Ranking the Public Works Projects and Nookling Stores

Last week, I went over the furniture series, themes, and sets, and ranked them from worst to best. Now I am going over the third list, the list of all minor PWPs and Nookling expansions. Today’s entry will be about PWPs, PWP sets, and my opinions on them.

PWP Sets

A PWP set is a set of minor PWPs with the same motif. Unlike furniture and clothes, PWPs do not have a designated group. This is non-canon information here, but it’s an easy way to organize. Here are the following PWP Sets:

  • Generic – themeless PWPs that can be used anytime
  • Zen – Japanese based PWPs. All PWPs of this kind are suggested by Cranky Villagers
  • Fairy-Tale – Fantasy based PWPs. All PWPs (other than the bridge and the bell) are suggested by Normal Villagers
  • Modern – City based PWPs. All PWPs (other than the bridge) are suggested by Snooty Villagers
  • Ancient – Historical PWPs suggested by Smug Villagers
  • Garden – Natural themed PWPs
  • Illuminated – Metal frame PWPs that light up at night
  • Semi-Major – Three PWPs that you can have only one of each.
  • Environmental – Environment themed PWPs
  • City – The other city based PWPs, the ones outside the Modern motif.

I will list the PWPs based on set:


  • Yellow Bench
  • Blue Bench
  • Wooden Bench
  • Metal Bench
  • Chair Sculpture
  • Pile of Pipes
  • Tire Toy
  • Street Lamp
  • Round Streetlight
  • Streetlight
  • Park Clock
  • Cobblestone Bridge
  • Suspension Bridge
  • Brick Bridge
  • Balloon Arch
  • Do-Not-Enter Sign
  • Caution Sign
  • Yield Sign
  • Camping Cot
  • Hammock
  • Fence
  • Fire Hydrant
  • Fountain
  • Water Well
  • Custom-Design Sign
  • Face Cut-Out Standee
  • Archway Sculpture
  • Drinking Fountain
  • Fire Pit
  • Jungle Gym
  • Instrument Shelter
  • Sandbox
  • Stone Tablet


  • Zen Bench
  • Zen Streetlight
  • Zen Clock
  • Wooden Bridge
  • Zen Bell
  • Zen Garden
  • Rack of Rice


  • Fairy-Tale Bench
  • Fairy-Tale Streetlight
  • Fairy-Tale Clock
  • Fairy-Tale Bridge
  • Bell


  • Modern Bench
  • Modern Streetlight
  • Modern Clock
  • Modern Bridge


  • Moai Statue
  • Pyramid
  • Sphinx
  • Statue Fountain
  • Stonehenge
  • Totem Pole


  • Flower Arch
  • Flower Bed
  • Flower Clock
  • Circle Topiary
  • Square Topiary
  • Tulip Topiary
  • Hot Spring
  • Log Bench
  • Picnic Blanket
  • Wisteria Trellis
  • Water Pump
  • Scarecrow
  • Outdoor Chair
  • Geyser
  • Torch


  • Illuminated Arch
  • Illuminated Clock
  • Illuminated Heart
  • Illuminated Tree


  • Lighthouse
  • Tower
  • Windmill


  • Garbage Can
  • Drilling Rig
  • Solar Panel
  • Wind Turbine


  • Bus Stop
  • Cube Sculpture
  • Parabolic Antenna
  • Stadium Light
  • Traffic Signal
  • Video Screen

Ranking the PWPs by set

Because some are tied and others are not, I will be splitting four set into four other sets as I merge the City with the remainder of Generic.


  • #1 – Wooden Bench
  • #2 – Modern Bench
  • #3 – Metal Bench
  • #4 – Yellow Bench
  • #5 – Zen Bench
  • #6 – Blue Bench
  • #7 – Fairy-Tale Bench


  • #1 – Street Lamp
  • #2 – Round Streetlight
  • #3 – Modern Streetlight
  • #4 – Zen Streetlight
  • #5 – Fairy-Tale Streetlight
  • #6 – Streetlight


  • #1 – Modern Clock
  • #2 – Zen Clock
  • #3 – Fairy-Tale Clock
  • #4 – Park Clock


  • #1 – Modern Bridge
  • #2 – Wooden Bridge
  • #3 – Cobblestone Bridge
  • #4 – Brick Bridge
  • #5 – Fairy-Tale Bridge
  • #6 – Suspension Bridge


  • #1 – Pyramid
  • #2 – Sphinx
  • #3 – Stonehenge
  • #4 – Moai Statue
  • #5 – Totem Pole
  • #6 – Statue Fountain


  • #1 – Flower Clock
  • #2 – Flower Arch
  • #3 – Picnic Blanket
  • #4 – Log Bench
  • #5 – Outdoor Chair
  • #6 – Wisteria Trellis
  • #7 – Water Pump
  • #8 – Torch
  • #9 – Circle Topiary
  • #10 – Square Topiary
  • #11 – Tulip Topiary
  • #12 – Geyser
  • #13 – Scarecrow
  • #14 – Hot Spring
  • #15 – Flower Bed


  • #1 – Illuminated Arch
  • #2 – Illuminated Clock
  • #3 – Illuminated Tree
  • #4 – Illuminated Heart


  • #1 – Lighthouse
  • #2 – Tower
  • #3 – Windmill


  • #1 – Wind Turbine
  • #2 – Solar Panel
  • #3 – Garbage Can
  • #4 – Drilling Rig


  • #1 – Fountain
  • #2 – Video Screen
  • #3 – Traffic Signal
  • #4 – Stadium Light
  • #5 – Parabolic Antenna
  • #6 – Jungle Gym
  • #7 – Cube Sculpture
  • #8 – Camping Cot
  • #9 – Custom-Design Sign
  • #10 – Balloon Arch Fence
  • #11 – Face Cut-Out Standee
  • #12 – Drinking Fountain
  • #13 – Bus Stop
  • #14 – Fire Hydrant
  • #15 – Instrument Shelter
  • #16 – Archway Sculpture
  • #17 – Sandbox
  • #18 – Fire Pit
  • #19 – Stone Tablet
  • #20 – Hammock
  • #21 – Water Well
  • #22 – Chair Sculpture
  • #23 – Pile of Pipes
  • #24 – Tire Toy
  • #25 – Fence
  • #26 – Yield Sign
  • #27 – Do-Not-Enter Sign
  • #28 – Caution Sign

Best and Worst Nookling Expansions

If I had to choose what matters more between longer hours or more items sold, a larger variety of items (and GracieGrace) would make a store better, but I prefer to have longer hours than more variety. Most people prefer a larger variety, and thanks to time traveling, stores with longer hours, as well as the Early Bird and Night Owl ordinances are obsolete. Even if that’s the case, I prefer more hours than larger variety. This is a list of all the Nookling Expansions based on the best and worst:

  • #1 – T&T Mart: Very early in town history, you have a convenience store called T&T Mart. Let me tell ya. This (along with Nook ‘N’ Go) is the best store expansion in AC. The longer hours and the possibility of being open around 3:00 AM on Night Owl (I like the 3:00 AM hourly music) makes this one the best. It’s also cozy, well-designed, and has nice music. Not to mention, but the exterior looks well-designed. The light-up sign post next to the shop with six glass panels and the two strips of light on top makes this store hard to beat in competition.
  • #2 – T&T Emporium: My second favorite expansion of the Nooklings would be the department store. Thanks to GracieGrace, T&T Emporium is one of my favorite Nookling Stores. One thing I don’t like is their short hours. Even if it’s more organized, the amount of hours open is among the shortest of the expansions. On Beautiful Town or Wealthy Town (or no ordinance at all), the store is open for only twelve hours. I also hate how this is mainstream along the AC Community. Being mainstream is one thing, but the hair-bow wig, which looks stupid in my opinion, is also mainstream. Most female players prefer that over the hairstyles you can get from Harriet. Do I want to see that as mainstream?
  • #3 – T.I.Y: Based on the opening times and amount of items sold, T.I.Y. is balanced between T&T Mart and T&T Emporium. It sells more than T&T Mart and is open longer than T&T Emporium. I like their red and green color scheme and the Wal-Mart like design on the outside. Also, I can keep this store forever by not doing Gracie’s Fashion Checks at all. I like the idea of fashion checks because you can decide if you want GracieGrace or longer opening hours.
  • #4 – Nookling Junction: The first store is also one of the worst. Aside to their lack of ambience in design, they don’t have as much services. There are no carpets or wallpaper, no catalog, and no medicine. Not only that, but you can’t have a Club LOL with this store in town, but good thing that this store is easy to remodel. Just pour in 12,000 Bells in shopping and this store will expand.
  • #5 – Super T&T: Despite its nice design, Super T&T is the worst T&T Expansion in ACNL. Even in the GameCube Version and Wild World, I didn’t like Nookway (which Super T&T is based on). While it’s hard to let go of the convenience store, Super T&T is even worse by having the shortest hours (if no ordinance is turned on) of all the Nookling Stores. I find that rather strange when comparing it to the department store. In City Folk, Nookway is open longer than Nookington’s. Now it’s the other way around.

Next week will be on my last opinionated lists for ACNL. Stay tuned next Thursday to see my views on the Island Tours and holidays.


StarFall History – Villager History

Today is the day I officially start the History of StarFall. Last summer, I was journalizing day by day. Although the official data-by-day was erased, I did put them into ledgers, based on order. Each week, I will go over a new ledger. I have posted them on Bell Tree before, but not here.

Since I was time traveling, the in-game dates do not match the real life dates. Time traveling does make me an illegitimate player, but it makes things faster. I don’t like to spend all year completing my town. Patience is a key factor, but I prefer doing things in the short run. Therefore, the dates of what I did in ACNL are for in-game time. Most of the stuff in real time were in the summer months.

Today, I will go over the order of all the animals that lived in StarFall, including both journalized and post-journalized.


Animal History

StarFall was created on June 18th, 2014, but the day it was set to begin is January 2nd, 2014. My original villagers (or starting villagers) were:

  • Freya
  • Nate
  • Hamlet
  • Daisy
  • Victoria

After publishing my dream town, I had the following villagers:

  • Lobo
  • Deena
  • Blaire
  • Puddles
  • Katt
  • Keaton
  • Roald
  • Walker
  • Aurora

After first update, these were my villagers:

  • Lobo
  • Blaire
  • Katt
  • Keaton
  • Roald
  • Walker
  • Aurora
  • Bubbles
  • Ava
  • Pierce

Now, I don’t pay much attention to my villagers. Ever since Keaton moved out, I stopped tracking who lived in my town. And I’m beginning to forget who moved in and in what order. If I could time travel back in real life, the one thing I would prevent is having Keaton (or any of my villagers move). But at least I got what I journalized before my first (and only) update). Right now, it’s on the dream town servers. To keep it up there, I would like more visits.

The First Ten

For the first two months in ACNL time, I only stuck with ten villagers. Although one of them was in boxes on the last day of February, no villager officially moved out until March. For a recall, my first five villagers were:

  • Freya
  • Nate
  • Hamlet
  • Daisy
  • Victoria

After them, I had the following move in:

  • Olaf – 1/4/2014
  • Vladimir – 1/6/2014
  • Canberra – 1/8/2014
  • Apollo – 1/10/2014
  • Cesar – 1/20/2014

Although Cesar was picked up from Belcroft, these were my first ten villagers. Alongside with the original ten were my two alternative (and favorite) villagers, Jenny and Penny. Jenny started her residence on January 5th while Penny started hers on January 7th. Neither of them moved out. The first ten animal villagers did stay completely in January and February, but they are all gone before I started publishing my dream town. Notice that the order I put them were the order I had them. I’ll go over their departure stories:

  • Nate – packed on 2/28, moved on 3/1: Nate was the first villager Kaylee ever talked to, but was also the first villager to move out of StarFall. On his last day before packing up, he suggested a PWP, the Jungle Gym. He stayed throughout the entire snow season StarFall started under.
  • Freya – packed on 3/12, moved on 3/13: Back in StarFall’s earliest days, I had most of the PWPs suggest. Of all the villagers, Freya made the most contributions, including the Lighthouse, Modern Bridge, and Police Station. I was specifically looking for the Tower, Illuminated Arch, and the PWPs under the Modern motif, and only a Snooty villager would suggest them. However, she became the second to move out.
  • Cesar – packed on 3/21, moved on 3/22: Cesar may be the last villager of the first ten to move in, but was the first one of the first ten that isn’t one of my starting villagers to move out. I needed him out of my town. I was going to build a bridge in this one area, but since he was in the way, I had no choice but to kick him out. It was hard since he was the most recent villager to move in. After the departures of Nate and Freya (and Broccolo’s move-in), Cesar was ready to go. He did not warn me that he was moving, so I was as lucky as a gambler who won the jackpot after the bet that made him bankrupt.
  • Apollo – packed on 3/29, moved on 3/30: Apollo was the first villager to be of a duplicate personality. Amazingly, none of my starting villagers were Cranky villagers, but the personality that shown up the most in the first ten were Cranky villagers. I planned on having a campsite area in the northern part of the river, and Freya and Apollo were cranky villagers. When they were gone, I finally had enough room for the extended Campsite area.
  • Canberra – packed on 4/24, moved on 4/25: Canberra was the first Uchi villager in StarFall, but also the first Uchi villager to move into Belcroft. So for two towns in a row, she was my first Uchi villager. It turns out that I didn’t need her as much. She did what she could do. She suggested the Wooden Bench and Windmill, which were vital to StarFall. Canberra was also the last villager to move before T&T Mart expanded (and before the ordinance switch to Beautiful Town).
  • Vladimir – packed on 5/27, moved on 5/28: Vladimir did a good job on staying in StarFall until T.I.Y. opened its doors in StarFall. He actually stayed through all four Nookling renovations I had in StarFall (and no, I chose not to have the Emporium).
  • Victoria – packed on 6/6, moved on 6/7: After all of the secondary villagers of the first ten (besides Olaf) moved out, more of the starting villagers continued to move out. Victoria was my least favorite of the starting villagers for asking useless questions when I was using the diving trick (this is a prime example of the complaint over the farming for PWPs). She did at least suggest the illuminated projects I needed before her move.
  • Hamlet – packed on 6/14, moved on 6/15: Yep, one of the villagers on the front cover of ACNL was also one of my starting villagers. Despite making contributions to the PWP list, I did not use any PWPs he suggested. After his move, my town was still a bit yellow thanks to Isabelle. An amazing fact was that Hamlet was the first villager to move out after Lobo, the oldest villager to be in my dream town, moved in.
  • Olaf – packed on 7/9, moved on 7/10: Aside to the starting villagers, Olaf was the first villager to move into StarFall (even before Jenny and Penny). Since he stayed for the first six months, first of the secondary villagers to move in and the last of the secondary villagers to move out, he held StarFall’s history very well. If any animal carried the sphere of beginnings and chained it onto the next villager, Lobo would be the carrier of the sphere Olaf had.
  • Daisy – packed on 10/2, moved on 10/3: Of the starting five villagers, Daisy was the last one to move out. Not only she was the last remaining villager from the first ten, but also the last remaining villager of the first five. As soon as she moved away, Kaylee, Jenny, and Penny were the only ones left to have lived in StarFall for the first two months.

Subsequent Villagers

After Nate and Freya left, I started to pick up the next generation of villagers. The first one to move in was Broccolo, which I voided (and plot resetted) from someone online person’s town. Then I had Elise. Here is the full guide of what I had before I published my dream town:

  • #11 – Broccolo – moved in on 3/16, moved out on 10/13: Just like Daisy and Olaf, Broccolo stayed for a pretty long time while being the first one of his/her kind to move in.
  • #12 – Elise – moved in on 3/24, moved out on 8/1
  • #13 – Teddy – moved in on 4/4, moved out on 5/11: Teddy was the first subsequent villager to move out.
  • #14 – Kitt – moved in on 4/27, moved out on 6/27
  • #15 – Muffy – moved in on 5/16, moved out on 8/25
  • #16 – Annabelle – moved in on 6/1, moved out on 7/25
  • #17 – Lobo – moved in on 6/11: Lobo was the first of the villagers that lived in my dream town to move in. On the StarFall Press, there is a picture in the description. I had nine villagers there. Lobo was one of them.
  • #18 – Bluebear – moved in on 6/18, moved out on 8/18
  • #19 – Rory – moved in on 7/1, moved out on 7/19
  • #20 – Hamphrey – moved in on 7/14, moved out on 10/15
  • #21 – Ken – moved in on 7/22, moved out on 9/24
  • #22 – Boone – moved in on 7/29, moved out on 9/17
  • #23 – Deena – moved in on 8/6*
  • #24 – Blaire – moved in on 8/22
  • #25 – Puddles – moved in on 8/27*
  • #26 – Katt – moved in on 9/19
  • #27 – Jay – moved in on 9/26, moved out on 11/4: Jay was the last subsequent villager to move out before I published my dream town.
  • #28 – Keaton – moved in on 10/5: In case if you’re wondering, Keaton was the first villager to move out after my most recent update on my dream town.
  • #29 – Roald – moved in on 10/10
  • #30 – Walker – moved in on 10/17
  • #31 – Aurora – moved in on 11/1

And that concludes the list of who lived in my town before I published my dream town. It started to get messy after I picked up a voided Prince (which was the worst case of picking up voided villagers). Since he moved in and wrecked my campsite area, this messed up my villager tracking. I was forced to get rid of some villagers I already had before. The one with asterisks were actually in my first dream town, but not after the first update. Puddles moved first. After her, it was Deena. I was able to get rid of Prince after Puddles and Deena moved out. Here is the order (without the moving dates since it scrambled my timeline):

  • #32 – Prince
  • #33 – Bubbles
  • #34 – Ava
  • #35 – Pierce

Post History tracking

I will go over more of my StarFall post-history very late, but from what I can remember, I had some of my villagers moving out. Here is the order of which animals moved out (as from my first dream town update to today):

  • Keaton
  • Bubbles
  • Blaire
  • Aurora
  • Roald
  • Walker
  • Lobo
  • Pierce

And here are the villagers I remembered having after my update (some are not in my town anymore):

  • #36 – Marshal
  • #37 – Agent S
  • #38 – Astrid
  • #39 – Lily
  • #40 – Pietro
  • #41 – Gloria
  • #42 – Diva
  • #43 – Vesta
  • #44 – Alfonso
  • #45 – Annalise

Full Tracking

Finally, I will go over the full list of animals that ever lived in StarFall. The ones with dates were the ones I had before I published my dream town. The ones without dates were the poorly tracked ones.

  1. Freya – 1/2 to 3/12
  2. Nate – 1/2 to 3/1
  3. Hamlet – 1/2 to 6/15
  4. Daisy – 1/2 to 10/3
  5. Victoria – 1/2 to 6/7
  6. Olaf – 1/4 to 7/10
  7. Vladimir – 1/6 to 5/28
  8. Canberra – 1/8 to 4/25
  9. Apollo – 1/10 to 3/30
  10. Cesar – 1/20 to 3/22
  11. Broccolo – 3/16 to 10/13
  12. Elise – 3/24 to 8/1
  13. Teddy – 4/4 to 5/11
  14. Kitt – 4/27 to 6/27
  15. Muffy – 5/16 to 8/25
  16. Annabelle – 6/1 to 7/25
  17. Lobo – 6/11
  18. Bluebear – 6/18 to 8/18
  19. Rory – 7/1 to 7/19
  20. Hamphrey – 7/14 to 10/15
  21. Ken – 7/22 to 9/24
  22. Boone – 7/29 to 9/17
  23. Deena – 8/6 to publication
  24. Blaire – 8/22
  25. Puddles – 827 to publication
  26. Katt – 9/19
  27. Jay – 9/26 to 11/4
  28. Keaton – 10/5
  29. Roald – 10/10
  30. Walker – 10/17
  31. Aurora – 11/1
  32. Prince
  33. Bubbles
  34. Ava
  35. Pierce
  36. Marshal
  37. Agent S
  38. Astrid
  39. Lily
  40. Pietro
  41. Gloria
  42. Diva
  43. Vesta
  44. Alfonso
  45. Annalise

Next week, I will cover the Public Works Projects I have unlocked and journalized. I was going to cover it this week, but I need to introduce what animals lived in StarFall.

Nintendo 3DS – my overall experience

As I am done talking about my life on Bell Tree or other TBT related stuff, I’m going to move onto other personal stuff. We’re still in the Animal Crossing sphere, but today’s entry isn’t solely about ACNL, but it is about something related – the system it was made for. I’m talking about the Nintendo 3DS.

Although ACNL came out in 2013, the 3DS was set for 2011. The year it was released was also the year I got my first 3DS system. In fact, I got it on the day it was released. My mom pre-ordered two of them, one for me, and one for my brother. Even if my first town in ACNL was on a newer 3DS system, I had one prior to my second 3DS, which means that I knew what having a 3DS system was like back in the earliest days of 3DS history. I even got to see some of the processes and updates the Nintendo 3DS had, before the release of the best Animal Crossing game (and even Pokémon Black & White and Mario Kart 7). I didn’t know about when Club Nintendo, Nintendo Zone, and Swapnote were added since I missed those events, but I did know what the 3DS was like before eShop was even introduced. If you never had a 3DS before 2012 or 2013 (or even 2014), I can tell you what it was like back in the beginning.

My brother and I got our 3DSs on the day of the North American launch – March 27th, 2011. Back then, I was very close to my high school graduation. My first 3DS was black, and it costed $250 to order. Yes, it’s true that systems are at the highest price when they are first released, while being the least developed with a very few games. Throughout the whole time I had my first 3DS, it was pointless to own one. There weren’t very many games back then, no Pokémon or Animal Crossing, no special features. In fact, they didn’t even have eShop. If you didn’t own any video games (or good video games) for the 3DS, all you could do is play the Streetpass games, the Augmented Reality games (or AR games), or the pre-installed game Face Raiders (yes, they had that back then). There was no eShop, Nintendo Zone, theme shop and 3DS themes, MiiVerse, Nintendo Video, or Swapnote. There wasn’t even Spotpass. Streetpass games had very few (like one panel for Puzzle Swap and one game of Find Mii with level 7 being the maximum level for others’ Miis. I had fun back at the time, but you would not like that. Even I didn’t have as much fun as I did now.

If I can remember clearly, the only apps I had in the beginning were the 3DS game, 3DS camera, 3DS sound, Mii Maker, Streetpass plaza, AR Games, Face Raiders, Activity Log, Health and Safety Information, Download Play, and System Settings. They also had this White Knuckles music video, which was removed after the introduction to the eShop. One cool feature they had even from the start was the pedometer, where every 100 steps you take, it gives you 3DS coins (you know, the currency you spend to get the fortune cookies at the Nooklings Stores). Back then, the only things you could spend on were heroes for Find Mii, puzzle pieces for Puzzle Swap, and extensions to the AR Games. Because of this, I walked with my 3DS everyday to get up to 1,000 steps daily. My first 3DS, I had several steps taken. If I can remember correctly, I passed 200,000 before the introduction to the eShop. My third 3DS, I rarely used the Pedometer, and didn’t even get to 100 steps since I bought it. Later on in this story, I can explain why I didn’t do it as much.

Back then, my favorite game was the StreetPass Plaza. I tried to get puzzle pieces everyday to complete the panel, mostly by spending 3DS coins. I also did this to hire heroes to play Find Mii. I also liked the AR Games. Those were actually fun. They had target practice, golfing, and fishing (which is a lot like Animal Crossing’s, but had weird stuff like trash, UFOs, and Koopas). In the first wave, there were dragons to defeat in every game (even the fishing one). If you don’t know how AR games work, you should do some research on them. I didn’t really like Face Raiders. Since they had limited games I could play once a day, I spend time on Roller Coaster Tycoon 3 on the PC (I also did some kind of Math PowerPoint that was over 2,000 slides).

The 3DS started to pick up more interest after the introduction to the Nintendo eShop. One thing that changed was the removal of the White Knuckles video. When the eShop was introduced, the game of Excitebike was free, but only for a month. I got it while it was free as I waited to get a 3DS gift card. The first three apps I bought from the eShop were Puzzle League Express, Tetris, and Spot the Difference. My favorite of the three was Puzzle League Express. Even the Streetpass games were no longer fun.

Unfortunately, my first 3DS didn’t last long. At that time, Texas was in a drought (mainly due to the La Niña climate we had, 2014-2015 was El Niño). On the first rainy day in a long time, lightning struck our house, and on a chimney. This caused our house to catch on fire, and before it took oxygen, all I brought out were my phone, laptop, mouse, laptop stand, backpack, and chargers to both phone and laptop. My 3DS was possibly destroyed due to the smoke and water, so I got a second one in June 2012. I repeated the Puzzle League, Streetpass games, and AR games when I got it again. I also saw the additions that I missed (Nintendo Zone, Club Nintendo, Swapnote).

One year after I got a new 3DS, I got Animal Crossing: New Leaf. After buying it, I didn’t need to play Streetpass games or the AR games. I was happy with ACNL more than the others, and later became my most played AC game. If you want to know about my experience on ACNL on my second 3DS, please refer to the History of Westport and History of Belcroft entries. But after playing it for so long, it stopped working right. It was dirty, it won’t connect to the internet properly, the R Button didn’t work right, and the analog stick had no friction on my character.

Because I wanted to start a new town (and since my old 3DS is no longer useful), I bought a third 3DS, which was my first, and only, 3DS XL. I bought it only for one purpose, to create a town in Animal Crossing that I would enjoy the most, StarFall. Because I focused on my town, I never played what I enjoyed playing in the pre-eShop era. I also had the most Wi-Fi activity on this 3DS than any other 3DS. I stopped using my second 3DS as well when I had StarFall.

Even if I used my third 3DS for StarFall, I still went to the eShop. I also experienced more processes, like the introduction of 3DS themes and the theme shop. I bought a few 3DS themes too.

Well, that’s pretty much it. I probably might go over a broader subject in the next personal life entry. My lesson here is to not buy a video game system at launch. But at least I got to see the processes as the 3DS was upgrading.

Logic Problem #3

So it has been two weeks since the last logic problem was published on Town of StarFall. It’s time for another one. Remember, if you don’t know how to set up a logic problem on your computer, please refer to the first problem.

Critical Critics

Four teenage boys with the names of Melvin, Marvin, Marcos, and Maxwell all bought their own copies of Desert Travels, a 3-D platformer that takes place in a desert. The purpose is to collect as many diamonds to unlock levels. All four of the boys enjoyed this game at some extent. Each gave their own ratings from 1.0 to 10, with the lowest rating out of the four being a 7.0 and highest being a 10.0. They all have shared their strong points, but no two boys had the same biggest strength of the game in their reviews. At the same time, they also had their weaknesses, as no two boys had the same major complaint. From the information provided, can you find out which boy gave out what rating, what they liked best, and what they hated most about the game?



  • Melvin
  • Marvin
  • Marcos
  • Maxwell


  • 7.0
  • 8.0
  • 9.0
  • 10.0

High point:

  • Good Graphics
  • Same Theme
  • Great Bonus Features
  • Excellent Gameplay

Low point:

  • Too Hard
  • Too Scary
  • Lack of Replay Value
  • Terrible Soundtrack


  1. The four boys are Marcos, the boy who enjoyed the gameplay the most, the boy who hated the soundtrack the most, and the boy who gave this game a 7 out of 10.
  2. The boy who thought the graphics was the best part of the game gave it a higher rating than the boy who thought some levels were too hard, but a lower rating than Melvin.
  3. Maxwell gave the game a lower rating than whoever found some of the levels to be too scary for children, but he gave it a higher rating than whoever felt that the game stuck to the same theme as an advantage.
  4. The boy who complained about the soundtrack gave the game a higher rating than Marvin, but gave it a lower rating than the boy who liked the gameplay the best out of the game.
  5. Neither Marcos nor the boy who complained about the replay value liked the bonus features as the best part of the game.
  6. Whoever gave this game a 10 out of 10 found the lack of replay value to be an issue. Whoever complained about the difficulty in some levels gave this game a 7 out of 10.

Since you should already know that the comments are for solutions or your experience, I don’t need to repeat this drill forever.

Ranking the Furniture Collections

Last week, I went over what animals I liked best and what I liked worse. Today, it’s going to be about items, what I like best, and what I like the least. These rankings do not include DLC, donatable artifacts, stationary, music, or tools. They also don’t include clothes and loose furniture. I may claim to be an Animal Crossing expert, but I don’t care too much about clothing collection. I just like what I put on my characters and that’s it. Interior Designing is what I am skilled in as part of ACNL. So I’m only going to do furniture series, themes, and sets.

Happy Home Preferences

I will begin my lists with the HHA Themes and Fashion Styles. Again, since I don’t have much knowledge, I don’t care too much about the fashion styles in AC. As for the HHA themes, I see some major flaws. The HHA themes are just junk thrown in, mixing in incomplete furniture themes. I also don’t like how most items have more than one HHA theme as part of it. I think next game, the HHA themes needed to be fixed. Here are the solutions to the HHA theme problem I have for the next game (and I may put that in my Idea Book later):

  • Eliminate fashion styles in every item except for clothes and remove all clothes from the HHA themes.
  • All furniture pieces should be part of only one HHA theme (or no HHA theme at all).
  • Antique theme must include only the ancient or historical items (minus the Japanese items).
  • Fairy-Tale theme must include only the fantasy items (like the Princess Series or Ice Series). Holiday items (like the Snowman Series) should not be in this theme.
  • Harmonious theme must be related to East Asian items (like the Exotic Series and Spa Theme) only.
  • Quirky theme must be renamed to Modern, as items have to relate to modern/contemporary life in the city.
  • Rustic theme must be related to the countryside, the US Southwest, and the house plants, but not all three at once.
  • Sci-Fi theme must be related to machines, the digital themes, and the futuristic themes. What does the Hospital Set or Classroom Set have to do with science fiction?
  • Toy Shop theme must be holiday items or items related to toys (like the Card Theme).
  • Trendy theme must be renamed to Luxurious and relate to anything luxurious.

If the HHA themes can be cleaned up more, I would have a better ranking of these lists.

Furniture Series, Themes, and Sets

Because I have a lot of knowledge over the furniture in ACNL, I’ll be naming all of the furniture series, themes, and sets, while I give descriptions for the furniture series, but not the themes or sets. While I go from best to worst, I’m gonna start out with the worst, then go to the best.

  • #37 – Lovely Series: There are a lot of pretty good furniture series, but there are bad ones as well. And the big loser of the entire Furniture Series list is the Lovely Series. Even as a child, this was my least favorite theme. It’s pink, too girly, and hearts aren’t that manly. I am not overly fond of what’s girly either. There are some girly things I like, but most of them, I will say no. This is also my mayor’s least favorite furniture series. Even if her favorite color is pink as this furniture series matches her personality (since she loves boys), this collection does not fit her interests at all. This furniture series is even unpopular according to the AC communities, and I’m not alone. But on the flipside, I do not support having this furniture series being removed from the next game. Not only there are some who would still like it (as this was also one of the traditional furniture series), but I hate seeing items being dropped from the next game. I remembered when the Jingle Series and two other furniture series were removed due to political correctness. Since I don’t like seeing them getting removed in Wild World, I don’t want any furniture series or theme removed in any game, even crappy ones like the Lovely Series and Nursery Theme.
  • #36 – Kiddie Series: Of all the themes I hate, the girly themes are not alone. Babyish themes like the Kiddie Series will have to go next. Even if the items are colorful, building blocks are for kids under the age of 6. This furniture series would be perfect if you want a house to fit the baby-ish theme or if you want to complete the Toy Shop HHA theme, but I’m not for either one. Do you want to buy me a toy? If yes, the ones I recommend the least are girl toys, baby toys, and inappropriate toys. I’m more of a Lego person or for the Sci-Fi and Medieval themes, but I’m 22, so I don’t need anymore toys. Party items (like the plasma ball and lava lamp) really fit my interest.
  • #35 – Polka-Dot Series: The Polka-Dot Series is one of my least favorite themes in Animal Crossing, and is my least favorite introduced to ACNL. Most of the GameCube Version introduced items are in the top half of my list as the New Leaf introduced items are leaning towards the bottom. The pieces on this theme are fine, but it’s the pattern I do not like. Stripes, curves, zig-zag, squiggly, polka-dots, checkers, grid (which includes plaid), and plain are the only patterns I know, and of those patterns I named, the polka-dots are the worst. After all, it’s the polka-dots I don’t like, not the theme. But the polka-dots are bad enough to sink this theme very low, but not at the rock bottom. There is a layer of dirt over the rock bottom, and then a layer of sand. If this was under the sea, this theme would be right on top of the sand, and will not float above it.
  • #34 – Sloppy Series: Now we are onto the special furniture series on this list. The Sloppy Series would have to be my least favorite “special” furniture series, which includes anything unorderable or anything sold at only one specific time of the year. I do not like this furniture series because the premise of it is to look messy. As a neat freak, I do not like having a messy room. Not only that it’s one of the worst furniture series in my opinion, but it’s also the hardest to get in ACNL. I do have the entire series cataloged since I have all 1,214 furniture pieces, 123 wallpapers, and 117 carpets in the catalog. If you were competing for a high HHA score, the good news is that this is the only time you can be messy while not receiving any penalty from the HHA.
  • #33 – Pave Series: This holiday series is very simple looking. When I first got ACCF and read the guidebook, this furniture series did not appeal to me at all since it looked simple rather than fancy. I do like some simple themes, but when we’re getting more, this one lacks creativity. Having a yellow furniture series and red furniture series would even be better than having this, but that’s already because there’s a green and a blue furniture series.
  • #32 – Minimalist Series: The hardships of this furniture series do not have enough potent to put this in the bottom five. Oh wait, it does, but there are five others that were bad enough to go there, so this series will never be in the bottom five. But it is already in the bottom ten, and the highest it can go is #7 worst (which is the same as #31 best on this list). Like my complaint about the Pave Series, the Minimalist Series is too simple, and the items look too small too. The color is even too bright for my eyes. I may prefer light alignment over dark alignment in the elements, but the darker colors look better so I can throw in brighter colors to add the “lights” in the picture. Even making this series a darker color won’t save it from being out of the bottom ten.
  • #31 – Gracie Series: This has to be my least favorite GracieGrace series in Animal Crossing. The GracieGrace themes overall are pretty trashy, even if they look luxurious. There are only two themes I like, and they are at the other extreme (the good side). The Gracie Series is not only the most expensive, but also the worst looking. They are simple with a few items. Why put a simple series as part of a luxury item family and overprice it? I can respect your opinion if you like this series, but I do not like this series.
  • #30 – Modern Wood Series: I like the Modern Series, but not the Modern Wood Series. It looks like the tints and shades were crammed all over the pieces. My favorite pattern has to be plain, and this isn’t plain enough. There’s not much else I can say, but there’s no room in my town for this theme.
  • #29 – Mermaid Series: After re-introducing the island in ACNL, they moved the Cabana Series to being one of the island themes as they introduced another series, the Mermaid Series. Let me tell you something. This series isn’t part of my world. It’s pretty girly, and part of the Fairy-Tale HHA theme (which has my least favorite motif of all the HHA themes). I do like the themes from under the sea and above, but this furniture series will never fit my interests. As a result, I rank this furniture series fathoms below.
  • #28 – Princess Series: This is another girly theme from ACNL, and it’s a GracieGrace series too. It’s kinda interesting that two of the GracieGrace series makes it in the bottom ten. It may not be as expensive as the Gorgeous Series, but it isn’t as good looking as the Sweets Series. If Kaylee were a princess, she would be a future city princess. This series looks more 1800’s than medieval too (that’s probably because five of the Disney Princess movies, including Frozen, took place in the 1700’s to 1800’s). Also, if I were for the medieval theme, it would be more Christian and less fantasy. This series is more fantasy.
  • #27 – Balloon Series: Out of the bottom ten at last, but this furniture series doesn’t float to the top. We’re still in the bottom half of this list. I love balloons. I have streetpassed all 24 balloons into a model home of another 3DS so I can have unlimited orderable balloons. I don’t even care if they’re heart shaped or bunny shaped, but I like round better. However, the Balloon Series is dead close to the bottom ten. Having a furniture series made of balloons would not stick together. In real life, they would dissolve and float away, and if you kept them in a room overnight, they will fall. This is how balloons live. One day, they would float. Then they will fall. After that, they will continue getting smaller until all the air is gone. It turns out that in ACNL, balloons reproduce like bacteria. When you shoot down a balloon, you get a balloon product, even if it’s a hat. I can totally bet that they really are plastic pieces made to look like balloons since balloons don’t really light up.
  • #26 – Alpine Series: I may like the Medieval theme, but post-Renaissance European themes (like this Swiss or Austrian furniture theme) don’t interest me at all. Its sister themes, the Cabin Series and Ranch Series, are the best pioneer themes in ACNL. The Cabin Series is an even better winter themed furniture series than the Alpine Series.
  • #25 – Exotic Series: Looks like we are back to the GameCube Version themes. In addition, we’re finally at the furniture series that my like factor exceeds the hate factor, but the like factor is still weak. The name doesn’t fit the description. The Japanese themes may be nice, but this furniture series is still in the bottom half. Too bad, so sad, but there are a lot more that I like than this.
  • #24 – Snowman Series: As I continue going higher up on my list, we’re now beginning to see more Sci-Fi themes and winter themes. The Snowman Series is at the bottom of my list of best to worst winter themes in ACNL (unless if you count the Pave Series, but I throw that in the spring themes). The truth here is that I don’t like embedding character designs into furniture (you should look at the Marshal dream town in ACNL. He’s everywhere, including the bedspreads). The other furniture series that makes this mistake is the Spooky Series, but the only difference is that I like the Halloween Theme. The Snowman Series just doesn’t make it high enough. The worst part about this series is how to obtain them. The Snowboys act like spoiled brats. If you’re even 99% perfect, you still get nothing from these snobby snowpeople. Even the other ACNL players are frustrated by these guys.
  • #23 – Card Series: Here we are, the median rank of the GracieGrace themes. The Card Series may be pretty funny looking (and the cheapest of the Gracie items), but it still looks messy. The only furniture piece that seems rather realistic is the Card Tower. Are they really made of plastic or wood, or did Gracie stack cards and compiled them together to make a card-based furniture theme?
  • #22 – Rococo Series: There are 22 furniture series sold at Timmy’s and Tommy’s store, but there are only 18 regular ones. There are four special ones, including the spotlight exclusive Victorian style furniture series, the Rococo Series. It looks luxurious or formal, but I have seen better. Above all, this did not make it to the top half.
  • #21 – Regal Series: I may consider this furniture series to be a bit girly and fantasy themed, but the Regal Series is a traditional series (aka GameCube version introduced series). The thing here is that the Regal Series is a very nice furniture series. It looks like a life of luxury. Unfortunately, this furniture series is in the bottom half, but it barely made it there.
  • #20 – Sleek Series: If you like cool stuff or disco/retro themes, the Sleek Series might be a perfect fit for you. It seems to be cool, and better than the Minimalist Series, but not suitable for my likings, not enough at least. This theme may be the most boyish furniture series, but it’s too boyish for Kaylee. Even so, my female characters aren’t that girly at all, but that’s possibly because I’m a boy and I don’t like what’s girly.
  • #19 – Egg Series: We’re at the midpoint of this list, so it’s neither in the top half nor bottom half. The Easter Series, or Egg Series, would have to be the most fun to collect, but it doesn’t looks fun to own. I don’t really like Easter in ACNL anymore than I do in real life, but I do think this furniture series has its good points and bad points.
  • #18 – Cabana Series: We’re now at the top half, but we’re not at the top ten yet. The Cabana Series may be one of the lesser furniture series from the GameCube Version, but combining it with a whole bunch of other series, the Cabana Series appears to make it in the top half. It’s a disappointment that it’s now an unorderable furniture series, but hey, I like the idea that they have island furniture themes.
  • #17 – Golden Series: This may be introduced in City Folk, but it’s a regular theme and not a DLC theme in New Leaf. First of all, there are a few hardships. One of them is that the clock is too huge for a clock. Rather than being a table clock or a tall clock (or a wall clock), it’s a huge clock. Another is that there are three pieces that are lighting pieces. Some furniture series have two, and the others that have a lighting source has one. But why do we need three in one series? I’m okay if a lamp, clock, or radio is missing from a series, and I’m more than okay if a TV is missing (I like using the themeless TVs), but I don’t like three. The third hardship is that Cyrus gives us random items rather than having us choose what items we want. I kinda hate it that some themes throw out random items rather than let you pick what you want. But this furniture series is nice looking, and so golden. I don’t care if it’s monochromatic. It’s full of gold.
  • #16 – Classic Series: Even if this furniture series is low in my top half, the Classic Series is one of the best ones. There are several that look fancy, and this one is a prime example. It’s also a formal furniture series. You can make a nice 1800’s house or a hotel by using this furniture series.
  • #15 – Stripe Series: This is one of the better furniture series introduced in ACNL. It may sound weird to put it up this high, but I like the stripe pattern and the trapezoid shaped furniture. It even looks like summer to me. The Polka-dot Series looks ugly to me, but not the Stripe Series.
  • #14 – Modern Series: This is another good furniture series for a hotel-themed house, and it’s actually the most suitable one. I do like the basic themes just as much as the fancy themes at times. What’s even better about this series is that you can re-color this to five other colors, not just the black tone.
  • #13 – Blue Series: The color blue makes me feel calm like I’m in the sea. It doesn’t sound creative or original to have a furniture series based after only one color, but this is a traditional furniture series. The design of the furniture, the diamond patterns, the study motif being a good match for this, and the color blue makes this furniture series one of the best. My only criticism is that there are three furniture pieces that store items when there are only supposed to be two. Not just that, but there’s another dresser. Even if they are lamps, they are mini-lights on dressers. So there must be a lot of items to put away here.
  • #12 – Green Series: When I first played Animal Crossing, the Green Series was my favorite furniture series. Green was my favorite color at the time, and it still is one of the best. As of Wild World, this furniture series makes it in the top five, but on this list, it’s not even in the top ten. Sometimes, I can stay clean and go green in ACNL. If you want to stay basic rather than be all fancy or seasonal, the Green Series is one of the best ones. This is a traditional furniture series that made it through all four games as well.
  • #11 – Ice Series: This furniture series seems to be beautiful. Not to mention, but it’s actually the easiest snowperson set to complete in-game, if you can go snowflake hunting all day. If you want a Frozen themed house (like in Disney’s Frozen), this would be a key factor. It’s Elsa’s ice castle. Too bad that you can’t save snowflakes, but you can sell them for a low price, or you can trade them in for these furniture pieces like you can trade blue coins in Super Mario Sunshine for a Shine Sprite.
  • #10 – Spooky Series: This is it! We’re now at the top ten! Most of these furniture series are futuristic or North American, possibly best fitting the United States (or Canada in case of the Jingle Series and Mush Series). There are only two of these I don’t use in StarFall, but I have used them in Westport and Belcroft. At the surface of the cloud is this haunted collection. My complaint is that they’re using orange wood and making characters into pieces rather than using basic items with jack-o-lanterns decorating the pieces. But it doesn’t need to be improved. Also, as a decorator, when I get to a holiday-themed room like this, I put in other complements related to the holiday. In the Spooky room of Jenny’s house, I used the five jack-o-lanterns you can get if you don’t give your villagers candy. That might teach you to start decorating that way.
  • #9 – Ranch Series: There appears to be a drought in regular furniture series in the top ten, especially for the GameCube Version introduced series. The country one is a perfect fit for any season or a western or southern themed town. I used this furniture series in Jenny’s house too.
  • #8 – Harvest Series: This sure has gobbled its way up to the top ten. Thanksgivings may not be as overhyped in the US as Halloween and Christmas, but its major enough to have a furniture theme too. Not just a furniture theme, but a furniture theme to stay in my top ten. I am surprised that the holiday this theme is associated with is in all versions, not just the NA version. Even if the NA region is the only one that celebrates Thanksgivings, it’s on the fourth Thursday of November, even if you pick this game up in Canada. So it’s in all versions, but on that day, only the United States celebrates it. Canada does it on the second Sunday of October.
  • #7 – Sweets Series: The good news for the fall-themed furniture series is that all of them are in my top ten, including this one. It is a GracieGrace theme, but one of the best ones too. It’s sweet to have such furniture series like this. I can bet that this furniture series is all wood or fabric, but designed to look like real desserts made into furniture pieces (like the Sweets Minilamp).
  • #6 – Mush Series: I do not like mushrooms at all, but the Mush Series is a beautiful one. The fall themed items will always prevail when it comes to the four seasons. The forest looks and colorful lighting makes me want to see more like this. I even liked how to get it in Wild World, even if it’s easier to get in New Leaf. I can tell that they didn’t get rid of the Mush Stand properly. It’s no longer in ACNL, but the Mush Wall lamp has the orange light while the Mush Hanger is kinda similar.
  • #5 – Jingle Series: The top five series on my list includes a GameCube Version introduced series, a Wild World introduced series, a City Folk introduced series, and a New Leaf introduced series. Halloween may be my favorite holiday to decorate for, but the Christmas themed items in AC are the best holiday themed items to get. As a great interior decorator, I put Christmas complements like both Christmas trees and the other Christmas items like the Festive Wreath and Holiday Candle. I can even show you a picture of what I did there (oh wait, I already did, back when I shared the best and worst of ACNL).
  • #4 – Cabin Series: As of today, the Cabin Series is my favorite GameCube Version introduced series. It doesn’t fit too many themes, but it’s a winter-themed furniture series like the Jingle Series, Snowman Series, and Ice Series. However, I would associate that more with the Southwest, the other pioneer places, or Mexico. The reason being is that the design of the fabrics on some of the items look Mexican to me, or another country from Latin America. As I said before, both Jenny and Penny are Mexicans. Penny is more proud of her nation of birth than Jenny, so I used this furniture series in Penny’s house.
  • #3 – Astro Series: While most of the New Leaf introduced themes are at the bottom half, they hardly make it to the top ten. There is at least one that could make it this high, and that is the Astro Series. It’s a nice furniture series for a hotel themed house. Another thing, this seems to be futuristic, but more like a space city empire.
  • #2 – Robo Series: After its introduction in Wild World, not much could top this robot based furniture series. Yes, it may reflect characters like the Snowman Series and Spooky Series, but I think this is better as a series and not a set. This is Kaylee’s favorite furniture series, and I used it in her bedroom. This would have to be my favorite furniture series that you can re-order from the catalog.
  • #1 – Gorgeous Series: Of all the furniture series in Animal Crossing, the absolute winner for the best spot is the Gorgeous Series. Back when I first seen it for City Folk, this was the furniture series I wanted most. Now, I can get it easily. What’s even cooler is that it matches the winter and not the other seasons. While the Princess Series and Rococo Series look luxurious, the 1920’s New York theme (or the Gorgeous Series) is excess in luxury. I even had a house in Belcroft that used only the Gorgeous Series in every room. The title perfectly matches the description. It’s even a popular furniture theme.

Now that is over, I will share how I rank the furniture themes and furniture sets. First is worst, and last is best.

Furniture Themes:

  • #12 – Nursery Theme
  • #11 – Mario Theme
  • #10 – Pirate Theme
  • #9 – Boxing Theme
  • #8 – Spa Theme
  • #7 – Creepy Theme
  • #6 – Space Theme
  • #5 – Western Theme
  • #4 – Construction Theme
  • #3 – Backyard Theme
  • #2 – Mad Scientist’s Theme
  • #1 – Sci-Fi Theme

Furniture Sets:

  • #32 – Totem Pole Set
  • #31 – Dharma Set
  • #30 – Bear Set
  • #29 – Panda Set
  • #28 – Lucky Cat Set
  • #27 – Nintendo Set
  • #26 – Frog Set
  • #25 – Flower Set
  • #24 – Chess Set
  • #23 – Classroom Set
  • #22 – Vase Set
  • #21 – Pine Set
  • #20 – Watermelon Set
  • #19 – Pear Set
  • #18 – Drum Set
  • #17 – Hospital Set
  • #16 – Insect Set
  • #15 – Strings Set
  • #14 – Guitar Set
  • #13 – Fish Set
  • #12 – Zen Garden Set
  • #11 – Zen Set
  • #10 – Study Set
  • #9 – Office Set
  • #8 – Citrus Set
  • #7 – Juicy-Apple Set
  • #6 – Pine Bonsai Set
  • #5 – Bonsai Set
  • #4 – Cactus Set
  • #3 – House Plant Set
  • #2 – Museum Set
  • #1 – Cafe Set

That’s all for this week. Next week, I will explore the Public Works Projects and other landmarks.

StarFall History – The Transition

We are now at the end of StarFall’s prehistory. I went over Westport and Belcroft. Last week, I did mention that I deleted Belcroft. That is true, but I only kept Belcroft up until late June. You will see more about the transition between Belcroft and StarFall. You will also see how I planned StarFall before I got my 3DS XL.

Planning StarFall

I didn’t think about starting a new town until January 2014, but I officially came up with the idea at the end of May. In fact, at the beginning, I was thinking about having two towns. One was going to be an all girls town while the other was going to be an all boys town. One of the two towns was going to be called StarFall as the other was going to be VeloCity. The first one was a combination of the fall theme and the sci-fi theme as the other was named after a term in physics, velocity, but only as a pun name.

The all-girls town was going to be called StarFall. My character names in mind were Kaylee, Jenny, Penny, and Holly. Kaylee’s house was going to be a space themed house, Jenny’s was going to be a fall themed house, Penny’s was going to be winter-themed, and Holly was going to have a regular house. The other town, VeloCity, was going to have only boys, with the names of Hawk, Kenny, Lenny, and Turtle. Hawk’s house was going to be a luxurious house, Kenny’s was going to be a restaurant, Lenny’s was going to be a hotel, and Turtle was going to have a Zen house. StarFall was going to be a modern themed town with illuminated projects as VeloCity was going to be a regular town with a huge park. But fate had different plans. I could only do one town. I could run the all-boys town, but I think the girls are prettier, so I decided to do only StarFall. And then, when I learned about the reset villager trick, I realized that I can have only have three characters. So what remains were Kaylee, Jenny, and Penny.

When I was thinking about what museum donations to make, I would have Kaylee do all of the fossils. She can also catch both the insects and the water creatures. Picking between Jenny and Penny, whoever owns the fall house must exclusively catch insects so the crickets can be in the forest room as fish can be stored in the cabin room of the winter house. I later decided that Jenny was going to be the bug hunter as Penny is the fisher. And since I can have only three characters, Kaylee, Jenny, and Penny had the equal share of art donations.

Item Gathering

The first time I thought of deleting my town of Belcroft was after I got 100 million Bells for the second time. Due to my dying 3DS and dream town inspirations, having a new town is what I needed. The first thing I did was that I took out all the items I was going to transfer to StarFall before I delete the other characters. My last three characters were deleted, leaving Kaylee on her own again. The first step in planning was deciding character design. I planned on having three girls with the same eye shape. As for the hair coloring, Kaylee would still keep her brown hair and brown eyes.


Yep, in all three of my towns, Kaylee had the same hairstyle and hair color all along. The four leaf clover wasn’t there until late in Westport. Since they were all going to have the same eyes and hairstyle, I had to recolor Kaylee’s from Belcroft to give me a sneak peek of what the characters were going to look like, including…


Jenny, and…



The reason why I wanted to keep those eyes were because they were the best one in the game, not that I’m too lazy to find the eyes I wanted. I also decided on what clothes for the girls to wear. Kaylee was going to keep the schoolgirl outfit she had in late Belcroft.

StarFall 08 (Crossroads)

I also liked the pro-design dress I made for her back in Westport, so that was going to be remade in StarFall as well.

Kaylee 03

Sorry if I don’t have any pictures of what she actually looked like back in Westport, but these were part of StarFall too. I had ideas for the paths as well.

Now onto the items history. For the first two weeks of June, I was trying to gather items from the Creepy Theme, Ice Series, Mush Series, Ski Theme, and Snowman Series. The Snowman Series was too hard to the point I had to get it from some other members online. But the others I was able to get. The balloons were also something I needed to get online. I had some other handicaps as well. One was that I had to order all of the orderable furniture, carpets, and wallpaper so I can have the Kaylee from StarFall catalog them to help get her badges. I also had to get the Saharah carpets and legit works of art from Redd (all 33 of them) before creating the town of StarFall so I don’t have to time travel back and fort for a real work of art. Along with the orderable items, I bought everything GracieGrace sold so I don’t have to worry about cataloging for GracieGrace items in other towns. One of my plans was to never have the Emporium expansion of the Nooklings.

After picking up all the Ski items and Snowtyke items, I had no more items to gather, so I was ready to create StarFall. The first layout I had was bad, but the second layout was great. Either way, I got cherry trees, which I wanted to be my town fruit.

Two Town Era

On June 18th, 2014, StarFall was finally created. I was even journalizing and had Jenny and Penny, but Belcroft was still up. I did not want to delete my town until I got all what I needed. My focuses as I had Belcroft were cataloging, weeding, and train station visits so I can have the Train Station renovation PWP unlocked. Even if I do have StarFall working well, I still needed to use Belcroft for all of my goals.

When I got the Train Station renovation project unlocked, it was time for me to delete Belcroft. My town of StarFall was fully prepared, but there was a lot of work that was needed to be done. For the next 15 weeks, I will explain what I did that built up to my town every Tuesday. At the same time, Belcroft was deleted, and my old 3DS was done.

And that concludes the prehistory of StarFall. I could talk about my experience in past games, but that was so long that I can’t even rememer as this has nothing to do with my town of StarFall. Next Tuesday, the history of StarFall will begin.

Facts about the numbers (and the functions)

While I already had two fact entries, this one is more of a true fact entry. The purpose of these entries is to share some amazing facts of the world. I am still not far from the math entries yet. I am going over three different types of facts, the facts about all 10 numbers to each digit, other numerical facts, and some interesting math theories.

Digital Facts

All ten numbers that can be in a digit have some amazing facts about them. It doesn’t matter which one is which, they all have something amazing.

  1. 1 is the only natural number to be neither prime nor composite.
  2. 2 and 5 are the only prime numbers to end with a 2 or a 5.
  3. 3 is the last one’s digit number to be part of a composite number.
  4. 4 is the smallest composite number. Also, it’s the only number to have the same amount of letters in its name as the value in the English language.
  5. 5 is the only odd number to never be prime in numbers with two or more digits.
  6. 6 is the smallest number to have a composite amount of factors.
  7. There are 7 days in the week.
  8. No perfect square ends with a 2, 3, 7, or 8.
  9. 9 is the only odd composite number smaller than 10.
  10. All products ending with a 1, 5, 6, and 0 will always have the same ones digit if both factors multiplied have the same ones digit.

Other Number Facts

  • The sum of the first 10 numbers is 55. The average is the same as the median, which is 5.5.
  • The product of the first 10 numbers is 3,628,800. You can find the product by using factorials (!) too.
  • The least common multiple of the first 10 numbers is 2,520.
  • The palindrome of 89 and 98 uses the most iterations out of all numbers under 10,000. 196 doesn’t have a palindrome as of now.
  • 64 is the smallest number besides 1 that can be both a square and a cube.
  • The perimeter and area of a square is the same number if the side length is 4.
  • The surface area and volume of a cube is the same number if the edge length is 6.
  • 1,000 is the first number to have an “a” in its word name.
  • All numbers from 1 to 10 have 3, 4, or 5 letters in their names.
  • 7 is the smallest multisyllabic number greater than 0. 12 is the largest number to have only one syllable.

Interesting Math Facts

  • The sum of a trigonometric function (take sine for example) and a linear term (either positive or negative) deflects the cycle and creates a trend line that resembles the linear function.
  • Multiplying to or dividing x from a sine or cosine function on the outside causes the amplitude to change as the wave diverges from the center. Multiplication makes the amplitude greater as it moves away as division decreases it.
  • Exponents and roots of the term inside a trigonometric function alters the wavelength as the wave diverges from the center. Exponents increase the frequency away from the center, roots do the same thing, but only decreases.
  • Adding a number ending with a 1 increases the ones digit by 1 every time, then moves from 9 to 0 at the end. Adding a number ending with a 9 does the opposite to the ones digit, but still makes the overall number bigger.
  • Adding a number ending with a 2 makes the ones digit go in this pattern: 1, 3, 5, 7, and 9 for the odds, and 2, 4, 6, 8, and 0 for the evens. Adding a number ending with an 8 makes it go backwards.
  • Adding a number ending with a 3 makes the ones digit go in this pattern: 3, 6, 9, 2, 5, 8, 1, 4, 7, 0. Adding a number ending with a 7 (or going to the next date on the same day of the week) makes the ones digit go the other way.
  • Adding a number ending with a 4 makes the ones digit go in this pattern: 1, 5, 9, 3, and 7 for the odds, and 4, 8, 2, 6, and 0 for the evens. Adding a number ending with a 6 makes it go backwards.
  • Adding a number ending with a 5 makes the ones digit alternate between two different numbers. 1 and 6, 2 and 7, 3 and 8, 4 and 9, and 5 and 0. Adding a number ending with a 0 yields a constant result.
  • Multiplying two numbers with the same base and different exponent will keep the base the same, but the exponents add up. Multiplying two numbers with a different base, but same exponent will keep the exponent the same, but the bases multiply.
  • The discriminant in the quadratic formula will always be 0 when plugging in a perfect square trinomial in the quadratic formula.

Pick-a-Number (arcade game)

As this is my third entry to my Creativity Blog, I’m going to share another entry I written on Bell Tree. I came up with a video game that is inspired by Roulette, Medieval Times (restaurant), and ticket arcade games. Last year in 2014, I went to Dave & Busters with my mom while visiting Kansas. This was NOT my first time I went to Dave & Busters, but it was my first time I went in five years. I noticed a few changes. One is that they no longer print out tickets. Every ticket you earn, it connects to your card like Wi-Fi. I thought this was a good idea because there’s less trees to cut down, less risk of someone stealing your tickets, and less to carry as you walk in the arcade.

Now here is the deal. My arcade game idea is where you can pick a number between 1 and 24 and spin the wheel. Like Roulette, numbers have denominations in color and number type (odd and even). Not like Roulette, you can only pick one number at a time, as it goes to different teams and alliances.

In order to play Pick-a-Number, the first thing to do is to swipe the card (or insert tokens based on how advanced the technology is) to give yourself a credit. The more swipes you give it, the higher your winnings will be. However, you can have only up to four credits, and all of your credits get used at once on each spin. Here are the base numbers for what the 1x prize is:

  • One credit – 1 ticket
  • Two credits – 2 tickets
  • Three credits – 5 tickets
  • Four credits – 10 tickets

Once you give yourself credits, your next step is to pick one of the numbers on the touchscreen. There are four rows and six columns. All numbers on the same team are in the same column. You can pick only one number at a time. Picking a second number deselects your first number, so pick wisely before you hit the SPIN button. The wheel doesn’t really spin, but the lights around the wheel move as in a chasing light position. When the light stops, the number it lands on is the winning number. After one spin, the game is over.

The odds of winning have different earnings. When you pick a number, it also picks related numbers, but you won’t get as much tickets as you do if your number wins. Related numbers are numbers of the same color and same number type.

There are three colors in the game, red green, and blue. Here are the numbers to each color:

  • Red – 1, 4, 7, 10, 13, 16, 19, 22
  • Green – 2, 5, 8, 11, 14, 17, 20, 23
  • Blue – 3, 6, 9, 12, 15, 18, 21, 24

All numbers of the same type (odd or even) and same color are on the same team. Selecting one number selects all numbers on the same team, same color, and same number type. Here are the prizes of if the wheel hits your number:

  • Same number – 100x the base number of tickets.
  • Different number, but same team – 50x the base number of tickets.
  • Same color, but different team – 20x the base number of tickets.
  • Different color, but same number type – 10x the base number of tickets.
  • Different color and different type – no tickets.

There are no biased algorithms, so every number has a 1/24 chance of landing, but some may be more often than others, but that’s only because of a randomizer.

Here is an example of what I can win if 20 is my number with three credits:

  • Wheel lands on 20 – 500 tickets.
  • Wheel lands on a green even number other than 20 – 250 tickets.
  • Wheel lands on a green odd number – 100 tickets.
  • Wheel lands on a red even or blue even number – 50 tickets.
  • Wheel lands on a red odd or blue odd number – 0 tickets.

As a result, you have a 1/3 chance of losing, 1/3 chance of only getting 10 times the base ticket prize, and 1/3 chance of getting more tickets. Of the 1/3 chance of getting more, there is a 1/2 chance of getting 20 times the base ticket prize, 3/8 of getting 50 times the base ticket prize, and 1/8 of getting the jackpot.

I could come up with a Pick-a-Number deluxe version or a Pick-a-Number extended version, but right now, I go with the base.

My favorite and least favorite animals in ACNL

I am back to more opinionated lists for ACNL. First week, I went over the goods and bads of the 3DS game in the franchise. Then I went over to review the entire series. Today, I’m going to cover the first of the four lists I would rank (villagers, items, PWPs and landmarks, and island tours/badges/holidays). This week, it’s going to be on what this game is about the most – animals. One interesting fact is that the most common animal type (species) in ACNL is cats. There are 22 cat villagers, along with Rover, Blanca, and Katie. However, there are more dogs with green tags than any other animal with green tags. another interesting fact is that deer are the most popular villagers by the community than any other species. On Bell Tree Forums, there is a list of tiers based on popularity. Tier Five is where the most unpopular villagers are, and not a single deer is in there. There are a lot in Tier One, the most popular villagers.

In my opinion, I don’t give a damn about the Villager Tier system. It’s just damn ridiculous. I rank by personality. I don’t care if one villager is more popular than another. I only care about what I think. But some people in the AC communities take the tier system too seriously. I’m okay with rankings of Disney’s animated features and Pixar movies, but not the tier system. It also kinda ruined part of the game. I don’t really have interest into Marshal anymore ever since I saw pictures of a town all centered on him while I feel bad for Barold since he got all the hate.

Anyway, I will start out with the categories:

Best Species and Personalities

There are 34 different species and 8 different personalities. In reality, this list is not the same as it is in ACNL. A good example is that the character design for cats do not look as good as what they look like in reality, but it’s the other way around when describing the dogs. Some shows and games depict characters in a better way than others. But now I am ready to share the list:

  • #1 – Penguins: I am a person that likes birds over mammals in general. There are only six species of bird villagers in ACNL, and penguins are at the top, even if they can’t fly. Yeah, there are some penguins I don’t like as much, but based on the selection of villagers, the penguins would have to be my favorite of the species in ACNL. Not to mention, there are no missing animals based on personality in this species.
  • #2 – Eagles: Only five villagers of this personality saved this species from ranking so low, but they are no match for the penguins in ACNL. In real life, I like eagles, and I am in the right hemisphere to see them more (Western Hemisphere).
  • #3 – Cats: In reality, cats are really cute. They may have behavior issues, but I like cats. But in ACNL, they’re almost no different. Mitzi, Rosie, Katt, Purrl, Kiki, Lolly, Kitty, and Katie (not a villager) helped bring these species to the top of the list, but if it were for two of the birds, these meowbags would fail to hit the #1 spot.
  • #4 – Chickens: May sound a bit unjust, but I am basing it after one villager. But there are a few other chickens that I like. In reality, chickens are cute.
  • #5 – Deer: I have to agree with the popular opinion here. The deer in ACNL are cute species. However, I don’t really like them in reality due to overpopulation issues, but I do like them better in ACNL.
  • #6 – Squirrels: Although my favorite villager has to be a squirrel, some are in a nutshell due to some bad looks or overratedness (I’m not sure if that’s a real word).
  • #7 – Dogs: My favorite animal in ACNL is a dog, but my favorite villager isn’t. Dogs look better in ACNL than in real life (no offense). They may be high on my list, but they aren’t the top dogs of the game, as some bark up the wrong tree.
  • #8 – Hamsters: Another of these new species that weren’t in the past three games that I like are hamsters. The hamster on the front cover is named after a character from one of William Shakespeare’s plays, which if funny because of the first three letters of both the species and villager.
  • #9 – Rabbits: In real life, I don’t really like them because of how overpopulated they are. Their looks are worse in AC than in reality. But the rabbits are better than most species. My absolute least favorite of the rabbits would probably not be a rabbit, but more of a rabbit costume, Zipper T Bunny.
  • #10 – Wolves: At one time, they were all cranky or snooty. Even if they had a bad selection based on personality, I don’t hate them as much as I do in reality. But wolves aren’t that dangerous.
  • #11 – Birds: As a person who likes birds, you wouldn’t be surprised to see these pretty high.
  • #12 – Frogs: I like the one you can catch more than the villagers, but frogs aren’t all that bad either.
  • #13 – Elephants: I liked the elephants in the game, but they seem to be very undersized, but that’s okay. It’s just a game anyway.
  • #14 – Ostriches: I may like bird villagers, but there aren’t enough ostriches for me to rank this species highly.
  • #15 – Bearcubs: I find it rather weird that there are both bears and bearcubs when they are both technically the same species. But there is one that I do like a lot, and she helped keep this species away from the bottom 20.
  • #16 – Goats: Not a huge fan of them, but okay.
  • #17 – Lions: Since they all have manes, I wouldn’t be surprised that this is the only species in ACNL (excluding non-villagers) to have only one gender. They should introduce lionesses next game. But based on the selection, the lions aren’t all that bad.
  • #18 – Pigs: Some of the pigs do look ugly, but others do not.
  • #19 – Ducks: Of the six bird species, the ducks are my least favorite. The males are fine, but the females (excluding Molly) ruined this. I like real ducks, but not pixel people ones.
  • #20 – Monkeys: I don’t hate them too much, but there’s one monkey I do like. It would be the train station guy, Porter, but he’s not a villager. They’re not as favorable either.
  • #21 – Sheep: I’m not really a fan of the sheep villagers they have in game, but again, some I’m okay with as others I’m not. If you’re gonna ask me about Pietro, I actually think he’s cute rather than scary.
  • #22 – Octopi: There’s too few of them, so it’s hard for me to judge. That, and why would they make a sea creature a land animal? That’s creepy.
  • #23 – Cows and Bulls: I like the bulls more than the cows, but even if that’s true, they’re both lower on the list.
  • #24 – Koalas: I’m not too bright on them, but they’re not as bad.
  • #25 – Anteaters: There are one or two that I liked, but that’s pretty much it.
  • #26 – Bears: In real life, we may think bears as scary ferocious creatures, but the monstrous looks in reality look no worse than the villagers in ACNL of this species. Some look so ugly.
  • #27 – Rhinos: Like I said most of the time, some animals are much better looking in reality than others. This is true for the rhinos as well.
  • #28 – Hippos: At least they’re better in game than in real life since real hippos are one of the most dangerous animals. I like rhinos over hippos more in general. I won’t be hippocritical either.
  • #29 – Horses: I don’t need to say it again. Plus, some (like Victoria) bug me easily.
  • #30 – Crocodiles: I don’t know why I ranked them low. I just don’t care too much about animal villagers.
  • #31 – Kangaroos: They are ranked very low for a good reason. The only good kangaroo villagers are the male ones, which I only see two, and they are both cranky villagers.
  • #32 – Tigers: I do like tigers in real life, even if they are extremely dangerous animals, but the character design of tigers in ACNL makes these species less enjoyable.
  • #33 – Gorillas: In my opinion, Boone is the only one of this species that I liked. I just absolutely cannot handle Violet.
  • #34 – Mice: In AC, they look stupider than they do in real life. Thankfully, none of these villagers make it to the bottom of my list based on personality. I don’t like their ears sticking out like how they did in AC.

Now if we’re ranking based on personality, this is how it would go:

  • #1 – Normal: My favorite personality in AC would have to be the normals. They are nice and sweet, very caring, and more worthy talking to. I don’t care what gender they are, but all animals of this personality are female. Yes, there some that I don’t like, but my top five favorite villagers in-game are all normal villagers.
  • #2 – Jock: They may be the most immature of the male villagers, but I like the jocks. They are pretty cool.
  • #3 – Uchi: They may have a lot of ugly villagers, but there are three that helped keep this higher.
  • #4 – Lazy: They are the male version of the Normal villagers, but only about food.
  • #5 – Cranky: They may be cool, but they are so mean.
  • #6 – Smug: They may be the most well-mannered ones, but I’m not to fond of them either.
  • #7 – Snooty: They’re snobs. Not all girls are nice you know. Some I just hate.
  • #8 – Peppy: Villagers of this kind are damn annoying. There are some that I like, but the personality I do not like. Have you even noticed that they are meaner than the snooty villagers?

Best Villagers

I may not care about animals as much as most people do, as I am more in favor over the human villagers (as well as I don’t have any dreamies), but I do have villagers I like more and that I like less. Since I never had all of the villagers or paid attention to some, I will mention favorite villagers by personality. I will name five of each on the good list, and only one of each on the bad list.


  • #1 – Cube
  • #2 – Walker
  • #3 – Alfonso
  • #4 – Lucky
  • #5 – Prince


  • #1 – Marshal
  • #2 – Rodney
  • #3 – Zell
  • #4 – Jacques
  • #5 – Pietro


  • #1 – Roald
  • #2 – Pierce
  • #3 – Hamlet
  • #4 – Antonio
  • #5 – Bam


  • #1 – Lobo
  • #2 – Static
  • #3 – Apollo
  • #4 – Hopper
  • #5 – Camofrog


  • #1 – Caroline
  • #2 – Mitzi
  • #3 – Aurora
  • #4 – Goldie
  • #5 – Ava


  • #1 – Katt
  • #2 – Mira
  • #3 – Cherry
  • #4 – Pashmina
  • #5 – Phoebe


  • #1 – Agent S
  • #2 – Rosie
  • #3 – Bunnie
  • #4 – Bluebear
  • #5 – Peanut


  • #1 – Amelia
  • #2 – Blaire
  • #3 – Purrl
  • #4 – Kitty
  • #5 – Freya

Worst (no particular order here):

  • Joey
  • Olaf
  • Stinky
  • Ricky
  • Jambette
  • Hazel
  • Victoria
  • Miranda

Best non-villagers

Although Caroline is the grand winner of the possible villagers in-game, there are several other characters, including human characters I make, that I like more. Based on previous posts, you can easily tell who my favorite character is. Next to her and two similar characters are the few animals with green name tags rather than blue or pink. Here are my five favorites and five least favorites:


  • #1 – Isabelle: Obviously my favorite animal from the entire Animal Crossing series. What a perfect match for a secretary of the mayor.
  • #2 – Blathers: As a person who likes birds, Blathers is definitely not excluded here.
  • #3 – Leif: It seems rather weird, but I like him too.
  • #4 – Reese: I’m a bigger fan of her than the sea basses are.
  • #5 – Celeste: Blather’s sister, and worker of the Museum.


  • #1 – Gracie: She may have good furniture, but she was awful in the GameCube Version
  • #2 – Saharah: Please do not give me the common wall or common floor.
  • #3 – Resetti: Easily the most aggressive one. I don’t have him in my town since he is pretty strict. I like Bell Tree’s concept of his role.
  • #4 – Tortimer: Not as good of a mayor like we would be. And he can be tricky sometimes.
  • #5 – Wendell: I don’t know why I put him here. He’s just not one of my favorites.

That’s it for this week. Next week, it will be on furniture collections and other item related stuff.

StarFall History – History of Belcroft

Last week, I went over the history of my very first town in ACNL. Now I’m ready to move to the next town – Belcroft. The town of Belcroft was similar to Westport, but helped bridge into StarFall. Some of the items I gathered while I was playing ACNL in Belcroft were moved on to StarFall. Unlike Westport, I actually liked Belcroft, but that one didn’t even last a year. After playing online with others, picking up inspirations from other people, Belcroft was the next to fall. In fact, even in January, I was considering on starting a new town.

Now I am going over more on my town of Belcroft. I will go over the characters, how I planned it, and a few other interesting stuff.


I was never aware of the Reset Villager Trick until the road to deletion of Belcroft, so once again, I had four characters. Two male, and two female. The last two had ABA eyes. The first two had the most popular eyes (AAA) and least popular eyes (CBA). There was only one blonde, but three brunettes. Here we go:


Since Kaylee was my best character in Westport, I decided that I was gonna recreate her. She had a few similarities. I kept the same fashion preference from where I left off from in Westport (red argyle shirt, black formal pants, black tights, black loafers, and four leaf clover). Her birthday was rather October 1st (same as the one in StarFall) than July 20th. At first, she had a mix of three futuristic rooms, a grand lobby, and the Gorgeous room. I even transferred the items over. I forgot what the basement was for, but I remembered that I had something. Later on, I changed her a bit. She later became some 50’s schoolgirl (like what we see now) with an all-futuristic house. Her house was later known as the Space Castle.

Since I originally decided to have only one character, Kaylee did all the work in Belcroft. She did the donations, exhibit designs, PWPs, and emotions. She was a one woman army who fought against incompletion, by decorating the town. She’s still even my best character in Belcroft. Her house was located near the sea cliff and in front of the waterfall lake. She was on the south side of the river rather than the north side.


Until the last three months of having Belcroft, I only had one character. My later plan was to have four characters again. Hawk was the Victorian man. His house was on the same side of the river as Kaylee’s house. Every room in his house follows the Gorgeous theme. Left room was a guest room, middle room was the lobby, basement was the living room, right room was the basement, back room was the kitchen, and top room was his bedroom. He lived close to the secluded beach on the south side of the river.


While Hawk had the Gorgeous house, Morgan had a similar concept. Everything in his house was sweets. The exterior parts are all part of the sweets theme. Top room was his bedroom, basement was a bar, left room was the dining room, middle room was the lobby, back room was the living room, and right room was the guest room. He was a cross dresser, but don’t ask me about it. I’m not gay. His house was north of the river, and close to the Train Station.


My last character was a girl. She had the same hairstyle as Jenny’s, but only with the ABA eyes (rather than the AAA eyes). Her house was supposed to be a regular house. Left room was the green room, right was the blue, center was the plaza, basement was a bathroom and laundry room, top room was a modern room, and the back room was almost the same as Jenny’s basement (we’ll go over more in the future, if you want to see what it looked like, visit my dream town). Jordan was my girly girl, as she dressed girly.

Planning (2013)

Belcroft was created on October 22nd, 2013. That time, I tried searching for a good map rather than a bad map like Westport’s. What I wanted that time is to not repeat some of the same mistakes I did in Westport. Kaylee’s house was located in the southwest corner of town. The beaches were on the east again. The north side of the river is significantly bigger than the south, which made me want to keep the south side as a private side of the river for Kaylee. Most of the projects were placed there. I also had a host town to hold onto my stuff from Westport that I want to carry to Belcroft. Then I transferred them to Belcroft.

Mistakes that I didn’t want to repeat:

  • To cancel a major project ceremony (or finish donations before a holiday)
  • To build T&T Emporium (failed)
  • To have more than one character (success in 2013, failed in 2014)
  • To time travel back and forth excessively (failed)
  • To scramble the timeline (like when a later T&T Expansion is older than an earlier one)
  • To delete my town (ultimately failed)

To avoid messing up the timeline, I started out on January 8th, 2013 and only time traveled forwards. I used the diving trick to gather more PWPs. What I wanted are the lighthouse, tower, windmill, illuminated arch, illuminated clock, and flower clock. I got a few more as well. The Cafe was built on the peninsula on the south side of the river. Police Station was in the middle of the north side of the river. Campsite was in front of town hall. Re-Tail was in the same location it was at in Westport. And the Plaza was on the north side of the river. One cool PWP I got was a camping cot, and I placed it next to the campsite.

The perfect apple trees were all south of the river, while all the other trees were north of the river. Unlike last town where I wanted animals on both sides of the river, I wanted all animals on the north side of the river. Unlike StarFall, there were some to begin with. The worst house plot was when one animal moved right in front of a bridge. After that, it was over.

Belcroft was a better planned town than Westport, but my interest in ACNL wasn’t very high either. At the end of 2013, I decided to take a break, but I returned two days after my birthday.

Planning (2014)

I started moving away from the whole Westport thing, but I had to re-do my town a bit. As I successfully kept animals away from moving south of the river, I had to re-landscape the town and move some projects. I also had to make new characters as I changed my mind where I originally wanted one. I had Caroline at the end of 2013, but I had to let her go later. I even got her pic, which was the first time in Animal Crossing history that I got an animal pic by doing very well. Kaylee turned from what she was like in Westport to a precursor of what she is in StarFall. Her house is the same as what I have now, and so are her outfits.

Before I made the other three characters, my focus was on cataloging and gathering 100 million Bells. I was playing alone until later when I joined GameFAQ’s community for help on my town. After getting 100 million Bells, I created three new characters and decorated their houses. Unfortunately, they only lasted a month. Since Kaylee did all the work, all of my alts were dummy characters.


Some time in June (I don’t remember), I ended up deleting Belcroft, a little more than a year after I created Westport. I stopped using the 3DS that had Westport and Belcroft since then. To learn more about the deletion of Belcroft, stay tuned for next Tuesday as I go over preparation history, which is the end of the prehistory of StarFall.