StarFall History – History of Westport

So now I am done with sharing about my town’s characters and locations, it’s time to go back to when this all started. On my first entry on StarFall’s history, I talked about where I came up with the idea, but for now, I will begin its pre-history. You know what the first thing American History textbooks cover, right? The first subject isn’t the American Revolution, Colonial Era, or even the Age of Exploration. It’s the pre-Columbian era they go over first. In the StarFall History, the first subject would be on the history of my very first town, the History of Westport. Even if it has nothing to do with StarFall, I would go over how I progressed through and how I became a better town designer.

If you want to know, I’ve been playing Animal Crossing: New Leaf since June 10th, 2013, even though there were a few days I didn’t play ACNL on. In fact, I had two towns in ACNL before I had the town of StarFall. And just like what I said a few weeks ago, I’ve been playing Animal Crossing since the year of 2003. I’ve been playing AC for a while now, but I’m only going to cover my two towns I had before I created StarFall. My first two towns were on another 3DS system than what StarFall had. My first town is Westport. My second town is Belcroft.


Back when ACNL first came out in the United States, I made a town called Westport. It only lasted four months before I made a new town. The problem is, I did not like Westport. It was a poorly planned town, and due to my lack of knowledge and online play back then, I didn’t do well on Westport. I did enjoy playing AC at the time, but it wasn’t a good town. In this entry, I will go over who lived in my town, how I planned my town, why I deleted my town, and other interesting bits.


Unaware of plot resetting at the time, I chose to have only four characters in Westport. Two of them were male, and the other two were female. Even as a person who liked blondes, all of my characters had brown hair and ABA eyes or AAA eyes. Anyway, here are the four human characters of Westport:


Ferry is my first character ever in ACNL. If you want to know where I came up with that name, Ferry is short for Ferrington. The name Ferrington was the name of a baby bird from some comics I made as a teenager called Bird City. Ferrington was a gray feathered baby bird who always got humiliated in most of the Bird City comics he was in. I’m not going any further into this since I prefer to keep it private, but what got me naming my mayor in ACNL Ferrington was that the other work I used that name in was a book I tried writing in 2013 that never got published. It was called City of the Atmosphere, which is about a floating city completely made of metal, floating over the Mesosphere. One of the apartment buildings Lola (the main character) lived in as she was growing up was called “The Ferrington Apartments”. I decided to re-use that name, but I shortened it to “Ferry” because I knew that the character limit was 8.

I may have played female characters for longer in ACNL, but Ferrington (or Ferry) was male since I’m a male. On my first month I played ACNL, Ferrington was the only human character I played. He had ABA eyes since those were my favorite eye shape for the males at the time. I didn’t complete his house before I made another character, but I only had him until I completed my museum. Even after creating another character, I still used him until the day I deleted Westport. I didn’t really like him, but he was worth playing.

Ferrington’s house was supposed to be some odd house. I used a Zen exterior (both house model and exterior design), but a mixed interior. The left room was a sports room as the right room was the arcade with some generic carpet and wallpaper. The center resembled a Chinese plaza. The basement was a Cafe. The back room was a Princess Series room as the top room was the Gorgeous Series room. I always wanted a complete Gorgeous room for a long time.

Since I never created another character until I finished my museum, Ferrington basically did all the work for my town. He was in charge of all the museum donations, projects, and animal chatting. He was the first one to pay off all his debts and the first one to get all of his jokes learned at Club LOL. I did more work with him than I did with any other character in my town.


While Ferry was my first character in ACNL (ever), Kaylee was my first (and most played) female character in the same game. If you want to know where I had the idea for my mayor of StarFall, this is where it started. Kaylee started out as an alternative character for my first town. Like the one in StarFall, Kaylee had brown ponytail hair and brown eyes shaped like the girl on the front cover of ACNL. I wanted to give her some unusual name by using the name “Kay”, and combining it with another name “Lee”. It is an already existing name (in fact, that was the standard way of spelling it. There was also Kailee, Caylee, Kayleigh, Kaley etc, but I picked Kaylee). Her birthday was July 20th since it was in the third week of July, but the same day of the week as the first day of winter. I like blonde girls more, but Kaylee was better off brunette than blonde. Her first appearance was a black jacket, green pants, green tights, and brown boots, rather than her appearance like we see now. She used to be a girl who doesn’t like wearing dresses or skirts as of my first town, but I made her exclusively wear dresses and skirts later in ACNL.

I created Kaylee very early in the month of July, like nearly one month after I created my town. At first, I didn’t put too much backstory into her. But later on, even if I used Ferry a lot, I was quickly attracted to her, so I’ve been using her as my primary character, even if she’s a secondary character. I used her to gather a lot of medals on the island tours, repeated the same steps I did on Ferry, and several other things.

Kaylee was supposed to be my future girl who owned a space themed hotel. The left room, back room, and right room were all under the Astro theme. The top room was Robo-themed, and with a very few exceptions, it resembled what my mayor’s top room was in StarFall.


As part of my town planning, one of my houses was supposed to be a holiday mansion, where the rooms resemble holidays. Originally, the owner of the house was supposed to be male, but I picked female since a more creative name for it was a girl’s name. Holly was the name of the holiday mansion owner. Her hair was light brown and in a bun. She had blue ABA eyes.

Holly’s birthday was somehow the opposite of Kaylee’s birthday. Her birthday was on the same day of the week as the first day of summer, while it was in the third week of January. While Kaylee was my female character that worn pants, Holly was the skirt girl here. She also had a winter sweater. I later made her wear pants with tights when I tried making all of my characters wear black formal pants with an argyle shirt of a different kind.

Holly’s house was a holiday mansion. The left room was Halloween themed, back room was Thanksgivings, and right room was Christmas. The center room was a forest as the top room was a sweets room. She never completed her basement. I didn’t create her until I was finished with Ferry’s house.


My last character I made was Turtle, a boy who had the AAA eyes. I named him after my nickname, Turtle Boy (or Turtle). I made the least amount of work on him. But I did experience Resetti with this guy the most. I didn’t keep him for long. I ended up deleting him very late in my town’s history.


Ferry was my first character (and mayor), but Kaylee was my best character. The one who had the best house was Holly. Turtle was the only one I didn’t like. Because I enjoyed Kaylee a lot more than the other three, she was the only one re-created after I deleted my town. In fact, I was even thinking about making a town where Kaylee is the mayor.

Planning Westport

Even if Westport was poorly planned, I had a very interesting planning history. When I first made Westport, all I wanted was to have a house near a beach. Westport was the name of my last town (and best town) in Wild World. It took me four attempts until I made a permanent town. First attempt, I was so confused and didn’t know that you can choose where you can place your house. I thought wherever the Plaza was is where you will live. So I started over. When I learned the mechanic, I had to start over again since I liked my first layout more. Third attempt, I had apples as my town fruit, which I didn’t want since that would make the apples my 100 Bell fruit. So I had to start over one more time. I placed Ferry’s house in front of a river and next to a ramp. Westport was technically Eastport since the ocean was on the east.

My first five villagers were Nan, Robin, Walt, Patty, and Sterling. The next three were Cherry, Pudge, and Chops. I had random villagers moving in and out. On my first town, I did not want all of my villagers to be on one side of the river. I’m okay if an animal moved south of the river, but I don’t want all of them to move south of the river. But for a few times, it has happened. Adding insult to injury (until I realized that it was a good layout later on), all of them were in a row. Thankfully, I had a few animals north of the river, and I tried to keep them there.

As for decorating my town, this is what I had planned here. One was supposed to be the mayor’s house, with two GracieGrace themes. Another was supposed to be some kind of hotel. Then I would have a holiday mansion and a winter house. Due to the high difficulty of getting the winter items (and since the Cabin series was rarely sold at the Nooklings), I opted out of having a winter house (but at least I had one in my current town). All of my trees south of the river would have fruits while the ones north of the river were fruitless. Ferry’s house was next to the beach ramp of the eastern side. Kaylee’s was bounded by three sides of the river and was in the southernmost point on the north side of the river. Holly’s was where Sterling’s once was, which is in the thin strip north of the river on the east. And Turtle’s house was behind a sea cliff and in front of the Plaza. I had no paths. My first PWP was a cobblestone bridge. But I also had a few lamps, a fountain, a lighthouse, and a video screen. Plus, a yellow bench, solar panels, and a wind turbine. I had my Police Station next to Town Hall, my Campsite on the other thin strip, but on the west side, and the Cafe next to the Train Station plaza.

One frustration I had in ACNL was the animal moving mechanic. Three animals (one at a time) moved directly in front of my house. Because of this, I had to block it with a fountain to prevent further move-ins in-front of my house. The other target to prevent animals from moving in front of Town Hall. I was able to get both preventions done.

Now moving onto the Museum. From the very beginning to Kaylee’s character creation, I only focused on the Museum with a few PWPs and animal chats. I donated fish, insects, and fossils. I wanted to get the second floor project done though. The first wing was the Fossil exhibit. Before I started time traveling out of June, my focus was to get all the fossils donated (yes, all 67 of them). After that, I started time traveling out of June. I went back to February since it was the latest month to catch a bagworm. I also had to get fish and seafood at that time. I then focused on moving forwards in order to get my museum complete. After I got both the fish and insects finished, I went back to July and time traveled back and forth constantly until I got all of my works of art collected from Redd.

Animal Stories

Although I never really cared about animals in ACNL, I had a few favorite animals before. And if I can remember well, I had some animals that were really nice to me.

My favorite villager I ever had in Westport is Caroline. I always liked the squirrels, and aside to her species and character design, she is a normal villager. Normal villagers are my favorite villagers based on personality. What I liked about Caroline even more was that she was the one who suggested the lighthouse PWP. I only got to hold onto her on my first month. Some point later, around the finishing of my museum, she moved away before I made Kaylee. The worst part was that she didn’t send me her pic. Since she moved away, I focused on getting her back, but this never happened since my town was deleted.

Although Kitty isn’t one of my favorite villagers, I did like her. Kitty was the villager like Caroline while I had both Ferry and Kaylee. She hosted a birthday party for both of my characters. On the day before I created Holly, Kitty moved away.

Another villager I liked was Mira. Because she moved north of the river, I tried to keep her in town and not let her move out. Around the end of my Westport days, Mira was like my best friend. I didn’t want to lose her. I was able to get more north-side animals while I had her, but she was like a nice friend to me. Unfortunately, she didn’t stay forever since I had to get rid of this town. Mira was one of my favorite Uchi villagers because of this.

Town Deletion

On October 21st, 2013, I deleted my entire town of Westport. On that day, I was preparing for my next town, Belcroft. After I transferred all of my items, I ended up deleting my town for good. Because I tried hard to look for a lab bench to complete my Mad Scientist’s theme (and since the Nooklings never sold it), I decided to give up. I took a break from playing the game. Because of my poor planning, the group mechanic not letting me get the items I want, and the fact I needed to start a new town, I had to delete it.

Before I considered deleting my town, there were three pushes to deleting my town. I threaten on deleting my town because of them, but I didn’t want to do it since I had to go through these frustrating processes again. But hey, I had to do this. Anyway, here are the pushes to deleting my town:

My first one was my worst one. On my time traveling journey, I completed my Cafe donations on March 15th, 2013 (as the Nooklings announced that they’re remodeling for one last time). On the day after, I was ready to host the ceremony, but Isabelle won’t let me because of a Fishing Tourney. She said “but what about today’s event?” to me when I sat down. I was like “but what about the Cafe” when I read that. She also said that “it’s unhealthy to work all day” and told me to take a break. I’m like hello, the project is complete, so shouldn’t we host the ceremony. What’s even worse was that the Fishing Tourney was already over for the day, and she won’t let me host the ceremony. In my eyes, once a project is finished, the ceremony must be held on the day after donations are complete. But she wouldn’t let me because of some event. So I went to the next day, but once again, there was another holiday. I was angry because not every country celebrates St. Patrick’s Day (as there wasn’t a holiday for that in the GameCube Version). Town Hall was closed that day, making it two consecutive days where I couldn’t host the ceremony. On the third day after donations, she will let me host the event. But I was angry at her. I wanted the project hosted on the day after completion, but I was forced to delay it, by two days. Angered by this mechanic, I decided to cancel the ceremony. I later regretted this. I was angry at Isabelle. I wanted to even fire her as secretary because of the holidays preventing my Cafe ceremony hosted on the opening date and the day after. I felt like it was the worst mistake I made in-game because the Cafe ceremony might be the best one ever, and I canceled it. So Westport’s Cafe in my opinion was ruined. Here is a lesson in the future. When you are about to finish project donations, please do not finish on the day before an event, especially over a project that can’t be demolished after construction. I was even thinking about deleting my entire town because of this.

The next push to deleting my town was Jacques. Because I focused too hard on getting Redd’s art, I never even interacted with him, and he moved out too early. I didn’t even get to stop him, and I held onto him for less than two hours in real life. Because I didn’t get a chance to talk to him, I don’t think I should give my town a chance to live.

The third push was Aurora. Since she was a normal villager (and penguin), I appear to like her. I actually tried to keep her away from moving out at one time. But after some time traveling, she didn’t warn me that she was going to move, and she moved without sending a goodbye letter. I even liked her. So I was like “that’s it!” when it happened. But I didn’t want to delete my town because I didn’t want to lose progress.

As a result, the pushes never got me to deleting my town, but I did eventually delete the town with all these bad experiences, especially the Cafe Ceremony one. Anyway, as I prepared for the next town, I created a character on someone else’s town to hold onto the items I want to keep as I deleted my town. I got the Gorgeous Series, some sci-fi items, and a few others I wanted to keep.


  • The shaved ice lamp owned by Ferry, the autumn carpet and wallpaper owned by Holly, and the Sci-fi carpet and wallpaper were owned by Penny, Jenny, and Kaylee in StarFall (respectively).
  • Because of Kaylee being my best character, she was the only one recreated in my future towns.
  • Westport was the only town I had the Reset Surveillance Center in.
  • All of the completable goals in Wild World were achieved in my first town (perfect town status, museum completion, and house renovations/completion).
  • One of the custom displays in Westport’s museum had the same furniture for one of the rooms in Kaylee’s house in both Belcroft and StarFall.
  • My first fish I caught with Ferry isn’t a fish, but rather the frog.
  • Westport’s town fruit was the peach.

And that’s all, but the pre-history of StarFall is not over. Next week, I will go over the town of Belcroft.



One hobby I enjoy is counting things. As I play with things or count things, I discover new things. Today, I’m going over factoring and what I have found while playing with factors. I’ve been doing this for a long time. It’s a high time I explain my theory.

Counting the Factors

Defactorization is the process where you count out the factors and then use the factor count as the number’s answer. There are two ways to count out the factors. First way is the long method. The other way is the short method.

The Long Method:

The long method is where you try to plug in a number to see if it fits into the number. One way to try is by using the divisibility test. Here are the rules:

  1. All natural numbers are divisible by 1.
  2. A number is divisible by 2 if the number is an even number. All even numbers have a 2, 4, 6, 8, or 0 in the one’s digit.
  3. A number is divisible by 3 if the sum of the digits is divisible by 3. Most smaller numbers (like 3 or less digits) that fit this rule have a sum of 3, 6, 9, 12, 15, or 18 if using its digits.
  4. A number is divisible by 4 if the form of the last two digits is divisible by 4. To tell if it’s divisible by 4, it has to be an even number to be divisible by 4. The ten’s digit must be even if the one’s digit is 0, 4, or 8. The ten’s digit must be odd if the one’s digit is 2 or 6.
  5. A number is divisible by 5 if the number ends with a 5 or 0.
  6. A number is divisible by 6 if the sum of the digits is divisible by 3 AND is an even number.
  7. A number is divisible by 7 if the difference between all but the last digit and double the last digit is divisible by 7. Basically, you have to double the last digit and subtract it from the rest of the number. If the result is divisible by 7, then the number is divisible by 7.
  8. A number is divisible by 8 if the form of the last three digits is divisible by 8. In order to divide evenly by 8, it has to be divisible by 4. The hundred’s digit must be even if the last two digits are 00, 08, 16, 24, 32, 40, 48. 56. 64. 72, 80, 88, or 96. The hundred’s digit must be odd if the last two digits are 04, 12, 20, 28, 36, 44, 52, 60, 68, 76, 84, or 92.
  9. A number is divisible by 9 if the sum of the digits is divisible by 9.
  10. A number is divisible by 10 if the number ends with a 0.

I can’t go over higher numbers, but if you divide all of these numbers out of the big picture and the result isn’t a prime number, you still have a lot to go.

Let’s try the number 2,520 and see if it passes the divisibility test.

  1. 2,520 is divisible by 1 since it’s a natural number.
  2. 2,520 is divisible by 2 since it’s an even number.
  3. 2,520 is divisible by 3 since the sum of the digits is 9, which is divisible by 3.
  4. 2,520 is divisible by 4 since the form of the last two digits is 20, which is divisible by 4.
  5. 2,520 is divisible by 5 since it ends with a 5 or 0.
  6. 2,520 is divisible by 6 since it’s an even number divisible by 3.
  7. 2,520 is divisible by 7. Without the 0, the number is 252. The difference between the first two numbers and double the last number is 21, which is divisible by 7.
  8. 2,520 is divisible by 8 since the form of the last three digits is 520, which is divisible by 8.
  9. 2,520 is divisible by 9 since the sum of the digits is 9, which is obviously divisible by 9.
  10. 2,520 is divisible by 10 since it ends with a 0.

Fact: 2,520 is the least common multiple of the first 10 numbers.

Now let’s try 541. Remember, if the number isn’t divisible by 2, then it can’t be divisible by other even numbers, including 4, 6, and 8. If the number isn’t divisible by 3, it can’t be divisible by 6, 9 or other multiples of 3. So let’s start.

  1. 541 is divisible by 1 since it’s a natural number.
  2. 541 isn’t divisible by 2 since it’s an odd number.
  3. 541 isn’t divisible by 3 since the sum of the digits is 10, which is not divisible by 3.
  4. 541 isn’t divisible by 4 since it isn’t divisible by 2.
  5. 541 isn’t divisible by 5 since it ends with a 1, which is neither 5 or 0.
  6. 541 isn’t divisible by 6 since it fails both the 2 and 3 divisibility tests.
  7. 541 isn’t divisible by 7 since it the difference between the first two numbers and double the last digit is 52, which isn’t divisible by 7.
  8. 541 isn’t divisible by 8 since it isn’t divisible by 4.
  9. 541 isn’t divisible by 9 since the sum of the digits is 10, which is not divisible by 9.
  10. 541 isn’t divisible by 10 since it doesn’t end with a 0.

So 541 fails the divisibility test of all but one of them. Try plugging in the other prime numbers. It fails on them too. In fact, the closest number after plugging in the other numbers to the midpoint, 23, is not a factor. Therefore, 541 is a prime number.

Our number to factor is 24. To factor out a number, you need to see if it passes the divisibility test. If if passes for that number, then the number is one of the factors. Then you divide the number by that factor, and you put in both the divisor and the quotient in the factor list.

  • 24 is divisible by 1. A rule of thumb is that all numbers have one and itself as two of the factors. So 1 and 24 are factors.
  • 24 is divisible by 2 since it’s an even number. 24 divided by 2 is 12, making 2 and 12 factors.
  • 24 is divisible by 3 since the sum of the digits is 6, which is divisible by 3. 24 divided by 3 is 8, making 3 and 8 factors.
  • 24 is divisible by 4 since the ten’s digit is even while the number ends with a 4. 24 divided by 4 is 6, making both 4 and 6 factors.
  • 24 is not divisible by 5 since the number ends with a 4, which is neither 5 or 0. Therefore, 5 is not a factor.

When we keep factoring until we get to the point where both numbers are at their closest, then we can do no more. So our factors of 24 are 1, 2, 3, 4, 6, 8, 12, and 24.

Now let’s count how many factors there are. All I see are 8 factors. So the factor count of 24 is 8.

The Short Method:

The short method is better off for larger numbers since it takes longer to use the long method. The short method is tree factoring. To do this, you divide the lowest divisible number from the big number to branch off. Once one divisor was stripped off from the other, we get two branches, which are the divisor and the quotient. For every iteration you make, the first branch goes down as the same number as the other number breaks down. The whole process continues until all what remains are prime numbers.

Once again, we will be using the number 24. Here is a diagram of the process:

Tree Factoring

To word it out, 24 is our main number. To branch off from the number, I once again use the divisibility test. We can’t use 1 since that doesn’t really do anything. According to the divisibility test, 24 is divisible by 2, so we can “branch off” 2 from the number. 24 divided by 2 gets us 12, so our numbers are 2 and 12. We already taken care of 2, so we should go to 12 now. Once again, we have another number divisible by 2, so we take 2 down again, as we get 2 and 6. The 2 we broke off earlier can move down as 2 again as we got a new branch. 6 is divisible by 2, so we “branch off” one more time, and our results are 2 and 3. Since all we have left are prime numbers, we count how many of each prime number we see. There are three 2’s, but one 3. For every repeat of a number, we give it a superscript that we call “exponents” as the count is the exponent’s number. If there are one of each, the exponent is 1. If there are two of it, the exponent is 2. If there are three of the same number, the exponent is three. Our prime factorization is 2^3*3.

How can we count factors by using prime factorization? To do this, we strip off the exponents from the number. Notice that a number without an exponent really has an exponent. The only reason why it doesn’t have an exponent is because the exponent is 1. 2^3*3 is the same as 2^3*3^1. The exponents in this prime factorization are 3 and 1. The next step is to add 1 to each exponent, which results in 4 and 2. Then we multiply what remains. Our result is 8. Anything familiar? 8 was the factor count of the long method, and we got the same from the short method.

So to count how many factors by using the short method, here is the following:

  1. Put the number into prime factorization. You can do this through tree factoring like in the diagram.
  2. Strip the exponents from the bases. We only want to focus on the exponents. Remember that a number without an exponent has an exponent of 1.
  3. Add 1 to every exponent.
  4. Multiply what remains.

And here we are, the factor count. For every new prime number introduced, we have a new number to multiply to the number. Here are the most common re-occurrences:

  • A simple prime number with an exponent of 1 has 2 factors.
  • A prime number with an exponent of 2 has 3 factors.
  • A prime number with an exponent of 3 has 4 factors.
  • A prime number with an exponent of 4 has 5 factors.
  • Two prime numbers with both exponents being 1 has 4 factors.
  • When one has an exponent of 2, but the other has 1, there are 6 factors.
  • When one has an exponent of 3, but the other has 1, there are 8 factors.
  • When both have an exponent of 2, there are 9 factors.
  • When one has an exponent of 3, but the other is 2, there are 12 factors.
  • When both numbers have an exponent of 3, there are 16 factors.
  • When there are three prime numbers with an exponent of 1, there are 8 factors.
  • When one prime number has an exponent of 2, but the other two have 1, there are 12 factors.
  • When one prime number has an exponent of 3, but the other two have 1, there are 16 factors.
  • When two prime numbers have an exponent of 2, but the other has 1, there are 18 factors.
  • When all three prime numbers have an exponent of 2, there are 27 factors.
  • When there are four prime factors with an exponent of 1, there are 16 factors.


Defactorization is when we use the factor count as the number’s secondary number. The primary number is the case in point. The secondary number is the factor count. And then, we continue defactorizing until we get to the point when we have no new results. This number is 2. Some numbers have more iterations than others. The level of defactorization is the number of iterations it takes to get to 2. Here is a chart of the first 100 numbers color-coded by their levels of defactorization:

Defactorization Chart

I will now explain what the colors mean.

  • Black – there is only one black number on this chart, which is 1. Since 1 is neither prime nor composite, there is no way we can get to 2. The level of defactorization is 0.
  • Gray – prime numbers. A number is considered a prime number if the factors are 1 and itself. Since it takes only one iteration to get to 2 (including 2 itself), the level of defactorization is 1.
  • Red – numbers where the secondary number (or factor count) is a prime number. Notice that all prime numbers except for 2 are odd-numbered. All numbers with an odd-number of factors are perfect squares, but not all perfect squares have a prime number of factors. The only ones with a possibility are the ones with only one prime factor. Because of this, these numbers are the rarest type of numbers. Since the secondary number is a prime number other than 2, the level of defactorization of these numbers is 2.
  • Yellow – numbers where the tertiary number is a prime number. As we continue piling up, we start getting numbers where the secondary number is a composite number. At this point, the prime number (odd-numbered) in the hierarchy is the tertiary number. These numbers are one of the most common numbers. On the chart seen above, there are 34 of these numbers. In order to be this kind of number, the secondary number must have a prime number as its factor count (besides 2). They can have 4 factors, 9 factors, 16 factors, or 25 factors. However, the majority of these numbers are 4-factored numbers. A number has 4 factors either because they are cubes of prime numbers (like 8) or have no composite factors except for itself while there are two prime factors. Next in line are the 16-factored numbers. They are mostly numbers with four prime factors with an exponent of 1 or have three prime factors when one has an exponent of three as the other to have exponents of one. The level of defactorization of these numbers is 3.
  • Green – numbers where the quaternary number is a prime number. As we continue piling up, this is when we begin having quaternary numbers in the hierarchy (besides 2). These numbers take 4 iterations to get to the number 2. There are no numbers of this type from 10 and under, and only four of these numbers under 25. As we start diving into larger numbers, these get increasingly common. We start seeing them when we have 6-factored numbers. Then we see 8-factored numbers, and 10-factored numbers, 14-factored numbers, 15-factored numbers, and so on. But the most common numbers of this type have 6 or 8 factors. A number has 6 factors when there are two prime factors, but one has a maximum exponent of 2 while the other is 1. A number has 8 factors when there are three prime factors with an exponent of 1, two prime factors when one has an exponent of 3 (like 24), or when there is only one prime factor, but has an exponent of 7. The level of defactorization of these numbers is 4.
  • Cyan – numbers where the quaternary number is a composite number (but the quaternary number’s factor count is prime). These are the golden numbers of defactorization. They take 5 iterations (that’s right, 5 iterations) to get to 2. As numbers keep getting bigger, they have more factors. Eventually, we may get to a factor count where the level of defactorization of that number is 4. The smallest number of this kind is 60. Most numbers of this type have 12 factors, either because there are three prime factors as only one has a maximum exponent of 2 while the others are 1, or because there are two prime factors where one has an exponent of 3 while the other’s is 2. The first few numbers of this type have 12 factors. The first number of this type to not have 12 factors is 180. All numbers of this type under 300 are even numbers, and all numbers of this type under 100 are divisible by 3. Notice that there are only five two-digit numbers of this type, which are 60, 72, 84, 90, and 96. They are rare at first, but they begin getting more common when there are three digits or more. The first odd number of this type is 315. The level of defactorization of these numbers is 5.


Aside to the color-coding of these numbers, there is another type of coding. The level of defactorization can be simply expressed by having a number next to the letter L. For instance, L3 numbers are numbers where the level of defactorization is 3, also the numbers where the prime number is the tertiary number. Here are the list of levels and their stats:

  • L0: Level of defactorization is 0. 1 is the only number of this level.
  • L1: Level of defactorization is 1. The primary number is a prime number. The first two numbers of this level are 2 and 3.
  • L2: Level of defactorization is 2. The secondary number is a prime number. The first number of this level is 4.
  • L3: Level of defactorization is 3. The tertiary number is a prime number. The first number of this level is 6.
  • L4: Level of defactorization is 4. The quaternary number is a prime number. The first number of this level is 12.
  • L5: Level of defactorization is 5. The quaternary number is an L2 composite number. The first number of this level is 60.

L5 isn’t the highest level, but it is the highest level from numbers 1 to 1,000. There’s only one number under 10,000 to be at an even higher level.

Proof of Defactorization:

If you want to know what I mean by iterations, I mean by factor counting each step until I can do this no more. The reason why 2 is the stopping point is because if I continue doing this, I’m only going to get the same result. It’s all about getting unique results. I’ll begin with this process.

  • L1 numbers: 3 is a good example. The factors are 1 and 3. The factor count is 2. That’s one iteration.
  • L2 numbers: 4 has 3 factors. The factor count is 3. The second factor count is 2. That’s two iterations.
  • L3 numbers: 36 has 9 factors. The factor count is 9. The second factor count is 3. The third factor count is 2. That’s three iterations.
  • L4 numbers: 48 has 10 factors. The factor count is 10. The second factor count is 4. The third factor count is 3. The fourth factor count is 2. That’s four iterations.
  • L5 numbers: 72 has 12 factors. The factor count is 12. The second factor count is 6. The third factor count is 4. The fourth factor count is 3. The fifth factor count is 2. That’s five iterations.

I was able to do this with the first 100 numbers and first 1,000 numbers, but not the first 10,000 numbers. As the factor count is a higher level, the primary number adds one more to its level.

And that’s it about defactorization. You now know a new theory.

Future City

For a finale to Week three’s entries, I am going to go over another idea out of creativity. Although I like to write ideas, they will never come real (except for my Swamp Cafe idea, hopefully). Future City is an amusement park that is all science-fiction themed. Not just sci-fi, but all about the future. Robots, advanced machinery, spaceships, all of the futuristic stuff. As a fan of the science-fiction stuff, I came up with an idea to fit with the futuristic theme. I might even go over promotions. Right now, I don’t know how businesses work, so this isn’t a business plan. It’s an idea, a concept for an amusement park. I’m writing for fun. Try not to steal my idea, even if there’s no guarantee if it comes real. I might get involved in running an amusement park in the future, but you may never know. I shared this idea on my blog on Bell Tree. Maybe I should share it here too, but only re-written to make it better.

When I was 11 years old, I started playing a game called Roller Coaster Tycoon 2, the sequel of the original Roller Coaster Tycoon. The RCT franchise is the most popular of the Tycoon franchises, made by many companies and publishers that don’t work together. It’s not just a game where you can build your own amusement parks, but you even get to make the coasters as well. RCT2 is the one I played. I built several parks, including buildings, rides, and many sorts of things. This is what sparked my interest into building amusement parks, so I know a little more about amusement parks than just Disneyland or Disney World. And Future City is one of the ideas for an amusement park.

Future City is divided into four different worlds, each having their own entry to the park. In each world, all rides have to stick with the same motif, but not the whole park. I could come up with an amusement park with all worlds having their own themes, such as modern, western, medieval, and future, but I prefer to go over a close-up on the future. Each world has ten rides, three other attractions, and a few kiosks. There are only two featured rides. They have an asterisk in their name.

New Civilization

The world on the south is the first one – New Civilization. Although the park has four entries, the grand entry is at this region. This whole area resembles a future city with skyscrapers made of colored metals, like in red, orange, green, and blue. It’s not all brown and gray. There are decorative lights, windows, doors, and hovercars, with all of these (except the lights) are not real. Some buildings aren’t for show only. They have rides and attractions.


  1. Boat of the Future – more like a pirate ship ride, but with the future theme and no pirates.
  2. City Tours* – a car ride with hovercar shaped cars. They are different to the roller coaster with the car model since all cars are enclosed. You get to see the vision of the future.
  3. Future Theater – a 3-D cinema where you can see future shows.
  4. Glow Coaster* – hyper twister coaster that is entirely indoors. Every track piece has glowing tunnels. It starts out with a lift hill with slow chasing lights in pink, purple, and blue going down the hill as the the car goes up. The higher, the dimmer. At the last section of the lift hill and the first drop (also the tallest drop), the ride is pitch-dark. There are mostly helixes and drops throughout the ride, but you get to move through these disco tunnels. Lights flash from medium to medium-slow speed to show excitement and to prevent seizures.
  5. Hover Car Twister – similar to these twister rides or mixer rides at the fairground, but you are sitting in a hovercar, spinning around a satellite tower.
  6. Laser Tag – a laser tag stadium. What kind of futuristic amusement park is it without one?
  7. Maze Tower – three-story tower with mazes. One with steel walls, one with holographic walls that change sectors, and one with laser fence walls. Each floor also has a checkpoint before the end.
  8. Motor Boats – this is a boat ride with futuristic boats. You get to ride over a lake bounded by futuristic homes.
  9. Observatory of the Future – Not really a ride, but more like a tower you can go up and down on, with the museum on the top floor.
  10. Terror in the Skies – small coaster with hover car shaped cars. Similar to City Tours, but more resembling a roller coaster than a gentle ride while cars aren’t enclosed.

Other attractions:

  1. Future City Buffet – Future City’s only buffet attraction, with American food being sold here.
  2. Ice Cream Tower – a food attraction that sells only ice cream. It resembles a tall tower, but you can only get it on one floor.
  3. Future City Emporium – the largest gift shop in Future City. Sells everything sci-fi related, but some of the space themed, digital themed, and industrial themed items aren’t sold here.

Other information:

Future City has a monorail station that takes you to all four worlds. The New Civilization theme looks like a future train station. You also have a bus that can take you to two places in New Civilization. Colored glow lamps, colored metal seats, and colored steel trash cans are along the paths.

Galactic World

The world on the east is the heart of science fiction. Everything is under the space theme. Glass tunnels resembling a lunar base covers every path. All rides are indoors and not under the glass tunnels.


  1. Black Hole – part of a building that is known as the Space Carnival, Black Hole is a tilt-a-whirl ride where the platform looks like a black hole, as the seats look like asteroids. You even hear blowing sounds as you ride.
  2. Flying Saucers – this ride is another ride in the Space Carnival. It is supposed to be a dodgems/bumper car ride with UFO shaped cars.
  3. Gravitron – even another ride in the Space Carnival. It’s a UFO shaped ride where you can feel a centrifugal force.
  4. Lunar Base – Future City’s only junior coaster. It’s still a coaster, but only less thrilling. You get to ride through a lunar base. This is not in the Space Carnival.
  5. Lunar Carousel – similar to a very famous amusement park ride, the carousel. You get to ride rockets that go up and down. Part of the Space Carnival.
  6. Solar System* – a basic car ride where you get to ride a space shuttle-shaped car. It’s not just a gentle ride, but an educational one as well.
  7. Space Rider* – part of another completely indoor building. There are loops, corkscrews, and helixes. The ride starts out on a lunar base, and you get to ride through future towns and the galaxy. There are planets, asteroids, and stars in both the background and ride props. The coaster cars are shaped like rockets too.
  8. Space Rings – a Space Carnival ride, where you get to stand in the rings that spin in three dimensions.
  9. Space Wheel – the last of the Space Carnival rides on this list. This is a futuristic Ferris Wheel.
  10. Spaceship Escape – a car ride that takes place on a huge spaceship. The story is about a person imprisoned on a spaceship, and is trying to escape. Several ride events and animatronic figures are seen on this ride.

Other attractions:

  1. Space Pizzeria – individual attraction in Galactic World. It only sells pizza and drinks, but has more variety of pizzas than the other pizza-selling places in Future City.
  2. Space Gift Store – the gift shop in the Galactic World. It’s more emphasized on space toys. Part of a building conjoined to the Space Pizzeria.
  3. Carnival Games – there are eight carnival games in the Space Carnival building.

Other information:

Future City has a monorail station that takes you to all four worlds. The Galactic World theme looks like a space base. There are only seven buildings with every attraction inside them. Star lamps, rocket-shaped trash cans, and metal benches are the path goods in this world.

Pixel City

The world on the north is about the first step towards the future – computers. More like a Tron themed section, but not containing too many references to Tron. It’s a virtual reality themed section, otherwise known as the glow theme or digital theme. Glow strips on walls, computer parts as scenery, holographic grids, data decorations, and geometric shapes are the key decorations of this world. Most attractions are in poorly-lit buildings with glow colors of any color.


  1. Cable City – you get to ride microchip shaped cars inside a giant CPU tower. There are giant microchips, energy tunnels, data bridges, strange glowing computer symbols, and wires are part of the ride. The purpose of the ride is to view holographic screens that show videos of any event in Future City.
  2. Cyber Arcade – Future City’s only arcade. It could be anywhere, but best fit in Pixel City. Some games have tickets for redemption prizes, but others don’t.
  3. Digital Galaxy* – another completely indoor ride. The building is mostly empty with a glowing grid floor, glowing walls, and cyber-themed city on the inside, like in Tron. The main part of the ride is the indoor inverted roller coaster that hangs from the track and goes around several drops and inversions. It’s like Space Rider, but only digital themed, on an inverted track, and floorless.
  4. Digital Rockets – a thunder bobs ride where the cars shape like rockets.
  5. Digital Turns – a swinging inverter ship that looks like a computer’s interior on the inside.
  6. Glow Putt – a large glow-putt course. The only difference is that it uses cyber-themed buildings and geometrical shapes as props.
  7. Glow Pyramid – a walkthrough attraction with a playground at the end. It’s basically a fun house like attraction.
  8. Launch Tower – a drop tower ride. It is indoors, but you can see what the tower looks like as it feels like the outdoors. Another glow-themed ride.
  9. Pixelated* – an 8-bit themed haunted hotel ride where you can see 8-bit images that can either scare you or entertain you. Even 8-bit music is being played.
  10. Sea of Information – a splash boats ride that is similar to Cable City and Digital Galaxy, but only with medium intensity and with water. Not only that, but the holographic screens are not there.

Other attractions:

  1. Digital Cafe – a restaurant with seating reservations. Robot cars deliver the food to you, but you can’t see them since the 8-bit screens cover their tracks. They’ll stop for you to pick up the food, and go when they need to deliver the food or return to the kitchen.
  2. Digital Bakery – a bakery that sells baked goods. Still has the cyber theme.
  3. Digital Gift Shop – a gift shop that exclusively sells gifts of the digital theme, plus a few 8-bit handheld games.

Other information:

Future City has a monorail station that takes you to all four worlds. The section in Pixel City looks like a small train station, but there are lights that turn on at night. Metal posts, back-less benches, and trash cans are all over this area. At night, they have lights that turn on, providing a glow.

Robot Industrial Land

The world on the west has another major component in sci-fi – robots. It’s a factory themed part of the park. There are some indoor rides, but mostly outdoor rides. Thrill rides and scenic robots are all over this region.


  1. Cogwheel of Corruption – the base plate looks like a gear, but the ride is a roundup ride.
  2. Conveyer Belt – a zipper ride.
  3. Evil Machine – a twirling like machine. You can move upside down or right side up, but spins around. The ride is very scary, hence the name.
  4. Factory Tours – pretty much like a minecart ride, but in machine-shaped cars going through giant machines.
  5. Factory of Terror* – a shooting gallery like car ride, where you get to shoot at the robots as you ride.
  6. Industrial Rally – a go-karts attraction, and the only one of Future City. You race through a factory-like place.
  7. Machine of Terror* – twister roller coaster that takes place inside a machine. The scary machine scenery and the loops, corkscrews, drops, and high speed makes this ride scarier. But to be serious, this is a very safe ride.
  8. Robot Hand – a robotic claw ride.
  9. Robot Theater – an animatronics theater.
  10. Time Machine – a motion simulator ride where you get to see the visions of the past.

Other attractions:

  1. Robot Courtyard – a food court where you can get any food you want.
  2. Gadget Gift Shop – this gift shop has emphasis on advanced machinery toys and stuff in the amusement park.
  3. Mechanic Mansion – an activity center where you can make crafts and build with robotics

Other information:

Future City has a monorail station that takes you to all four worlds. The Robot Industrial Land theme looks like a factory. There aren’t very many buildings. The lampposts have gears, the benches look like robots, and the trash cans have the robot looks.


I’ve been thinking that when a holiday comes up, there should be some kind of promotions or redecorating of the park to fit with the holiday. There might even be some contests in each section of the park. Prizes include free ride admissions, free food, free gifts, and a pass to the front of the line.

That’s all I can say. If you like to comment, feel free to do so. But if you’re gonna be rude or telling me to stop blogging, please do not post.

About Mayor Kaylee (and my town)

We all know that I am a male, but my character is not. Another thing, it’s true that I didn’t base my characters after real people like I said last Tuesday. However, Kaylee is somehow a female version of me. While we have similarities, we have differences. Also, Kaylee is actually a symbol, a symbol of what my dream girlfriend is. Of course, I would always want to date a girl that is sweet, critical of left-wing ideologies, and is in the business field in college. This is who Kaylee is. You can see their biographies in Week two’s Tuesday entries.

Although I created Kaylee nearly over a year before I made StarFall, I didn’t start making her official backstory until I made StarFall, when I had Jenny and Penny. Her original backstory doesn’t match her official backstory. First of all, Kaylee mostly worn pants in my first two towns. According to her official backstory, she would never wear pants. She’s in favor of wearing dresses and skirts more, with no exceptions. Also, while she would never wear a dress without tights, she would never wear a skirt with tights or leggings. 80% of the time, Kaylee would wear a skirt, along with a long-sleeved shirt. She likes to show her legs below the knees, but she doesn’t like showing her arms. Another thing, the Kaylee in my first two towns isn’t very sweet at all, and a bit more serious. In the actual story, Kaylee is very sweet, and is only serious on serious issues. She’s silly the rest of the time (like she acts like she was abused when she gets rickrolled or she will hit with her ponytail if someone calls her fat). Although the Kaylee in my second town has the same birthday as she really does, the first one has a birthday of July 20th. Her actual birthday is October 1st. Her character design (ponytail hair, dark brown hair, brown eyes with AAA shape, white skin) is the same all along, which explains why she had that.

In regards to her fashion preferences, the reason why I made her a girl who likes wearing knee-length skirts and long sleeve shirts is a bit more complicated. As she is a symbol of my dream girlfriend, I would prefer dating girls that like wearing skirts rather than pants. I also think girls that wear skirts look better with long-sleeve shirts. The ponytail, I like girls with ponytails, especially long and fat ones.

Now that I’m done sharing about how Kaylee symbolizes what kind of girl I like to date, I will now go over how Kaylee is similar and different to me.

Differences between Kaylee and I

Space Arcade

Of course, the two obvious differences between Kaylee and I are the gender differences and the reality differences. I am a real boy. She’s just a fictional girl. It means we’ll never get married, but I hope to meet a girl like her in real life. There are five other differences both of us have:

  1. Personality – Kaylee’s ultimate personality is that she’s sweet. In StarFall, the sweeter a girl is, the sillier she is. And all three of my human villagers are at that level. For me, I can be sweet and silly, but the whole time, my personality is mixed. I can be bitter sometimes. Kaylee is more tolerant of getting a backlash, even if she doesn’t want one. For me, I am highly sensitive to getting a backlash or being pointed in a negative light. Sometimes, I do act up, but most of the times people point me in a negative light, it has to be over contrasting opinions. And I hate being given a negative reputation. Kaylee is a positive thinker, with a few times she is negative, but only on her blog. I’m mostly negative, which makes me an unhappy person. Even I wish I can get out of this negative phase. With my personality flaws (anxiety, aggression, and negativity), I will never be as sweet as Kaylee.
  2. Disability – an interesting fact about me is that I am autistic or have Asperger’s. I also have a serious hearing impairment when I was little. In fact, I had four surgeries on my left ear, and I still get doctor’s visits. Kaylee is very normal. She is not physically or mentally handicapped or disabled. She did have some problems with her body. She had ovarian cancer and uterine cancer as a teenager, which resulted in surgeries that removed part of her reproductive system. She will never get cancer again, but this ruined her life since she wanted children. Her power to seek the truth inside someone was a gift from God as a form of sympathy, but that power uses her fat as fuel, making her suffer fat deficiency (a mild version though). This is why she eats unhealthy foods all the time, to help her recover from it, and to use as a fuel for her power. So she had problems with her body too, but she isn’t autistic. Nor does she have any sort of mental disorder (unless if you count silliness as one).
  3. Wealth – I mentioned earlier that she is very rich. At birth, both of her parents were rich. Her father (and mother) were both non-corrupt lawyers that written bestselling books. The total family wealth is $0.2 billion (or $200 million). Unlike her, my family was poor before 2009, including me. Even if we’re no longer poor, our family wealth would never be as high as Kaylee alone. Also, I always lived in an apartment until 2010 when I have an actual house. Kaylee lived in an actual house as a child, but lived in an apartment after graduation. However, she did live in a luxury apartment. I was in those cheap ones.
  4. Maturity – Even if I’m 22, I’m still immature. I’m poor in hygiene, lack time management, and sometimes, have a bad grade in responsibility. Not only that, I’m usually lazy. But I am good at video gaming. I even have helpful advice to someone who’s never played the video game in question before. Kaylee is the opposite of that. She does very well with time management. She is a very clean girl. She’s good with responsibility, and she can cook and clean well, even if she doesn’t do any of that with Jenny and Penny around. She can finish five hard essays in one day, but it takes me a few days to complete one. As for her skill in video gaming, she is a terrible person. It takes her one year to beat an easy video game, and if she is just as lazy as me, six months is her expected time.
  5. Weight – Kaylee is a skinny girl. She has healthy eating habits, even if she eats unhealthy foods a lot. She is more conscious of her nutrients she takes in. She exercises a lot too. Her weight is 130 pounds, and it’s hard for her to go over 135 pounds. For me, I am fat, very fat. I weigh over 200 pounds, and at the end of 2013, over 300 pounds. I even had a surgery on my stomach very early in 2014. Even if I lost a lot of weight, I still can’t go under 200 easily.

I also forgot to mention that she is Roman Catholic. I am either an unspecified Christian or a Protestant. I don’t go to church that much while Kaylee goes to church every Sunday (except when she was living in StarFall). She’s different to other girls too, but that’s another story.

Similarities between Kaylee and I

Space Guest Room

Even if a sweet, skinny, and rich girl in ACNL is being played by a mixed-personality, fat, and formerly poor boy, Kaylee is somehow a female version of me. There are similarities between both of us. For example, I have brown hair, just like her. We also have a good sense of morals and know what’s right and what’s wrong. Here are five other similarities between the both of us:

  1. Politics – both the mayor of StarFall and I are identified under the Republican Party, even if she has no interest into law and politics. Even as a millennial, she has strong conservative views. Both of us are pro-life, anti-gun control, in favor for right-to-work laws, anti-communist (including Obamacare), and don’t throw in race in every issue. We also don’t like to be bullied into supporting the opposing opinions. We believe that everyone should be responsible. Some of Kaylee’s physical and social attributes indicate that she is conservative, even if I don’t mention her political viewpoints. We both agree on some liberal viewpoints too. We oppose smoking in restaurants, pro-recycling, oppose coal and oil while supporting solar and wind energy, believe that evolution should be taught in schools, and support increased job capacity. Kaylee doesn’t talk about politics a lot, but she is very conservative.
  2. Place of birth – both of us are born in California. Our cities of birth are part of the Inland Empire, which is the desert region in Southern California. We like the Californian fast food chains, Disneyland, and the Pacific Time, but doesn’t like problems with society.
  3. Career interests – Kaylee’s dream job is to run a hotel resort. Unlike her, I want to run a restaurant. Either way, we both have to aim for a major in business and hospitality. We need to learn about finances, economics, business management, advertising, and corporations.
  4. Opposite gender interests – as I said before, Kaylee loves boys. If there’s anything she likes more, it would have to be boys. But she can be crazy sometimes. While most girls in relationship with a boy still prefer being with girls than boys, Kaylee rather hang out with the boys. Even if she doesn’t have too many female friends, her best friends are female. I based Kaylee’s love interest into men and boys after my interest into women and girls. In high school, I used to sit with the girls all the time, sometimes with those of the same grade, and other times with those at one level above me. All of my human characters in StarFall are female. My favorite villager (and favorite non-villager) in ACNL, also female.
  5. Other interests – Kaylee and I have some of the same non-political opinions too. Even if she isn’t too video game or TV show savvy, she likes other things too. My favorite themes are the Sci-fi theme and Medieval theme. Kaylee’s two favorite themes are exactly the same. Her favorite season is fall, she likes cold air over hot air, and likes wind. Like her, I like all that too. Her favorite holiday to decorate for is Halloween. Same is true with me.

Some of my other interests aren’t what inspired Kaylee’s backstory, but they have inspired the other two as well.

StarFall – etymology

Snow Outdoors

If you want to know where I came up with the town name, it is already a popular town name, but the difference is that the “F” is capitalized. The first word, star, refers to science fiction. Popular titles with that word include Star Wars, Star Trek, and a few other things like that. The stars refer to the big balls of gas that burn and illuminate the sky, which is in space, a popular destination for sci-fi books and movies. Kaylee is a sci-fi person. The Space Castle, the illuminated projects, and the modern motif on the North Side of the river best match the sci-fi theme. The second word, refers to the season of fall. All three of the girls have birthdays in October, November, and the first week of December, which is all in the fall season. Their astrological signs are the fall signs. Jenny’s house best fits the fall theme, while Penny’s house, even if it’s winter-themed, fits what month my dream town is set in – December. The month of December is a winter month, but the majority of the month is in the fall.

Now that I’m done going over what Kaylee and I have in common, I should return to my AC-related opinions on the Thursday blogs.

Tour of StarFall

Now that I introduced the characters to you, it’s time to share more about my town. Right now, my town doesn’t match what I am trying to share, but it does match my dream town. The last time I updated my Dream Town was four months ago.

I will show some pictures of my town today. At the same time, I will explain more about the town.

Regions of StarFall

Although no visible borders are drawn in my town, I have divided my town into nine regions, but four of them are separated from the other five. The super-regions of StarFall are actually based on what side of the river. Most of the town is on what I call the “north side of the river”. It has most of the landmarks, orchards, animal houses, and the road to Main Street. I can place my favorite animals on this side of the river. The south side of the river is the smaller part of town, but is has the majority of the PWPs, but only a small majority. It’s more beautiful than the north side of the river, and all of my humans are placed south of the river.

The north side of the river has five regions:

  • Town Hall Region
  • Campsite
  • Plaza
  • Eastern Road
  • Southern Road

The south side of the river has four regions:

  • Crossroads
  • Western Road
  • Space Castle Plaza
  • Seasons-Café Region

The regions are based on what PWPs I place, what trees I grow, and a few cut-offs of land.

Here is the map of town:

Map of StarFall

The North

The majority of the town is north of the river. The town has trees planted in a designated section of the town. The path flowers are red, white, and yellow tulips. All my PWPs on this side are under the modern motif with the flower clock, windmill, and the solar panels being the outliers of this side. All ten residents of StarFall live on this side.

Town Hall Region:

The heart of StarFall, and the largest region in town, is the Town Hall Region. Main Street, Town Hall, the Re-Tail, and the Train Station are all part of this huge region. The three common trees are the apples, oranges, and lemons. Aurora, Ava, and Lobo all live on this region.


StarFall 25 (Town Hall)

Town Hall

StarFall 26 (Re-Tail)

Re-Tail, with the StarFall Solar Panels

StarFall 27 (Re-Tail Bench)

Bench behind Re-Tail’s lake

StarFall 24 (Villager Houses)

Some houses in this region

StarFall 28 (Train Station)

Train Station


Although this is technically part of the Town Hall Region, the Campsite is a separate region in its own, bounded within olive shrubs and pine trees. It’s named after the main attraction, the Campsite. There is a lake in this region as well.


StarFall 22 (Campsite)

Campsite (someone’s camping today)

StarFall 23 (Campsite Lake)

The lake


In the northeastern corner of the town, the town tree stands there. You may be familiar with the purpose of this attraction. In StarFall, it is bounded by cherry trees and white tulips. The town fruit is the cherry, and the tulip is the town flower.


StarFall 21 (Plaza)


Eastern Road:

On the eastern strip of town, more specifically south of the plaza, there is a long road that extends all the way to the flower clock at the corner. Somewhere in the middle of this region, there is a path to a ramp to the beach, and the Seasons-Café Bridge, which connects to the Seasons-Café Region. Katt, Keaton, Blaire, Bubbles, and all of my pear trees on the North are in this region. It starts with the lamp in front of the plaza and ends at the flower clock in the corner.


StarFall 20 (Eastern Road)

Eastern Road Segment (with path to the bridge)

StarFall 19 (Flower Clock)

Flower Clock at the corner, which divides the Eastern Road and Southern Road

Southern Road:

Although this is part of the North, the Southern Road is actually south of a river segment that flows there. It extends to the Waterfall Bridge and flower clock at the corner. Pierce, Walker, and Roald all live in this region. The StarFall Windmill and Police Station are also part of this region. Peach trees and yellow tulips dominate this region.


StarFall 18 (Police Station)

Police Station

StarFall 17 (Southern Road)

Animals that live in this region

StarFall 16 (Windmill)

StarFall Windmill

The South

While most of the town is north of the river, the South is where all of the humans live. From the very beginning, no animal has inhabited this region, and although I have seen a few animal plots when I was plot resetting, no animal has officially moved on this side of the river, ever. And now, it’s impossible for any animal to move there based on my placement of the PWPs there. Trees aren’t in uniform there, all flowers are hybrid tulips in a pattern, the modern motif doesn’t apply here, and most of the town’s PWPs are here. I even like the South side of the river more.


The northern bit of the South is what I call the Crossroads. It divides between the Western Road, the Town Hall Region, and the Seasons-Café Region. The most significant landmark of this side is the StarFall Tower, which is at the end of one of the paths of the Crossroads.


StarFall 14 (Crossroads Bridge)

Crossroads Bridge, the only vertical bridge in StarFall

StarFall 08 (Crossroads)

The center of the Crossroads

StarFall 07 (Solar Panels)

The solar panel for the South (which is between the StarFall Tower and center)

StarFall 06 (Tower)

The StarFall Tower

StarFall 09 (Crossroads Clock)

Crossroads Clock (which is between the center and Seasons-Café Region)

Western Road:

The part of town south of the Crossroads is the Western Road, which connects to the Crossroads, Space Castle Plaza, the Southern Road, and the unique attraction of the region, the StarFall Lighthouse. Two of the illuminated projects are in this region too.


StarFall 05 (Cone of Light)

The north end of the Western Road (which includes one of the paths to Space Castle Plaza)

StarFall 04 (Western Road)

The south end of the Western Road (which includes three paths)

StarFall 03 (Lighthouse)

The StarFall Lighthouse (which includes lighthouse sign)

StarFall 15 (Waterfall Bridge)

The Waterfall Bridge

Space Castle Plaza:

While the Town Hall Region is the main region of StarFall, the Space Castle Plaza is the same way for the South. This was the first region I worked on when placing PWPs. This region is named after the Space Castle, also known as Kaylee’s house or the mayor’s house. I had three projects to connect here as well.


StarFall 01 (Space Castle)

The Space Castle (or Kaylee’s house)

StarFall 02 (Space Castle Plaza)

A better view of the plaza

Seasons-Café Region:

The last region to go over is the Seasons-Café Region. It is named after Jenny’s and Penny’s houses, as well as the South’s most famous attraction, the StarFall Café (or the Roost). It’s on the thin strip of land bounded between both horizontal segments of the river.


StarFall 10 (Fall House)

The Fall House (or Jenny’s house)

StarFall 11 (Winter House)

The Winter House (or Penny’s house)

StarFall 12 (Cafe)

The StarFall Café

StarFall 13 (Seasons-Cafe Bridge)

The Seasons-Café Bridge

If you want to see more about it, here is my dream address:


Some point in time, I will go over more detail about the houses. Now that I shared what my town has, let’s go over what built up to this town. In the next 21 weeks, I will go over StarFall’s history, covering the records and stuff I journalized as I worked on this town.

Logic Problem #1

Every ten entries, I will have a logic problem for you to solve. Each problem will have four categories, four items per category, and 3 to 8 clues on solving the puzzle. I’ve been doing several logic problems while on break. Inspired by what I do, I make some too. Normally, I would give out a grid, but you may have to set it up based on the clues and stuff. Some logic problems would be Animal Crossing related, but others would not.

Setting up a Logic Problem

Since this is my very first logic problem, I’ll teach you how to set one up. First step, load up Microsoft Excel or Numbers (by Apple). If you want to use less electricity, get some graph paper instead. If you are using a spreadsheet document, resize all spaces to perfect squares. Then you will draw your logic problem grid.

Square size:

Before I go over number of squares, I should talk about square size. All categories should have the same number of items for every intersection to be a perfect square. If there are three items per category, there should be 3×3 spaces per square. If there are four items per category, there should be 4×4 spaces per square. If there are five items per category, there should be 5×5 spaces per square. If there are six items per category, there should be 6×6 spaces per square. And so on.

Since all of my logic problems have four items per category, there should be four rows and four columns per square. I like making problems with five or six squares more, but we’ll stick with four.

Number of squares:

The number of categories determines the number of squares. For every category you have, the difference in number of squares goes up by one. You need at least two categories. If there are two categories (which is never seen in a logic problem), there should be one square. If there three categories, there should be three squares. If there are four categories, then there should be six squares. If there are five categories, there should be ten squares. And so on.

My logic problems tend of have four categories, so there should be six squares. In addition, all squares should align to the left. The top row should always have one less square than the number of categories. Each row you go down, there should be one less square than the previous one, until you get to the bottom row, which has one square. At this point, you should have a an upside down staircase.

Setting up:

Once you drawn your grid, make sure the borders of each cell are thinner on the grid, but thicker in the full squares like I was talking about. Then you should add the labels on the outside. On the left, the labels should be horizontally aligned to match the rows horizontally. On the top, the labels should be vertically aligned to match the columns vertically.

When categorizing, make sure the items from the same category are always in the same order (top to bottom, left to right). One category cannot intersect with the same category. For a helpful hint, the squares from top to bottom are, category A, category D, and category C. The ones from left to right are category B, category C, and category D. By then, you should have set up your logic problems.

Now that’s the basics, it’s time for the puzzle.

Toys of the Sea

Tony the toymaker has always been making toys for kids’ meals in fast food chains, usually to promote the series they’re based after. For the September 2015 promotion at the fast food chain, Tony was making toys for the show Playtime in the Sea. It features four sea friends (Finley, Crunch, Shelly, and Leo) who like to play together as they fight Rex the evil orca from ending playtime from all over the sea. Tony has made four toys to be part of the entire collection. Each one of them has their own action as their special feature. The action can be triggered by the button on the stand each character stands on. The top face of the stand, the bottom face, the button, and the label with the character’s name all have the same colors. Can you find out which character is what type of animal, what color scheme does each have, and what unique action they have?



  • Finley
  • Crunch
  • Shelly
  • Leo


  • Sea Turtle
  • Shark
  • Sea Lion
  • Dolphin

Color Scheme:

  • Red
  • Green
  • Yellow
  • Blue


  • Light
  • Sound
  • Motion
  • Water Shooter


  1. Finley is either a dolphin (which doesn’t make motion) or a shark (whose color scheme is red).
  2. The sea lion holds a beach ball that lights up when the button is triggered.
  3. Crunch (who isn’t a dolphin) either has a blue color scheme or the action of sound.
  4. Leo’s color scheme is yellow, but isn’t a sea turtle.
  5. Either Shelly or the animal with the light feature has a green color scheme.
  6. The shark doesn’t have a water shooter feature (which isn’t triggered by the green button.
  7. The red button doesn’t trigger motion.

If you have out the solution to this problem, please comment the solution.

Ranking the Animal Crossing games from best to worst

I did go over the best and worst of Animal Crossing: New Leaf last week. I went over ten details over each, talk about how this game has improved and what new problems were made. Yes, community-related problems have always been a problem since the dawn of social networking. But the other problems created, they were pretty drastic.

This week, I’m going to go over the entire Animal Crossing series released in the United States. Yes, even if I played some more than the others, I have played all four games. 2003 was the first year of my Animal Crossing life, and I have played it every year since, with 2011 and 2012 being the only years I didn’t. 2014 was my biggest year for AC when I joined the Bell Tree Forums, created the town of StarFall, and written two FAQs for GameFAQs.

So it’s time I start ranking the games. You may heard the common sayings “first is worst” and “last is best”. I’m going to do the opposite this time.

#1 – Animal Crossing: New Leaf

There is no surprise that ACNL would be at the top of the list. Not only it’s my most played game of the series, but it’s also the game I spent the most time on in 2014. Obviously, this is the best AC game of the series. With the cool new features added and character design improvements, nothing could top ACNL. Normally, I play the male characters since I’m a guy, but due to the improvements in character design, making the females look prettier, I only have female characters in my town. This game is more than just my favorite game in this series. Other people like this game over the other AC games too. I guess more customization options and a larger variety in items is keeping this game from being outranked by the others.

What New Leaf did right:

I may have went over this last week, but I’ll do a recall. The mayoral options (which are PWPs and ordinances) are what top the list of best features in the game. I also liked some of the new items introduced. Along with that, they had different types of clothes rather than just different clothes, the achievement system, dream towns, island tours, and further customization options.

Aside to the new features, they retained some of the best features like interior design as they revived some of the lost features. NES games will never come back, but I think Island Tours would be a good substitute. Features either lost from the GameCube Version or Wild World that never came back in City Folk have returned in New Leaf. The train station, camping, the island, and villager photos are what we needed.

New and returning features aren’t the only things that went right in New Leaf. They have made some improvements. One is that the bar has been lowered on bank savings to get the ABD. Money making has also been easier, time traveling doesn’t have a negative effect on the Stalk Market, Resetti isn’t as mean as he used to be while he is completely optional, and Redd’s paintings (and statues) have a flaw that can be easily exploited.

Problems in the game:

Even if New Leaf is best of the series, it is not a perfect game. Granted, some problems were problems from the very beginning, as well as the community related problems like duping and powersaving (which is hacking), but there were some created by the game itself. Things that annoy me are the difficulty of getting PWPs (more specifically to where useless questions can’t be narrowed down), the current luck system, Saharah giving you non-Saharah exclusive items, the group mechanic, and random animal move-ins from visiting others’ towns (I’m looking at your Prince). But the one problem that is the biggest liability of this game is that animals are free to move wherever they want. Even I was a victim of this. On my first town, I had a few move in front of my house and some in front of my Town Hall. On my second town, one moved in front of my bridge. In StarFall, I was able to control where they move with the reset villager trick to keep them away from the south side of the river, but one wrecked my extended campsite area after publishing dream town. This is bad, even to those who don’t care about urban planning too much. And what’s stupider than that is when the animal is the latest villager to move in, they are immune to being pushed out of town until another animal moves in. I’m not the most sensitive Animal Crosser to this issue, but I don’t like this idea either.

Along with the frustrations of the game, other problems were retained or created in ACNL. One of them is that paying off your house costs even more money than ever before. Look how greedy Tom Nook is. Your first debt is now 49,800 Bells to pay off a small house, with 10,000 as your down payment and 39,800 as the rest of the first debt. You have to carry a whole bunch of money at once to buy Gracie furniture, but we can’t hold all that money at once. Beetles are easier to scare. Grass decay still exists. The sprinkler and lawn mower are unorderable, even if they were regular items sold by the Nooklings (I don’t get why they are supposed to be unorderable). And balloons and pinwheels can only be obtained through StreetPass.

And there’s still more. Some features that were introduced in City Folk, in both Wild World and City Folk, and in all three past games were removed in New Leaf. I like the shopping point system Tom Nook had, as well as the credit cards, observatory, and increased chances of getting rare fish. But at least we had the advantages in New Leaf.

#2 – Animal Crossing: Wild World

Prior to ACNL, ACWW would have to be the best of the AC series. Even if I played ACNL more than any other game, I played ACWW for more years than ACNL. I saw more improvements from ACGC to ACWW than ACWW to ACCF. Since it had more features than the GameCube Version and less blurry graphics and complicated controls than City Folk, New Leaf is the only game better than Wild World in the series. Also like New Leaf, Wild World is on a portable system. Most video games are better for consoles than handhelds, but some franchises are better for handhelds than consoles. And Animal Crossing is one of them.

What Wild World did right:

There’s not much to say, but I would like to give a few points about the game. First off, the Robo-Series, Mush Series, and Mad Scientist’s Theme were all introduced in ACWW. Next, as someone who didn’t care about collecting clothes, Tom Nook no longer sells them. The Ables do. So we finally got more space for furniture at Tom Nook’s as the Ables at least have something to sell. Hats, accessories, and hairstyle changes, all new to ACWW. This fixed the GameCube Version’s problem of permanent hats. We have extra features at Town Hall, bigger homes to decorate, Tom Nook’s point system, and two attractions added to the Museum. One more new feature that I liked – you can move from town to town.

Not to mention, but some problems in the GameCube Version I did not mention yet were fixed. You can store more up to 90 items in your storage spaces (but they are the same to every dresser and wardrobe), the HRA doesn’t give you mail after every change in layout, Redd’s visits are predictable, you no longer have to mail fossils to get them identified, and you can stop animals from moving. Plus, when you visit another town, you can see the other human active.

Problems in the game:

Before City Folk (or especially New Leaf), comparing between the GameCube Version and Wild World was pretty fun. And Wild World had a plethora of problems, some of them were already in the GameCube Version, and others were new.

First problem. Due to the small size a cartridge can carry, towns are much smaller. Everything is at one level of elevation, which is a problem because I liked cliffs. New Leaf had a similar problem, but at least there are cliffs. Wild World, not even a single one. On a related note, they removed the dock from the big lake that we seen in the GameCube Version. Ever since this change, it was never reversed. Now moving to major problems. Redd sells counterfeit paintings, quality of music dropped, graphics are low quality, and the island is removed completely. Other problems – Tom Nook’s final expansion requires shoppers from other towns to buy from Tom Nook, all humans have to live in one house, NES Games are gone, and the turnip glitch where Nook’s turnip prices are always low.

The biggest disadvantage of Wild World is a severe one. There is no problem in ACWW worse than the lack of holidays. Because the game is trying to be politically correct, they took out many holidays, including the one-gift holidays, Halloween, Thanksgivings, Christmas, and both Sports Fair events. The holidays in ACWW are all bad. The only holiday I actually liked in ACWW was the Acorn Festival. At least the New Year’s event is a real holiday (and the only real one). The Fireworks Festival is more common, so that is good, but it’s not a real holiday. The Fishing Tourney and Bug-Off are alright. But the other holidays, don’t get me started on them. They are not only fake holidays, but they are stupid, especially Yay Day and La-Di Day. There is no point behind them. Another thing, they removed a lot of items to contribute to their political correctness. Removing the balloons was the biggest mistake in this area. The Spooky Series, Harvest Series, and Jingle Series were also removed. But even if we had this problem, this didn’t stop me from playing ACWW until ACNL game out (but remember, I had a two-year break from playing AC since I completed all my goals for the first time). Still, this is Wild World’s biggest problem.

#3 – Animal Crossing (GameCube Version)

This is the game that started it all (at least in the US). Even if it’s the most watered down version of the AC Series, it was good for its time, and today, it is still well-remembered since it’s the foundation of Animal Crossing. Just thinking about how nostalgic I am about this, the GameCube Version was pretty good. New Leaf did have more improved features of the stuff that were removed in Wild World, but the GameCube Version still stands in the center. Because of the new features introduced in future games, this remains to be a major flaw for the GameCube Version. But it isn’t perfectly bad either.

What the GameCube Version did right:

Even with future games having bigger and better stuff, there were many things the GameCube Version had that the other games didn’t. One of them was the NES Games. Having games within games was pretty fun. Back when the 3DS eShop opened for the first time, the game Excitebike was free for a little while. Excitebike was one of the NES games in the GameCube Version. They also had the 1981 version of Donkey Kong (which I played more in DK64 than anywhere else), sports games, pinball, and some others I can’t name of. We also had journals, better sound effects, balloons and pinwheels were a lot easier to get, shines in the ground, and the dock in the big lake.

Add to that, you may also have remembered that Redd never sold counterfeit paintings. That means Blathers can accept any painting. There was also a lot of grass with a few patches of dirt. Town models were major collectibles in the game (as future games had less models). And what about Wisp? He was the ghost who could pull out your weeds if you bring him his five spirits with your net. Too bad he was removed while the Rafflesia was added if you don’t pull your weeds. This made the weed problem even worse. It’s a good thing the GameCube Version didn’t have this.

Problems in the game:

Obviously, the first game will always have problems. Remember, practice makes perfect. But after adding all the new features in future games, especially New Leaf, much of the stuff is a liability in the GameCube Version, and it would be unbearable to go backwards.

First problem, you can only change your shirt. The shirt pattern applies to not just the front of your shirt, but also to your back, the sleeves, and the hat. You can’t remove hats, you can’t change hair. Character customization isn’t as fun back then. What else is there? Everyone has their own home, but they all live in the same acre, no matter what town you have. The first floor room and second floor room counts as one room as you can’t change the carpet and wallpaper in the basement. And almost all towns are nearly identical.

Customization isn’t the only problem with the GameCube Version. We had this restriction where Nookway won’t remodel unless if someone from another town buys from your town, animals can repaint your roof without your permission, lack of Wi-Fi, animals are more aggressive back then (even the Normal villagers), animals moving in or out is unpredictable, Sable will never become friends, the HRA send you a letter after every layout update, and you can only store up to three items per dresser. Not just three items, but you can’t store furniture, fish, or insects. What if New Leaf was like that? Good thing it isn’t.

#4 – Animal Crossing: City Folk

Like what the popular opinion says, Animal Crossing: City Folk is my least favorite game in the AC Series. In fact, I didn’t even last 10 days when playing ACCF if I can remember. It’s basically Wild World, but with grass decay and on the console. Even from the beginning, ACCF was a problem, and with Nintendo WFC shut down, City Folk is dead.

What City Folk did right:

Even if it’s a bad game, it’s not all bad. City Folk was the game that introduced pro-patterns, GracieGrace, and swapping tools with the control pad, something that I use a lot in New Leaf. We also got to live in our own houses again (and in different locations). You can have the beach house too. We also have balloons, Harriet having her own business, silver tools, and the return of the holidays, plus two new ones.

Two of the ACCF exclusive features that I liked. One was that you can have shopping cards, so you don’t have to hold all of the money when you go shopping in your pockets. The other, you can choose what renovation you want of Tom Nook’s store. You can have longer hours, more items, or a balance. Too bad we don’t have that in New Leaf.

Problems in the game:

Like all AC games, City Folk had some issues, and these are some serious issues here. What heard from others (as well as my personal story) are pretty grim. Grass decay is the worst part. It deteriorates very fast and recovers very slowly. I saw a picture of a desert in ACCF with a lone tree standing. It was also one town per console, animals have more repetitive dialogue with no options, lack of improvements, and blurry graphics that would make my eyes squint. The character design is my personal problem. The humans are much shorter in ACCF than they are in previous games, as the female characters can show their underwear when they lay down. I know this isn’t necessary to say, but I didn’t like that at all. Plus, Animal Crossing is a kid’s game.


That’s all of the games I’m going over. Next week might be about how I came up with my character in ACNL. But for now, I’m done sharing my views on AC.

StarFall – Meet the Cast

Most players of Animal Crossing prefers one of the 250+ villagers in the game as their favorite character out of the entire game. Popular villagers include Marshal, Ankha, Stitches, and more characters like that. Some like the non-villagers as their favorite character, especially Isabelle. I seem to like the non-villagers pretty well, as I don’t care too much over the regular villagers. However, if there’s any characters I like more than anything from Animal Crossing, it would have to be the human characters. Caroline is my favorite villager, but most of the female humans with the half-circle eyes (otherwise known as AAA eyes) are way better than her, even the ones I don’t own.

The town of StarFall, which is actually owned by a male player, has only three human residents, and they are all female. Not just female, but they have the same eye shape. Even if all humans have the same backstory according to Nintendo, I treat my characters as my original creations and decide their backstory, but not in-game. We may have a lot of players who care a lot about animals, but I’m more for my human residents than anything else in-game.

That’s enough introduction, so it’s time to meet the three women that live in StarFall. Our first one is the mayor of StarFall. She has the most duties out of all three of them and keeps the town in good shape. And she is…



Born in the Inland Empire on October 1st, 1993, Kaylee has always been a sweet, but silly girl. She has never experienced a life outside luxury, making her believe that everyone can afford anything. She is a straight-A student, Class of 2011 graduate, and the only member of her family to be private-schooled. Her religion is Roman Catholic, her political party is Republican, and her ethnicity is English and Spanish. Her father’s ancestry in the US started in the 1600’s as part of the English colonists. The ancestors in the mid-1800’s went to Northern California as part of the goldrush. Her mother’s ancestors were Spanish, but all of them after the 1500’s were colonists in present-day Southern California. From 1870 and later, all of Kaylee’s ancestors are Californian.

As a Southern Californian herself, Kaylee has a lot of interests most Californians have. Her favorite fast food chain is In-N-Out, four of the other top ten favorite fast foods are Californian, she likes living in the desert, she likes amusement parks like Disneyland, and she isn’t scared of earthquakes.

Kaylee’s physical attributes: she is 5’6″ tall, weighs 130 pounds, thick brown hair, and brown eyed.

Kaylee’s personality is very sweet and hardly angered. She doesn’t take offense if someone calls her fat. She takes serious issues like work and morals seriously, but is very silly almost the rest of the time. She is tolerant of any race, religion, and class, but is a bit sexist and has very few female friends. She loves boys, and has very many male friends. Because of her boyish interests and high intolerance of snobs, she does better around boys than girls.

Kaylee has only one superpower, which is the power to see the truth inside anyone. She can tell what anyone did at anytime, no matter how far in the past it is. She can even tell if someone is lying or not. The only lie detector machine she owns is herself.

Kaylee 01

A few days after her 18th birthday, she had to escape California due to the bad state in economy. Her family stayed as Kaylee moved all the way to Texas. She brought her car, some of her favorite stuff, and the part of the money her father gave to her as she left (which is $10 million, 5% of her family’s total wealth). She met a rich Mexican family on arrival and became close friends. They moved to Houston, where Kaylee met her two best friends for life, Jenny and Penny, whom were also sweet girls.

While living in Houston, Kaylee, Jenny, and Penny all lived in a penthouse-like apartment. Kaylee was the owner of the apartment shared by Jenny, Penny, and the Mexican family she first met. Kaylee’s job was a hotel front desk clerk at a luxury hotel, local to her apartment. She did not attend college while in Houston since she needed a break from school. She had fun with her best friends and went out a lot.

Kaylee 02

Kaylee’s interests are very mixed. Based on how girly or boyish she is, she stand right in the center. First of all, she only likes to dress girly. All of her dresses and shirts are long-sleeved because she doesn’t like showing off her arms, even if it’s summer. She exclusively wears dresses or skirts and shirts. All of her skirts are knee-length and have vertical folds or ridges. Her dresses are also knee-length. When she’s wearing a dress, it’s always with black tights at an opacity of 90%. But when she’s wearing a skirt, she likes wearing long white socks. Her shoes are always black or brown. She only likes wearing her hair in a ponytail. The four-leaf clover in her hair is an actual four-leaf clover in-game, but it’s really a clover hairpin. She wears it even she’s sleeping. She is highly critical of wearing makeup and jewelry, and she never wears jewelry or makeup. She also opposes tattoos, hair dying, and tanning. Despite being very religious, she doesn’t like covering her hair.

Kaylee’s fashion preferences aren’t the only things girly about her. Her favorite color is pink. Second in line is purple. Between the two, she likes almost any shade of pink or purple as long as it’s not over 75% red. Her third favorite color is blue and any shade of blue. Her favorite neutral color is white. Even if all of her scarves are yellow, her least favorite color is yellow. She also doesn’t like green that much either.

While she likes to dress girly and likes girly colors, her preferences in media and entertainment is primarily boyish. She likes Star Wars and superhero comics, but not Barbie or My Little Pony. She is okay with Disney Princesses, but likes non-princess Disney heroines more. Her favorite themes are Sci-fi and Medieval, mainly due to her interest in advanced technology and highly religious nature, respectively. As a result in her theme preferences, she lives in a castle-like building in StarFall with every room being futuristic.

When it comes to eating, Kaylee doesn’t mind eating anything as long as it’s not gross, unsuitable for eating, or candy. Every year from Ash Wednesday to Palm Sunday, she is a vegan who won’t eat sweets, but for the rest of the time, she can eat anything. Her favorite food is cheesecake. Her favorite drink is milkshake.

Kaylee’s dream job is to be an entrepreneur. She dreams of running a hotel resort. If she were a college student, she would have a major in business. She can do well in accounting, management, and hospitality.

Kaylee 03

When Kaylee moved to StarFall on January 2nd, 2014, she was forced to become mayor. Due to her belief that only men should hold office and her fear of abusing her power, she was very dissatisfied with her job. But, as long as she is mayor, she can decorate StarFall anyway she wants it to be. She lived with the animals and her best friends when they followed her.

While living in StarFall, Kaylee was in charge of building the Public Works Projects, fossil donations, and landscaping. She plays little role in laying out the paths in town.

Kaylee 04

Our second character is StarFall’s master chef. She is more than just an alternative character, but quite contributive as well. Here she is…



Jenny is a girl born in Southern Mexico on November 6th, 1993. She is of a full Spanish descent, which originated from the Scandinavian, hence her blonde characteristics. Like Kaylee, Jenny is sweet and silly, but as much as Kaylee is. She is very skinny, tall, and athletic. She is also Roman Catholic, but not as religious as Kaylee. Her political views are Libertarian. She has no respect towards the Democrats or Republicans in power.

Jenny is more tolerant of any group than the other two. She is very mature, responsible, and talented. She is white, but has darker skin than the other two. She is 5’8″ in height. Even if she’s more spoiled than the other two, she’s not very easy to anger or spoil.

Everything Jenny writes is in English. She has very good sense of grammar and spelling. However, she only speaks Spanish since her pronunciation of English is mostly wrong. She can only pronounce her American name, as well as the names of her two friends, correctly. So she can understand English, but not speak English.

Jenny 01

When Jenny was nine, she was kidnapped by a crazy American tourist who wanted to harm her. When they arrived in San Antonio, the tourist was arrested, but the cop that took him away told Jenny that she couldn’t come back to Mexico, even if she isn’t citizen in America. A lawyer from Houston naturalized and adopted her as a foster daughter. Even if his family was rich, Jenny doesn’t like being spoiled by wealth, so he got her own private house in the backyard with a third-world look. She later wanted to adapt to American culture after her huge interest in America. The adoptive family gave her a new name – Jenny.

Ever since Jenny moved to Houston, she never left the city until 2012 for a vacation. Throughout her life, she had one best friend who was close to her in school the whole time, Penny. For life, they have always got along. They hung out with each other, visited each other’s homes, and even helped out each other. They both even have the highest grades at their schools.

After meeting Kaylee at age 17, Jenny started to experience a life of luxury. She also got a job as a chef at a restaurant near the hotel Kaylee works at. She also does all of the cooking for the three when they lived together. Jenny know a lot on culinary arts. Because of her cooking skills and productivity, she was the highest paid chef at the restaurant she works at.

Jenny 02

Like Kaylee, Jenny’s fashion sense is mostly feminine. She likes wearing dresses and skirts, but her shirts and dresses are short-sleeved or sleeveless. She only wears long sleeves if it’s a jacket or coat. Although she wears skirts much more infrequently and dress more frequently than Kaylee, 65% of the time, she would wear a skirt with a top. 40% of the time she is in a skirt, she’s in a short skirt with a sleeveless top. Occasionally, she would wear pants, unlike Kaylee, who would never. Like Kaylee, she has the same kind of tights and wears them with her dresses only. Her socks, are mostly short socks. Jenny likes being natural as Kaylee when it comes to makeup, jewelry etc, but she likes having her hair in a ponytail.

Jenny’s interests are neither girly nor boyish. She prefers the gender-neutral topics and toys. Her favorite colors are orange, brown, and black. Her favorite themes are the fall theme and the Southern US theme.

Although Jenny doesn’t mind cooking anything, she is a vegan since she finds eating meat gross. She can eat fruits, vegetables, and bread/grains. She can eat meat, but very rarely.

Jenny had her dream job for a while until she moved to StarFall. Her dream job was to be a chef. If she attended college, she would get a major in culinary arts.

Jenny 03

Jenny’s cooking career ended on the day before January 5th, 2014, the day she moved to StarFall with Kaylee. Jenny lived next to Penny on a thin strip of land in town. Her duties as a villager is to catch and donate all the insects to the museum. In addition, she holds part of the paths and cuts down trees for landscaping.

Jenny 04

The last of the three women in StarFall is the town’s florist and cleaner…



Penny is a girl born in Northern Mexico on December 5th, 1993. Like Jenny, Penny is of a Spanish descent, doesn’t speak English, writes only in English, and is Roman Catholic. She is sweeter and sillier than Jenny, but not as much as Kaylee. Her political views are more appealing to tradition and not to modern life.

Penny may not be as talented as the other two, but she does a better job at cleaning than the others. She is playful and friendly, and was always a happy girl, even if she was always below the poverty line until her adulthood.

Penny 01

At age nine, Penny’s family, including Penny, moved to the United States. They were naturalized before they got their house in Houston. Even though she’s living in the US, she still values her Mexican heritage and wants to keep her culture. Even in America, they were still poor.

While living in Houston, she met Jenny in school, who was very sweet and friendly to her. They both hung out with each other, helped out each other, and visited each others’ houses. Because of how identical they are, they became good friends. When both graduated from high school in 2011, they only lived with each other and left their families.

Penny’s life of poverty ended when Kaylee met the two in the mall. She promised her that she can share an apartment with her and Jenny. Promise was kept as Kaylee became part of the trio. While Kaylee works full time as a hotel clerk and Jenny works as a full time chef at a restaurant, Penny was part time cleaner of the restaurant and part time service person at the hotel. She did all the cleaning and house making for the apartment all three of them lived in.

Penny 02

Penny is just as neutral as Jenny is when it comes to how girly or boyish they are. Penny only likes short-sleeve shirts and dresses. She likes knee-length dresses and skirts, just like Kaylee. Very rarely, she would wear short skirts, and not as rarely, but still uncommon, she would wear pants, especially as part of her bedtime outfit. She likes wearing tights with a dress, and socks if she isn’t wearing a dress. She likes being natural in beauty and her hair in a ponytail.

Penny may like boyish stuff and girly stuff, but one thing she is more interested into anything is plants. She is a plant lover. She thinks plants are people and would cry if she saw a plant die. She enjoys watering flowers, growing plants, and taking good care of plants. She even had a pet tomato shrub when she was a child. Nobody was allowed to pick the tomatoes or eat them unless if the shrub grew too many. Penny’s favorite colors are green, red, and white. Her favorite themes are the winter theme and the Mexican theme.

When it comes to eating, Penny is the exact opposite of Jenny. Due to her love in plants and finding eating vegetables to be cruel, she only eats meat. She would also eat products from animals, as well as bread and grain. She can’t even cook or cut fruits or vegetables.

Penny’s dream job is to be a florist. She still cleans, but she wants to be a flower delivery person. She would major in agriculture and forestry if she was in college.

Penny 03

Penny was the last of the three to move to StarFall. She moved in on January 7th. She lives next to Jenny. Her job is to catch the fish and deep sea catches for donations, path holding, and watering the flowers.

Penny 04

The introduction is over. No, I did not base these characters after real people or other’s characters. They are original characters. There are many complicated reasons on why I had more information on Kaylee than the other two, but one of them is that Jenny and Penny were similar to each other.

You will be seeing or hearing about them a lot more in the future on Town of StarFall every Tuesday. You can see what contributions they have made or what they did that was helpful.

Units of Measurement – Positives and Negatives

Last week was the first week for Town of StarFall. Every other Monday, I will have a list of facts and anything else educational as part of my blog. You might want to see some interesting facts about the world, as I’ll share it here.

If you want to know, math is my strong subject in school. I may have some math as part of my blog. Today’s entry will be about the units of measurement, and what are the positives and negatives of measuring. An increase in a measurement is positive, but a decrease is negative.


Measurement Positive Negative
Distance Longer Shorter
Length Longer Shorter
Width Wider Narrower
Height Taller Shorter
Depth Deeper More Shallow
Altitude Higher Lower


Measurement Positive Negative
Weight Heavier Lighter
Mass Bigger Smaller
Density More Mass Less Mass
Density Smaller Volume Greater Volume


Measurement Positive Negative
Temperature Hotter/Warmer Colder/Cooler
Air Pressure More Dense Less Dense
Water Pressure Stronger Weaker
Pressure Greater Weaker


Measurement Positive Negative
Time Longer Shorter
Speed Faster Slower
Acceleration Accelerating Decelerating


Measurement Positive Negative
Capacity More full More empty
Size Bigger Smaller


Measurement Positive Negative
Wavelength Longer Shorter
Wave Frequency More frequent Less frequent
Brightness Brighter Dimmer
Sound Pitch Higher Pitch Lower Pitch
Volume Louder More silent

Of course, there is more than what I stated, but this is all I can name today. If you have any more to say, or if I got some wrong, feel free to comment.

Swamp Café

Happy Friday everyone! As I said before, every Friday is when I’ll write an entry on creativity or a logic problem. As it’s an odd week, I’ll do creativity. Back on the Bell Tree, I written blogs on creative ideas every five entries. I may share some of the entries I written there.

As you see, my dream job is to run a restaurant. I have been planning on what my restaurant was going to be about last year. Normally, in my Creativity Blog, my ideas aren’t guaranteed to come true, but this is one of them that I want to come true. Inspired by a defunct restaurant on one of the streets in my town and the Blue Bayou restaurant in Disneyland, I decided to come up with one on my own. It won’t be exactly after, but it’s more in the rural side of the swamp. Swamp Café is based after Louisiana, hence, it’s a Cajun-themed restaurant.

I would have Cajun foods sold, but my main idea besides having a good management is having a good design. Would you want to have a theme-less restaurant with corrugated walls and roof with food like what I’m describing? Inside, I would make it look like a swamp.

The entry to the restaurant on the inside, where customers can wait for their reservations, would look like some house built in the swamp. More like a boathouse, but no water inside. The reservations can be made in the “porch” (a feature of the swamp house on the inside). Next to the restaurant entry is part of the same cabin, but that’s a gift shop. Like Rainforest Café and Cracker Barrel, a gift shop would be part of the restaurant. On the other side of the restaurant entry in the same “house”, I will have the restrooms.

Away from the porch would be the swamp. The walkways and floors for the tables would be made after wood we see on deckings. There are fences to keep the customers inside the walkways. I would have four seating areas, and I would have a lot of scenery. There are ceiling lights that are bright, but they are only used during emergencies or post-closing cleaning. The actual lighting for the restaurant will be on the post lanterns along the fences. They are bright enough for the waiters and customers to see where they’re going, but dark enough to not provide illumination across the entire restaurant, giving it a swamp night ambience. Outside the deckings where people can sit at will be a two-foot deep artificial lake (with real water) around the restaurant. It’s like an indoor swimming pool, but swimming is prohibited. There are fountains and drains in the artificial lake indoors to keep the water flowing and not keep the same old water. Inside the water would be animatronic animals. I would even add music and sound effects through the restaurant’s speakers.

The four dining areas will have the same service, but different scenery. One of them is in the center. While there are deckings, there is also a spot with a big but artificial willow tree. On the deckings around the tree are some tables. The ones adjacent to the fences would be the booth tables as the ones closer to the center would be regular tables. Another dining area would be left of the center (assuming that the front swamp house with gift shop was at the front). That would be resembling a dock. All tables are just tables. No booths. The square dock is wider than the bridge to the dock. The dining area to the right would be another swamp house. This time, all tables in this area are inside a house within a building. The tables are booth tables as the ambience of the area is a cabin ambience. The last dining area is towards the back. Like the center, the tables are mixed. The area is supposed to be another porch, but part of the third house, which is the kitchen. Along with the dining area is a bar.

The design of the restaurant is what I want to show the most, but the food should also match the design. Like I said before, it will have Cajun cooking. The menus will have freshwater fish and other creatures. It would also have other classic Louisiana recipes, such as gumbo. I’ll even have some chicken, shrimp, and salads.

I have yet to decide what foods to serve and what management to come up with. Right now, I am a college student, but I have to go through more of the hard classes before I can start going through the business classes. When I’m done working in college, I’ll be ready to start a business.