor count is prime). These are the golden numbers of defactorization. They take 5 iterations (that’s right, 5 iterations) to get to 2. As numbers keep getting bigger, they have more factors. Eventually, we may get to a factor count where the level of defactorization of that number is 4. The smallest number of this kind is 60. Most numbers of this type have 12 factors, either because there are three prime factors as only one has a maximum exponent of 2 while the others are 1, or because there are two prime factors where one has an exponent of 3 while the other’s is 2. The first few numbers of this type have 12 factors. The first number of this type to not have 12 factors is 180. All numbers of this type under 300 are even numbers, and all numbers of this type under 100 are divisible by 3. Notice that there are only five two-digit numbers of this type, which are 60, 72, 84, 90, and 96. They are rare at first, but they begin getting more common when there are three digits or more. The first odd number of this type is 315. The level of defactorization of these numbers is 5.


Aside to the color-coding of these numbers, there is another type of coding. The level of defactorization can be simply expressed by having a number next to the letter L. For instance, L3 numbers are numbers where the level of defactorization is 3, also the numbers where the prime number is the tertiary number. Here are the list of levels and their stats:

  • L0: Level of defactorization is 0. 1 is the only number of this level.
  • L1: Level of defactorization is 1. The primary number is a prime number. The first two numbers of this level are 2 and 3.
  • L2: Level of defactorization is 2. The secondary number is a prime number. The first number of this level is 4.
  • L3: Level of defactorization is 3. The tertiary number is a prime number. The first number of this level is 6.
  • L4: Level of defactorization is 4. The quaternary number is a prime number. The first number of this level is 12.
  • L5: Level of defactorization is 5. The quaternary number is an L2 composite number. The first number of this level is 60.

L5 isn’t the highest level, but it is the highest level from numbers 1 to 1,000. There’s only one number under 10,000 to be at an even higher level.

Proof of Defactorization:

If you want to know what I mean by iterations, I mean by factor counting each step until I can do this no more. The reason why 2 is the stopping point is because if I continue doing this, I’m only going to get the same result. It’s all about getting unique results. I’ll begin with this process.

  • L1 numbers: 3 is a good example. The factors are 1 and 3. The factor count is 2. That’s one iteration.
  • L2 numbers: 4 has 3 factors. The factor count is 3. The second factor count is 2. That’s two iterations.
  • L3 numbers: 36 has 9 factors. The factor count is 9. The second factor count is 3. The third factor count is 2. That’s three iterations.
  • L4 numbers: 48 has 10 factors. The factor count is 10. The second factor count is 4. The third factor count is 3. The fourth factor count is 2. That’s four iterations.
  • L5 numbers: 72 has 12 factors. The factor count is 12. The second factor count is 6. The third factor count is 4. The fourth factor count is 3. The fifth factor count is 2. That’s five iterations.

I was able to do this with the first 100 numbers and first 1,000 numbers, but not the first 10,000 numbers. As the factor count is a higher level, the primary number adds one more to its level.

And that’s it about defactorization. You now know a new theory.